Remake for Alphadia I & II (Steam Only)
Introducing Alphadia I & II - a remake about the tragic tales of Energi— A life force and a powerful source of Power
A remake of 2007 mobile hit RPG Alphadia and 2008 Alphadia II into a captivating bundle adventure, created by Exe-Create and published by KEMCO.
Originally released for Japanese feature phones (DoCoMo, Softbank, etc.), Alphadia and Alphadia 2 get it’s first port and English localization on its release for Smartphones in 2011 and 2012.
Alphadia I & II follows the story about a powerful source of power, a life force internonnected to all living things called Energi, and the tragic tale of a two young men in two different era revolving the uprising crisis of the great source of power.
Alphadia I & II is a remarkabke experience that RPG and KEMCO fans may like and love.
The introduction of the modern gameplay elements like the Cross Events (to flesh-out the characters’ personality and development throughout the crisis) and the Arena makes the game more enjoyable and intriguing to play through the end. And with the new arrangement of the soundtrack of both games to gives life to the scenes and make it more powerful than before.
More detailed review below.
It’s been weeks since I completed the game and since there’s no one makes a review yet because it’s still exclusive to PC and Consoles, it might be a good idea to share my points why this remake is well-executed compared to the others.
Let’s start with the story: The stories remains the same, you play as Ash and Leon, two young men in different era’s and their tragic tale to prevent an uprising crisis that may cause the destruction of the world.
Ash, our main character of Alphadia I, is a young sentinel guarding their town at the time along with his older brother fellow sentinel, Karim, when they rescue a young woman and her escort from being pursued by foreign soldiers in a nearby woods. Didn’t he know that the following chain of events will change his life forever..
While Leon, our main character of Alphadia II, is a young soldier for the Energi Guild, an organization on a mission to preserve the remaining energi of the world after the events of Alphadia I. After his solo mission, he is given mission by the Guildmistress herself to act as her escort, along with his childhood friend to their hometown. Not he know that the following events will reveal a shocking truth about his missing memories of the past.
This is one of EXE-CREATE well-written stories with tragic themes unlike their usual light-fantasy RPG.
Cross Events: This new element are in-between of Story and Gameplay, so I give this it’s own category in order to see and read this easily. Cross Events is one of the new element that links the events of the two stories. this element gives us more scenes to fleshed-out the characters’ development and their background. it also fill plot holes and added more characters story-related scenes.
*You need to play Alphadia I first to trigger the Cross Events.
Gameplay: The remake benefits with the recent QoL gameplays of the recent EXE-CREATE games but unlike the others, this one didn’t get the faster movement. which somehow makes sense since the overworld and the dungeons are sometimes tight to navigate and seems really not needed because they made the walking speed a bit faster than the usual.
The biggest improvement in the gameplay for me is the accessibility of Warp mechanics. It helps a lot to access dungeons and doing side-quests without the need of boat or airship. The all-rings that unlocks all energi to level up which is available in the IAP shop and the improved healing circle of Alphadia II that now restoring BG makes the grinding to unlock the Break Skills a lot more faster and easier.
The one thing I don’t like is the different scaling of the two games.
Control remains the same like their recent games. It’s way decent compared to the original Alphadia.
Battle System remains the same as in the original. UI is better but I wish they were choices like in the older games to able to see the bosses name when fighting them solo. The box selection option.
Skill System is different compared to the original. It’s now more similar to their recent games, even the UI.
The skills has the force and more rebound mechanics. You don’t need to wait for the second turn to cast powerful Energi, but in compensation, they added more rebounds to it.
Overall, the game
- Interesting tragic stories w/decent writing
- Nice new arrangement of the soundtracks
- Modern gameplay elements
- Updated graphics
- Lovely characters arts
- A new heartwarming 3rd ending in Alphadia II
- Translation errors (ex: Death Cannonf, Barlock)
- Some dungeons are too dark to navigate
- Treasure Chests secret pathways are hard to see
- Different scaling (LV, Stats, Damage, etc.) between Alphadia and Alphadia II