Alphadia Neo

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3.8
6 votes
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Alphadia Neo

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User Reviews

There are 6 reviews for 'Alphadia Neo'.

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84%
Victar says:
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Great battle system with lots of options; heavily predictable story; and a fishing minigame replaces the Arena

This review is for the Playstation 5 version of Alphadia Neo. Console versions of Alphadia Neo let the player grind Shop currency from random battles at the rate of 10 Shop currency for every few battles won without using the instant-win shortcut. There are also daily quests to exterminate monsters, yielding up to 90 Shop currency a day.

While Alphadia Neo is part of Exe-Create’s Alphadia series, the story is self-contained and playing other Alphadia games first is not required. Just the opposite – Alphadia Neo is a great jumping-on point, especially since it has a lot of player-friendly quality-of-life features.

The turn-based battle system will be very familiar to JRPG and Exe-Create fans. Alphadia Neo keeps things interesting by providing the player with a dizzying array of options.

Each of six elements has its own line of spells, and different combinations of elements give access to extra-powerful spells. Characters naturally have an affinity for one or two elements, and can equip rings that enable the use of more elements. Rings exclusively from the Shop will let a character learn and use all elements.

Each character has their own unique “Break” skills learned from leveling up. Two or three characters can combine their turns to perform powerful “Resonant Skills” – if the enemy doesn’t interrupt them first! Strong skills and spells have the disadvantage of a “rebound time” that can delay a character’s next turn.

Perhaps the most unique feature is the “Style” system, which allows characters to regenerate a little magic power while they assume Styles with different combat advantages and penalties. Switching Styles does not consume a character’s turn; instead, it costs the limited resource of “CP” that regenerates slowly and has a natural maximum of 4. There is no “Defend” command, but the game feels balanced around its absence.

There are four difficulty settings (Easy, Normal, Hard, and Very Hard) and battle statistics are vital. Character growth stops at level 99. Further character strength comes only from equipment or from consuming stat boosters. A Shop option will cause random encounters to drop stat boosters; otherwise, the easiest way to farm stat boosters is from the fishing minigame.

The fishing minigame is a source of in-game currency, separate from Gold or Shop currency, that can be exchanged for powerful items or stat boosters. The fishing minigame is just a “hit the button at the right moment” quick-time event, but shockingly difficult with the base fishing gear. Catching the rarest and strongest fish virtually requires either better fishing gear, permanent fishing upgrade(s) from the Shop, or both.

There is no Arena, but there are thirty sidequests and three postgame dungeons. The weakest postgame dungeon requires a key that costs 100 Shop currency; the stronger two postgame dungeons are readily accessible. Certain random encounter enemies, notably Chimeras, are so strong that they should qualify as bonus optional bosses.

While the battle system is fun, fast, and full of challenges, the story is… dramatic, sometimes tragic, sometimes offering a quick breath of comic relief, and very, very predictable. JRPG fans will recognize many tropes. Alphadia fans will recognize even more series elements. The most fascinating parts of the story explore the true nature of the Alphadia, Betadia, Gammadia, and Omegadia energies, and these parts get the least screen time.

I highly recommend Alphadia Neo for its battle system. The story is mediocre. Fans of Enah will enjoy seeing Alphadia Neo’s Enah in an active role as a party member, and not a passive NPC role like the Enah of Alphadia Genesis 2.

Pros:
  • Fun battle system with lots of options
  • No need to grind battle abilities! (Grinding the "Darkness" spell is purely optional)
  • Lots of quality of life features (like speeding up battles, pillars that can turn off random encounters, and automatic access to encounter-with-every-step boots)
  • Thirty sidequests and three postgame dungeons
Cons:
  • Some quality of life features (Energi refill after each battle, certain Fishing upgrades, the key to one postgame dungeon) are gated behind the Shop
  • No Arena
  • Very predictable story with only one ending
  • Fishing minigame is very difficult without upgrades
92%
Shilka says:
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The Return of Alphadia

Gameplay: There’s a lot of QoL here compared to other EXE Create RPG’s, including x3 battle speed, faster field movement and other stuff that’s unlockable via quests and story progression w/o need for IAP here. Alphadia Neo also introduces a fishing minigame that gives you special currency that you can exchange for some awesome rewards that you’ll definitely need for the Postgame.
Unfortunately there is a Postgame dungeon that *is* paywalled behind IAP for the iOS/Android version of Alphadia Neo though (which is the version I played here.)
Controls: I played the Android version and controls were pretty smooth/responsive unlike some of the older Kemco RPG’s I’d played on my phone (at the time of this review, a 2020 model Moto G Power which is an older budget/midrange phone.)
The game is also full screen on my phone compared to some older Kemco RPG’s, too.
Story: Alphadia Neo’s story harkens back to older entries of the series, including Alphadia 1 w/it’s tragic tone, Alphadia Genesis 1 w/it’s themes of Energi clones being mistreated and used as tools, and the JP Feature Phone-only Alphadia 4 w/its themes of a world in crisis because of Energi Crystals. Overall the story is very well-written w/the exception of a plot hole at the end of the game where one major character’s fate is ambiguous. I wasn’t a fan of this in Final Fantasy 16’s ending and I wasn’t a fan of this here in Alphadia Neo.
Battle System: Battles are a huge improvement from Alphadia Genesis 2, with more diversity in Energi Arts and character-specific Break Skills to deploy in battle. You also get Resonant Skills which are tag-team skills that involve multiple party members, along w/Styles for characters that give them different stat and battle effects/bonuses when you switch between them mid-battle.
Skill System: Characters learn Break and Resonant Skills as they level up, and you have 6 different types of Energi this time to level up via equipping different elemental Energi Rings to your characters, along w/extremely powerful Hybrid Energi skills. Learning new skills is overall a lot less tedious compared to previous EXE Create RPG’s because of all the QoL in this game.

Pros:
  • QoL improvements
  • Vastly improved battle system from previous Alphadia games and EXE Create RPG's
  • Fishing minigame is fun
  • Well-written story
Cons:
  • Story has a plot hole towards the end
  • Postgame dungeon locked behind IAP on iOS/Android
84%
π•Έπ–†π–˜π–™π–Šπ–—π–™π–—π–Šπ– says:
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I love Fishing.

Fishing is Fun!

Pros:
  • Fishing!
Cons:
  • I wanted more Fishing.
76%
Chroma レむン says:
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The world will see a second rebirth, feel the energi once more. - An Alphadia Neo review

Alphadia Neo is a new installment in the Alphadia series and is set in the world of Olden, a world that abounds with Energi and is guided by the Energi Crystals. You play as Alt, a man with no memories, as he sets out on an adventure to help a former princess of a ruined kingdom with the help of an energi clone and an adherent on their way to end the war and prevent the emperor of an empire to conquer the world with immense power from the Crystals.

Alphadia Neo’s gameplay is very similar to their recent RPG engine with some differences and added features such as Style and Resonant Skills. And since this is an Alphadia game, Alphadia Neo has six different elemental magics you can learn and different magics to take advantage of in your battles.
It also has a new feature, a fishing mini-game. A fun addition to the game to take a break from battles and relax.

The game also has an amazing soundtrack. Composed by Rie Yamane, the main composer of the Alphadia series, and Goro Asano, the main composer of the Asdivine series, and a lovely characters art/portraits by Oshiharu to give life to the characters.

Overall, Alphadia Neo is a not-bad but not-good either RPG by EXE-CREATE.
I can’t deny the fact that they cut a lot of things, reused assets, and possible extra story scenarios that were cut during the final days of production. And some of its are presented via assets within the game file of the game like a cut dark-green energi crystal. It does have plot holes but not as bad as in other games.
What makes this game interesting (in my case) is they finally bring the concept of Energi Crystals to the west via this game. So probably, we might get an Alphadia IV remake in the future.

Pros:
  • Alphadia story core
  • Energi Crystals
  • Characters design
  • Alphadia 1 ending vibe
  • Nice soundtracks
  • Fishing mini-game
  • Better free stuff
Cons:
  • No option to cancel a turn
  • IAP shop items price differences between Smartphone and PC/Console version
  • Miden Tower based sprite
55%
Gamingsince1977 says:
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Not worth paying for

This could have been a decent game, but as with so many recent Kemco releases is is, sadly, disappointing.

There are some good aspects to the game:
There is the usual in-game shop & lottery tickets
It has user friendly features, such as:
* Repeat last action button
* Daily roulette and Missions, plus panel challenges, where you can recieve ANP and other prizes
* QUESTS are clearly marked in towns and on zoom map, once completed you can zoom back to the client
Other positive aspects include:
Fishing – I am not a big fan of fishing, but this wasn’t too tedious
Promising story & characters – though names are a bit strange (Alt & SoufflΓ© in particular)
Good range of skills and resonant skills utilising multiple protagonists
Various Boots can be equipped from the main screen (heavy boots, attract enemies each step etc) – you don’t have to purchase these and are easy to change.
The Monsters and scenery are not simply recoloured/reused, which make a refreshing change from some recent game.
However:
There is no Defend/wait option during battle – so the fastest ends up doing most of the fighting
Items in chests are generally not worth as good as you already have
No weapon upgrading/customization
I found much of the Help Section ambiguous or downright unhelpful
Very little of use in the in-game shop

Extremely short – this is easily the shortest Kemco game I have played & I have played majority of those released for ps4; I spent less than a third of the time I spent on Fernz Gate, Asdivine games etc (and I am a completionist)

A game with much promise, once again spoiled by lack of time? Budget? Laziness?
Not worth the Β£8.99 I paid (cheap for a ps4 game)

Recommended if you want a quick easy platinum – otherwise I would give this a miss

Pros:
  • Roulette, daily Missions & Panel Challenges
  • Good spread of skills across the protaganists & nice combos
  • Different Enemies & attractive scenery
Cons:
  • Too Easy
  • Too short
  • Not worth the money
68%
cafasan says:
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a very stable game but with a disappointing ending and missing arena and legendary weapons

Pros:
  • Nothing
Cons:
  • Nothing

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