Tower of Espers
Written by MSG Commander
The only way to reach the Tower of Espers is to walk across the desert, but at least it's a short walk. Travel east from the Energi Lab, across the bridge, and through the mountains, then go northeast through the desert. There's a spot where the mountain range makes almost a crescent moon sort of shape; the Tower of Espers is in there.
This is the first really challenging dungeon in Alphadia. (And the reason I started making maps.)
Up to this point, I've fought every random encounter on Auto (and even a few Boss battles.) In the Tower of Espers, if you don' watch the battles closely, your party could actually die.
The Alligators on the lower levels counter physical attacks, but if you use something like Mini Quake that attacks all, you should be able to beat them pretty quickly (and without taking massive damage).
On the higher levels, some of the enemies are just downright mean. If there's just one or two of them, you can probably still Auto the battle, but otherwise you're best off using your Energi skills.
First Things First
When you enter the tower, Eclair points out some writing on a pillar. It says:
"When all 3 emblems shall be gathered together in a single fold, the way for those who seek the heavens shall be opened unto them. Nevertheless, beware lest you forget that you are under the watchful eyes of the Espers..."
To get through the Tower of Espers, you need to find three Emblems. Every door in the tower is unlocked by placing one of the emblems in its corresponding pillar on the Fifth Floor, so until you find all three, you won't be able to complete the tower.
The Star Emblem
From the entrance, go west as far as you can, then follow the path to the southeast to get to the stairs. Take the stairs all the way up to the Fifth Floor. Follow the path to the west to get the Star Emblem.
Now go back to the First Floor, go east past the entrance and follow the path to the southwest. Take these stairs all the way up to the Fourth Floor. Follow the path to stairs up to the Fifth Floor, and go north to the large room with three pillars. (Be sure to use the Restore point on the Fifth Floor if you need it!)
The Star Emblem goes in the pillar on the left. Now, all the doors with a star-shaped motif are open. Get the treasure that just opened up in this room (just west of the pillar), then go back to the First Floor.
- Star Emblem - located in the northwest corner of the Fifth Floor.
- Diamond - located on the Fifth Floor behind the door with the star-shaped motif.
The Moon Emblem
On the First Floor, go west as far as you can, then north to the stairs that were previously blocked by the star-shaped door. On the Second Floor, follow the path to stairs up to the Third Floor (keep going east as far as you can - if you end up in a large room on the Second Floor, you turned south too soon.)
There are two treasures you can get on this part of the Third Floor. The first one is an Emerald, at the end of a path with a blue platform which lets you jump down to the Second Floor (don't take it if you haven't got the Moon Emblem yet!)
The Moon Emblem is at the end of the only other path you can take from here. Once you have both treasures, take the platform, and then go back to the First Floor. Now go back to the east, to the stairs that ultimately go to the large room on the Fifth Floor, and place the Moon Emblem in the pillar on the right. Get the treasure that just became available (just east of the pillar), and now go to the Fourth Floor.
- Moon Emblem - located in the northeast corner of the Third Floor.
- Emerald - also located in the northeast corner of the Third Floor.
- Energi Elixir - located on the Fifth Floor behind the door with the moon-shaped motif.
The Sun Emblem
On the Fourth Floor, go north to a room with four platforms. Each one will let you jump down to different levels. Get the treasure that's north of the platforms, then take the platform in the northeast, that lets you jump down two floors. You're now in a part of the Second Floor that you haven't been in yet.
There's a platform here to the First Floor - don't take it! Go north to a set of stairs that lead to the Third Floor, then north again to a set of stairs that lead to the Fourth Floor. Now take the path to the east to get the treasure, then go west to a platform that lets you jump down one floor.
Now you're on the Third Floor. There's one treasure in this room, in the northeast section. There's a set of stairs in the southwest that lead to the Fourth Floor. On the Fourth Floor, follow the path to the east, to stairs that lead to the Fifth Floor. On the Fifth Floor, follow the path to the Sun Emblem.
Now, go back to the Fourth Floor and take the platform that's just below the stairs you just came from. Now you're in the large room on the Second Floor. Go north to exit the large room, and take the path to the east to get the treasure that was previously behind a closed door. Now take the path to the west to get back to the First Floor, then go back up to the Fifth Floor and place the Sun Emblem in the middle pillar.
- Energi Herb - located on the Fourth Floor in the room with all the platforms.
- Ether Heal - located in the northeast corner of the Fourth Floor.
- Heal Elixir - located in the northwest corner of the Third Floor.
- Sun Emblem - located on the east side of the Fifth Floor.
- Emerald - located in the northeast corner of the Second Floor behind the door with the moon-shaped motif.
Note: After you place the Sun Emblem, all the remaining doors in the tower are opened. There are two treasures right on the Fifth Floor that are really easy to grab before you go on to the Boss Battle, and lots more on the other floors. If you want to get the remaining treasure, follow these steps. If not, you can just go north from here, straight on to the Boss Battle.
First, get the two treasures near the entrance on the Fifth Floor.
Now go to the Fourth Floor and take the northwest platform that lets you jump all the way to the bottom. Go south to get the treasure, then go all the way to the northeast corner of the First Floor to get the treasure that was behind a Sun door. Now go back to the west, and north to stairs leading to the Second Floor. Follow the path to treasure, then go back to the First Floor.
On the First Floor, take the path to the southwest, to the stairs in the southwest corner that were originally blocked by a Star door. Follow the path to the east that used to be blocked by a Moon door, and get the treasure that was behind a Sun door. Now go back to the entrance on the First Floor.
From the entrance to the First Floor, go east (past the stairs that lead up to the pillar room on the Fifth Floor) and take the stairs that were previously blocked by a Star door. Now you're on the Second Floor.
Go west as far as you can and follow the path to treasure, then go back and take the path to the south to stairs that lead to the Third Floor. On the Third Floor, follow the path to the east to get the treasure, then to the west to get to stairs to the Fourth Floor. On the Fourth Floor, follow the path to treasure.
That's it. You've got all the treasure in the Tower of Espers. Now go back to the First Floor, and then follow the path to the pillar room on the Fifth Floor, and go north to get to the Boss Battle.
- Mind Seed - located in the southwest corner of the Fifth Floor.
- Clear Ring - located in the southeast corner of the Fifth Floor.
- EP Seed - located on the First Floor, along the western path that was blocked by the star-shaped motif.
- Heal Elixir - located on the First Floor behind the door with the sun-shaped motif.
- Energi Element - located in the northwest corner of the Second Floor.
- HP Seed - located on the Second Floor behind the door with the sun-shaped motif.
- Energi Herb - located in the center of the Second Floor.
- Strength Seed - located in the southeast corner of the Third Floor.
- Topaz - located on the west side of the Fourth Floor.
From the pillar room on the Fifth Floor, take the path to the north. You end up in a room where the Empire has constructed a large machine to harvest energi from simulacrums. Vanessa estimates they've probably killed hundreds of specimens in order to collect their energi. The shock of seeing 1024 about to be "sacrificed" to the machine is too much for Enah, who suddenly starts to display human emotion. Vanessa warns that Ash needs to stop Enah before her anger grows out of control and corrupts her energi.
Ash feels another rising sensation in his own body, and then it cuts to a Boss Battle.
Energi Maker x2, Rosen Knight x2
These guys are pretty easy. Use your strongest Energi skills and they should only last one or two rounds.
After the battle, Ash tells the Rosenkreutz to stop sacrificing simulacrums, as they have the right to live freely among humanity. But of course, the Rosenkreutz have a different viewpoint - simulacrums are made to wage war, and are unwitting pawns in the hands of whoever controls them. And then you get to fight them a second time.
After the second battle, something is wrong with Ash's body. Just as he's describing the changes he's feeling, Maxim shows up. He says that ancient records tell of a supremely powerful simulacrum, codenamed '0001,' who is able to harness absolute energi. And who is 0001? Well, apparently, it's Ash. This makes Ash the last surviving simulacrum soldier from waaaay back when, a weapon of unknown destructive power, and it makes Maxim want to control Ash for his own evil purposes.
But there's more surprises than just this. As Maxim tries to convince Ash to come with him to Schwarzschild, Karim interrupts, and tells his brother (!) to leave Ash alone. (Yes, apparently Maxim and Karim are brothers.)
Here we learn Maxim's ultimate desire - to create a world where everything is under the control of one supreme ruler, because if one kingdom rules everything, there will be no more need for war. But the only way Maxim sees to achieve his goal is to destroy all the nations (and people) that would oppose him, until there's nothing left!
Maxim won't give up trying to take Ash, so Karim sees no alternative but to fight. Ash and Shion are unable to fight in this battle, so you have to use Karim, Enah, Wied and Eclair.
Have Eclair use Light Weapon, Enah use Black Death, Karim use or Charge 2, followed by a physical attack, and Wied use whatever. Be sure to watch everyone's health. This battle could take awhile, but it shouldn't be too hard.
After the battle, Maxim unleashes the corrupt energi being stored in the machine. (While also sacrificing 1024.)
Back at the Energi Lab
After Maxim leaves, your party returns to the Energi Lab so Ash can recuperate. Here you find out not only that Maxim is Karim's older brother, but that your father Denim was none other than Lord Rosenkreutz, the original founder of Schwarzschild's elite fighting force!
Next, Vanessa comes on the scene and reveals that she has a plan to stop the spread of the corrupt energi. If you can place a seal on the corrupt energi, it would stop it from spreading - but it would also cause Ash and Enah to cease to exist. However, there may be another way, if you can gather enough power to act as a surrogate. Vanessa thinks you may be able to gather this power if you consult with the 6 Espers who control the world's Energi, and bind their power to the Astral Ring - the ring that belongs to Shion's family. Vanessa tells you to ask around in the town east of the Energi Lab for information about the Espers' whereabouts.