Mount Ramah

Written by MSG Commander

GuideMap
Land Here
Land on the southeast tip of the island, then walk north to Mount Ramah

To get to Mount Ramah, sail east from Apricus Town until you see Avence Town ahead of you, then go north. When you reach the southern coast of the lone island, sail to the east, and get off the boat on the southeast tip of the island. Then, walk to the northwest to find Mount Ramah.

There's nothing at the entrance, so go north to the first screen.

On the first screen, skip the first secret passage, and follow the path to the east. The first time the path splits, go east to get a treasure. Now go back and take the path to the south. Follow it all the way around to another treasure, then go back to the entrance and take the path to the west.

When you come to the water, go east to find a secret passage to more treasure. Now go back to the water and go west. When the path splits, go to the northeast to enter a side room with two treasures. Now go back to the first screen, and take the path to the southeast to exit to the second screen.

Here, things start to get crazy.

Start out going west. When the path splits, keep going west, and jump down the first ledge that you come to. Now, jump down the ledge on the east side, and follow the path to treasure. Now jump down this ledge, and go west to where the path splits. Take the path to the south to another treasure.

Now go all the way back to the first ledge you jumped down. Jump down this ledge, and go west, and jump down one more ledge. Keep going west (but don't jump down the third ledge!) until you come to a door to another side room. Get the treasure in this room and then go back to the second screen.

Go south of the door to the side room, and jump down the ledges and get the treasure.

Again, go back to the first ledge you jumped down, and follow the path all the way back to the door to the side room. Go west just a bit, and jump down the last series of ledges to get one more treasure.

Now, one last time, go all the way back to the door to the side room. Take the path all the way to the west. After going south for some time, you'll come to a secret passage to another treasure. Get the treasure, then keep going south.

Difficult Treasure

Difficult Treasure

When you come to a spot where you jump across three boulders in the water - south of the middle boulder, there's another treasure.

In order to get to the treasure, you have to go into Formation and change your Leader - but it's not just that simple.

First, you have to jump across the boulders one time.

Then jump back - and now, pay attention to which character is on the screen when you're jumping back. This is the one that needs to be your Leader the next time you jump.

If you do this right, you'll jump across the first two boulders, and then jump down to the big boulder with the treasure on it.

Get the treasure, jump across the boulders, and when the path splits, go east to get another treasure.

Now go back and take the path to the north all the way to the exit to the third screen.

Use the Recovery point, Save your game, then go east for a Boss battle.

Boss Battle

Aggressive Spirit
Aggressive Spirit

Aggressive Spirit

636EXP/22SP/5700Gold

Break skills are effective, but magic attacks seem to be better - especially Lightning Arrow, as it does x1.6 damage to shadow targets.

Pay close attention to everyone's health in this battle - I lost Freya, Izayoi and Minerva (and almost lost Iris, but luckily I got in one powerful Lightning Arrow just in time).

Aggressive Spirit has a skill called Reverse Slash or something like that, which makes everyone turn around, and then they have to use their next turn to face back toward the battle.

Also, her other attacks can do quite a lot of damage.

After the battle, you find out that Aggressive Spirit is from a different world.

She tells you that her master said Asdivine was the world with the least murk - but clearly that is not the case. Izayoi tells her they're doing what they can.

The Aggressive Spirit tells you to pass on a message to the deity of this world, to visit her master's world of Lamel as soon as you can. Izayoi says he'll pass the message along, and then Aggressive Spirit goes back to her world.

After the dialogue, go east to the exit to the fourth screen.

The fourth screen is long, but fairly straightforward. Go east along the bottom of the screen. There's a treasure along the path before it starts to turn to the north. Go down the stairs when you reach them, and follow the path to another treasure. Now get back on the main path and follow it along the top of the screen. When the path splits, go south to get another treasure, then go to the northwest corner and take the exit to the fifth screen.

On the fifth screen, go north until the path turns, then take the secret passage to the south to get a treasure. Now go back to the main path, and follow it all the way to the northeast to the exit to the sixth screen.

On the sixth screen (which is outdoors, somewhere near the top of the mountain), go north and follow the narrow path along the top of the screen. There's a treasure hiding behind the trees at the end of this path. Now go back and take the path through the trees to the west exit.

Go west on the seventh screen. There's a treasure nestled in among the second group of trees you come to. Get the treasure, and then go west to exit to the final screen.

Final Screen

Use the Recovery point, Save your game, and then go north for a Boss battle.

Boss Battle

Odium, Adusk

This battle is tough. I had to fight these guys three times before I finally won

I used a lot of break skills, and Lightning Arrow and Shadow Flare, and I focused on taking out Adusk first, but you can approach this battle anyway you want. The main thing, again, is to watch everyone's health, and heal whenever someone gets below half health or so. Odium has a skill, Legendary Break, which can do up to 1500 damage per person.

After the battle, Odium asks Izayoi if he's the spirit of Yggdrasil. Izayoi confirms that he is, and reveals that he is in fact the creator of Asdivine. Izayoi tells Odium that the power he wields is too much for a human, and eventually it will destroy him. He offers to take the sword from Odium and erase his memory, but Odium's not having it.

As it turns out, Odium blames Izayoi for taking everything away from him. He blames Izayoi for the death of - someone close to him, but exactly who we don't know yet. Odium and Adusk leave Mount Ramah, but before they go Odium vows that he will one day destroy Izayoi.

Izayoi tries to understand what Odium meant, that Izayoi took everything from him, but he just doesn't get it. After awhile, he says you should go find Ignis, and make sure she's okay. When the dialogue ends, go north just a bit and voila! There's Ignis. Ignis returns Izayoi's magic, and now the only one left is the Wind Spirit, Ventus. To find Ventus, you need to go talk to Aqua.

When the dialogue ends, go use the Recovery point, then exit Mount Ramah.

On the World Map, go just a bit south, and then Izayoi summons Aqua. Aqua is able to tell that Ventus is northwest of your current location, and that something has happened to him, but she can't tell what.

Aqua tells you to reach Ventus, you need to sail south, around the continent that Toronko Ruins is on, and then sail to the southern edge of the main continent. (Go ahead and start out in that direction, but you won't be able to go all the way there just yet. You'll find out why soon enough.)

Mount Ramah

Treasure

  • T1 - Indignator x6
  • T2 - Heal Potion x3
  • T3 - Medium Glove +18 (INT 20% HP 20% Critical 22%)
  • T4 - Alto Heal Pudding x2
  • T5 - Rusty Gem
  • T6 - Glaive +8 (Steal 20% Idle 22% Critical 26%)
  • T7 - Fur Coat
  • T8 - Protection Ring
  • T9 - Tome of Knowledge +6 (Confusion 20% Fatigue 20% Countdown 12%)
  • T10 - STR Seed +6
  • T11 - Light Assegai +38 (STR 16% Steal 16% MP 10%)
  • T12 - Release Ring
  • T13 - Leader Arkstone
  • T14 - Bronze Gem
  • T15 - SPD Seed x10
  • T16 - Charge Matter x2
  • T17 - Bronze Saber +16 (Sleep 26% Idle 38%)
  • T18 - Shortsword +40 (Poison 20% Idle 20%)
  • T19 - Revive Matter x3
  • T20 - Exit Feather x2