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- Till the end of Everything - An Alphadia 2 short review
First of all, this review is based on what i remember so far, though i’m replaying the game right now so.. i might edit this later and the way I made this is based on the reviewer above cause I’m suck making one.
Now.. continue to the review.
Alphadia 2 is an improvement over the first game, although there’s also setback that makes players to stop or doesn’t like the game.
But first.. what is Alphadia 2?
Alphadia 2 is the sequel to the first game, Alphadia, released back in 2011.
It is set 200 years after the “Energi Crisis”, an event in the first game that changed the world entirely by it’s effect that makes the Energi slowly fading in Existence.
What is Energi?
Energi is the foundation of life, it is our life source. Our source of power. Our soul.
Once a living thing, purposely sought it, its true potential is unleashed.
Starting with improvements, One of Alphadia 2 improvement is new music tracks and arrangement of the first games music, unlike the first game where the final boss doesn’t even have it’s own music track.
A new skill system called Break Skill, which is a Limit Break but different though it takes time to fill and also basing on your enemy damage to you.
They also keep the original i-mode graphics and a better camera angle, which is nice, unlike to first game camera being too near to the character.
Now, with the setback..
The controls are clunky, more clunky than the first one and sometimes not responsive.
Unlike the first game with a solid grinding and the cheat mechanics, Alphadia 2 forced you to only grind the characters you used for the whole game.
Alphadia 2 is near perfect, no IAP, great story of new world, new music tracks, gameplay-wise the only problem is it’s lot of rabbit hole with it’s entire controls.
(oh my.. sorry for a poor review..)
Nevertheless, the story saved the whole game from being a bad game, though it is understandable why the reviewer above says is a-bit bland in some sort.
But for me, Alphadia 2 story.. the entire Schwarzchild saga is one of their best game ever made.. and i hope one day they remake Alphadia 3 which is set back in the Energi War, the origin of the crisis.
And the starting point of everything..
- New Music tracks and Arrangements
- Break Skill
- New Camera angle
- Keeping the original 2008 i-mode graphics
- Some shocking plot-twist
- Worst Control
- Grinding is a must
Some improvements, but overall a step back from the original
I recently finished both Alphadia 1 and 2, and this is what I have to say: In my opinion, I find Alphadia 1 the more enjoyable experience, even though I spent a lot more time on 2, and I will be getting into why that is in a bit.
Starting with improvements, Alphadia 2 has the Break System, which is kind of like Limit Breaks, although it takes longer to fill. Considering as the game is overall harder, it’s a good thing to have more options. One of the major gripes against Alphadia is that outside of the secret boss, the game could be nearly won on autoattack, and this was the case even for the final boss if you were properly leveled. Not so here. The game is much harder, although never really overly so.
Another plus side is the fact that the number of confusing dungeons have been cut down, and most new ones have been made easier. Even the horrifically complex Schwarz Pass is streamlined a bit. There are some complex dungeons latergame, such as the final dungeon which is incredibly long and complex, but I have no problem with that.
Now, unfortunately, for the downsides. Let’s put this into perspective: Alphadia 1 starts when main character Ash and his friend Karim find two people being attacked by knights. As they’re on guard duty, they fight off the assailants, only to discover that they were from the Schwarzchild Empire and they had made enemies of them, being forced to flee the town with the people they saved and their friend Eclair.
Alphadia 2 starts with main character Leon doing a mission for the Energi Guild (introduced in the first game), and on the way out meets Milfy (she of the awkward name) who is there to meet him and travel back to the Energi Guild.
Story-wise, Alphadia 2 is… bland. Which is a vast downgrade from Alphadia 1. Every character in Alphadia 1, even the less important like Eclair or Weid had legitimate character development and were interesting in their own right, and the two protagonists, Ash and Shion, changed entirely throughout the story. Meanwhile, I can’t think of any character who undergoes any development, except Leon to a slight extent, and that is completely ignored by the end. The rest of the characters end the game pretty much the same way they began it character-wise.
[SPOILERS FOR BOTH ALPHADIA 1 AND 2 START HERE]
Another major gripe I have is that the entire story is spent in the shadow of the protagonists from Alphadia 1. Every thing you do is done because Enah (from the first game) tell you to as guildmistress. Even in the last dungeon, you go there because Enah tells you to.
The game repeatedly tells you that Ash is better than your entire party, even at the very end, Ash saves your party against the final boss, and in the True Ending, it’s Ash and Shion who save the world while you watch. I find that to be extremely annoying. I didn’t play the second game to be told how cool and amazing the first game’s protagonists were. I want to watch these people grow and become heroes in their own right, not lackeys of an Alphadia 1 character who stay in the shadow of the Alphadia 1 protags.
Furthermore, as a minor gripe, there was no hint of what Baroch really was, in fact his behaviour made him seem different. He acted like a selfish mercenary, even in his thoughts, and not like what he actually was as some sort of Planet’s Judgement type thing.
[ SPOILERS END ]
Finally, one thing that was a problem in both Alphadias was the lack of a proper lategame grinding place. IT can take you many, many hours to get to that level 99, which is needed for the super boss (and even then you’ll get the floor wiped with your face, and that’s fine!) – I enjoyed that the True Ending was locked behind him, even if I was truly freaking out about how tough the super boss was. And of course, if you want to unlock everyone’s final Break skill, that’s a ton of work too.
- Combat System
- Controls are still fine
- Break skills add an interesting aspect
- Visual upgrade over the first game
- Story is bland, characters are flat
- Way too much endgame grinding