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Main Walkthrough Sections:
Very good game
The story for this game is pretty good. The characters are fine, though they could definitely be better. In particular, while they do get occasionally annoying, there is some depth to them, and unlike some other Asdivine games, none of them seem to be overly flirtatious with the lead character. The plot is one of the game’s strong points. While it starts out as a pretty generic “Kill the evil guy” kind of plot, and the first plot twist is rather obvious, I really like how they integrate the New Game+ feature of the game into the plotline in a way that not only makes sense but also makes an engaging story.
While most of the mechanics are rather generic, two things do stick out about the mechanics. First, the fact that one of the characters can learn almost every skill (and magic) in the game is rather neat and something you don’t often seen. Second, Kemco limited the skill guage to 9 bars rather than making it into another MP-like resource. You actually have to think about how to use the skill guage, which is a good thing in my opinion.
The game is pretty long, and the balancing is pretty good with the exception of one skill combination that completely breaks the game’s balance. It took me about 48 hours to do 95% of the content in the game (including True End and the Timewarp Tower) on Expert difficulty.
Overall, Asdivine Cross is a solid game, and while the price tag is up there, it’s worth considering. You can also play the free version, which is what I did originally. (I later bought the paid version because it was a good game.)
- Decent characters that do not flirt too much with the main character.
- Good plot.
- Good music.
- One of the characters can learn all the magic in the game.
- Long game.
- Grinding isn't as painful as in some games.
- Well polished game.
- Two of the skills are overpowered in combination.
- Related to the above, the game is too easy sometimes.
- New Game+ requires completing the game again. (The monsters end up being a nuisance.)