Alvastia Chronicles

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3.6
2 votes
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There are 2 reviews for 'Alvastia Chronicles'.

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80%
Victar says:
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An 8-bit style, non-tactical RPG with dozens of playable characters! Great gameplay, weak story.

What if Suikoden had been an 8-bit RPG? Alvastia Chronicles has graphics and music created in an 8-bit style similar to early consoles like the NES. Like Konami’s classic Suikoden series, Alvastia Chronicles is a standard turn-based RPG (not a tactical RPG!) with dozens of recruitable and playable characters. Unlike Suikoden, Alvastia Chronicles does not have a memorable story.

Alvastia Chronicles is fun for its gameplay, which has four difficulties that can be changed at any time out of combat: Easy, Normal, Hard, and Expert. Expert is quite challenging; the party can easily die in one hit from large “Titan” monsters, or even ordinary magic-wielding monsters. Fortunately, running from battles has a 100% success rate.

Although there are dozens of recruitable and playable characters, there are three main characters that the player must use in every battle. The story focuses on these three, and their quest to save the world of Alvastia. A fourth major character is the little sister of the main hero Alan; she is not directly playable, but participates in combat with support effects and enables the party to unleash potent Boost attacks when the Boost meter is full.

Each of the three main characters can form a team with three recruits, meaning that the player can bring up to 12 playable characters into every battle. When a team’s turn comes up, only one member of that team can take an action. Recruits also raise various battle statistics of the main character of their team; which stats and by what percentage can be seen in each recruit’s profile.

The player is not required to form teams with three recruits. The player may choose to use two, one, or zero recruits on any team, although fewer recruits gives the team weaker stats and fewer available battle skills.

Alvastia Chronicles does not have a magic point system or a cooldown system. Instead, each main character and recruit has a strictly limited number of uses of each skill; the strongest skills allow only one use! Once a skill’s charges reaches zero, that skill cannot be used again until the next battle. Items that restore skill charges are extremely rare.

The only other workaround for spent skill charges is to unleash a Boost. During a Boost, each member of one team is allowed to use any skill without depleting its charges. If all charges of the selected skill have already been expended, that skill can still be used again during a Boost. Boosts are limited by a meter that takes substantial effort to fill, and items that restore the Boost meter are also extremely rare.

This system forces the player to think about how to manage their skill charges, especially during long fights against tough bosses or challenging enemies!

While Alvastia Chronicles’ battle system is essentially just standard turn-based RPG combat, it offers a high amount of customization through recruit selection, team composition, and weapon customization. Battles are fast-paced and the player is encouraged to unleash their strongest skills, since there are no magic points or cooldown counters to conserve. The party’s hit points are also automatically healed after each battle. Only the Boost meter does not immediately replenish.

Finally, Alvastia Chronicles offers a postgame optional superboss fight that gets stronger with each party victory, up to a level 255 superboss on the seventh battle. This optional superboss is so challenging on Expert that the player has a motive to max out the party’s statistics and optimize strategy as much as possible!

Sadly, Alvastia Chronicles’ story does not hold a candle to the gameplay. The main story is a very standard save-the-world fantasy JRPG plot. The main hero, Alan, is a slight twist on a common trope in that he is literally mute, but communicates with other people through written words. Beyond that…

…the character development of Alvastia Chronicles seems to spring out of nowhere. The plot twists don’t always make sense. The best thing I can say about the story is that it’s inoffensive JRPG comfort food.

There are some jokes about the mage party member being a little too flirty toward women, but he never escalates his advances to unwanted touching. Another weird recurring “comedy relief” theme is about Alan and his sister being a little too sweet on each other; this never crosses any lines either.

Maidame Curie is not in Alvastia Chronicles. Instead, the Butler runs the Arena. His personality is very quirky, and he offers some extra comedy relief in the Shop dungeon. He appears identical to the Butler named Jeeves in Seek Hearts, although whether the two are truly the same individual is unknown. Jeeves has a very bland and boring personality, and Jeeves’ assistant Lucy Curie is not in Alvastia Chronicles.

My favorite perk of Alvastia Chronicles’ story is that it’s possible to talk to every recruit in the game, including premium recruits (gained through Shop gacha; some are sold by the Arena Shop on console versions). Most premium characters are guest stars from other Exe-Create games including Alphadia, Journey to Kreisia, and Dragon Sinker, so their dialogue is a nice touch. All recruits’ dialogue appears to change after earning the True Ending.

I greatly enjoyed the gameplay of Alvastia Chronicles, and recommend it for that. I can’t recommend the forgettable story.

Pros:
  • A non-tactical RPG with dozens of recruitable and playable characters!
  • No magic point or cooldown system; everything but the Boost meter is restored after each battle, making combat very fast-paced
  • Expert difficulty is quite challenging (but not ludicrous like in Revenant Dogma).
  • Finding and winning over every recruit is an odyssey of bonus mini-sidequests, in addition to the standard set of optional sidequests
Cons:
  • Nothing special about the gameplay, other than figuring out which recruits to put on whose team.
  • Standard save-the-world fantasy JRPG story is weak and forgettable, with jarring "is that character development?" moments
  • Console versions offer some premium gacha characters in the Arena Shop, but even console versions require premium gacha for two characters
  • 8-bit style graphics and music may seem primitive and grating to players who do not have nostalgia for retro games
64%
Emrys Ozmyn says:
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Brief Review + Side Quest #17 to #20 Solution! (at bottom)

First of all, I would like to thank Kemco for these amazing RPG’s. To me, being an 80’s kid growing up with the classic games in the 90’s, these games are top notch by almost all accounts. I would also like to point out that even though I only started playing Kemco games in 2017, the company is now on my top 5 list of RPG developers.

Okay, now, to get on with it. I am sorry if this review is both short and lacking detail, but I will give the honorable mentions, the good and bad, as well as what I personally got out of the game.

So far out of the 10 Kemco games I have mastered, I really enjoyed Dragon Sinker most as it is my favorite thus far.
Alvastia Chronicles is a wonderful world in which you can freely explore without having to physically travel to do your back tracking via map screen. This makes it easier to get what you need done. There are multiple locations in which you can traverse (like the other titles). Alvastia Chronicles gives you the option to recruit up to 100 companions for your custom team and take on anything with your own setup. In this game, you obtain 2 other forms of transportation as you are eventually able to explore without restrictions. The game is beautiful and the characters although are not the most memorable, but had their moments (Gil for example). While playing Alvastia Chronicles, you will be able to occasionally find Old Chests after battle and set them in a menu (much like the garden feature in other Kemco games). The Old Chests have four rarity types which are straight forward (one to four stars) and can take up to 2 hours to get results. If you do not wish to wait for the chests to open, you can buy Old Keys in the shop menu, or obtain them within the game’s progression. Much like Dragon Sinker and a few other titles, Alvastia Chronicles gives you the three main battle teams and the game lets you select three allies to recruit to each.

The battle system is much the same as most other titles, but you have a “Burst” option where you can have one member from each team to initiate an action. Setting up your team just right will help you pull off powerful combos.

While the battles in this game specifically are very easy on all modes compared to most other Kemco titles, it is still very fun to level grind and collect content as well as party buffing items that are very common.

While I was only familiar with the Maid aspect of most other Kemco titles, the Butler aspect for this game was much the same, and you can test your medal in the tournament, plus the hidden tournament.

You can get 100% game completion in under 20 hours, so the game doesn’t have much to it at all. Despite being very short, the game is overall a good one. I personally enjoyed it, but it was a bit too easy. I don’t know if there is an Alvastia Chronicles II out there, or a spin-off, but I for one would sure play it.

This is my very first public review of any game, so it may not be as thorough to some readers who require more content. Anyway, I hope this was at least decent for those who have not yet played Alvastia Chronicles, or would like to know a bit more about it. Thank you, everyone and I look forward to any, if at all input you might have.
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Side Quests #17 to #20 Solution
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I would like to post information about a common issue that this game had according to myself and many others. It is about Side Quest #20. It would seem that the quest client was either glitched or just non-existent upon many attempts that left a lot of players frustrated. I have found my own solution for the issue however and shared it with many others online. If you are familiar with this Side Quest #20 issue, then pull your hair out no more! 🙂

Normally when you complete a Side Quest (SQ) in this game, the Relay Stones will automatically resolve the quest for you and let you claim your reward through the Side Quest menu, but in the case of the SQ #17 to #20 dilemma, you have to physically travel to those three clients to activate the next quest. (this is my best guess as that’s how it worked for me).

Okay, so, after SQ #19, you have to physically travel back to the client in order to conclude that the quest is resolved (It was the only SQ in the game that required me to do, personally). If I remember correctly, the SQ #19 client is located in the third town from the top of your map. Once you talk to her, SQ #20 will activate! Go back to the location of that #20 client and go from there! I was finally able to get the Platinum Trophy just last night. And I figured out this solution by accident after getting frustrated and had to revisit all locations just in case. I actually thought about deleting the game, re-downloading it, and starting the game over… But then I thought that the client for SQ #20 might be in a different location (hence running into client of SQ #19 by accident…) I also heard that a few others had the same problem, but with SQ’s #17 to #19 as well. I am assuming here that the solution is the same as SQ #20. Go back to the quest clients and speak to them directly, then, you are finished! 🙂

Pros:
  • Easy and Relaxing Level Grinding fun where you can enjoy traveling without much worries.
  • HP and Status is fully Restored After Each Battle.
  • The Companion Feature is Fun, and meeting their requirements for recruitment keeps you compelled.
  • Wide Exploration that is easy because of the warp option on the map screen.
Cons:
  • While the Storyline is fair, the characters lacked... well, character.
  • Treasure chests found are mostly items that you don't use often enough, so treasure hunting wasn't anticipated much.
  • The Butler feature was very dull and didn't have much to it's mechanics.

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