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Main Walkthrough Sections:
I’m surprised that it’s been years since this game came out, and there’s no walkthrough on here like there was for Asdivine Cross (which I absolutely loved, btw). I was following some gameplay on youtube, but I was looking for something more detailed like what was made for Cross, including treasure map for each area. Also, the fact that there’s no mini-map really threw me for a loop. Walking around blind really starts to wear on you after a while, but I plan on playing this through before playing part 2 and working my way up.
- Haven't played all the way through yet.
- No mini map. Have to do the battle arena in order to get AHP.
Overrated and not worth $6+
One of the most highly praised aspects of Asdivine Hearts is its story, but the story is honestly not good. First, the characters are annoying if anything. None of them feel unique or relatable or otherwise “good.” In addition, every character seems to fit some kind of common cliche or stereotype. Furthermore, the asides that the other characters make towards the main character feel awkward, and they get old quick. The plot is by no means interesting; it is not engaging and feels very cookie-cutter. Even the twist that is typical to the Asdivine series of games feels generic and does not help redeem the story. Overall, the story is acceptable, but no more. It is by no means top tier.
The one good thing about the game is the rubix system since it is unique and not something seen in many other games. Some people may be annoyed by the puzzle-aspect of the system, but it is not too hard to figure out and work with. One flaw with it though is that the controls are poorly thought out and require and excessive number of taps.
Overall balance for the game is mediocre. Up until normal end, an excessive amount of grinding is not needed. It is only past normal end where grinding becomes an issue, even on easy difficulty. There are also too many boss battles in this game. You cannot go five minutes without running into another dungeon with another boss. There are probably like 30-50 bosses in the main story arc alone. That’s ridiculous and adds unnecessary time grinding to the game. Another issue with the game balance is that the majority of skills and spells are useless, so you end up spamming the most useful ones all the time and fail to use the other ones. This is not a major issue as it is inevitable with the number of skills and spells in the game.
Overall, Asdivine Hearts was a very lackluster game that is alright and not much more. It is definitely not worth $6+, but if you can buy it during a sale (when it is worth something like $3 or $4), it may be worth the money.
- Decent ending.
- Rubix system is unique and interesting.
- Decent balance up to normal end.
- No minimap.
- Very expensive for a very underwhelming experience.
- Controls for the rubix system are overly complicated.
- Too many boss battles.
- Poor balance past normal end.
- No free version.
- Very underwhelming characters and plot.
In the Top Tier of Kemco games...
Asdivine Hearts is one of the best, most polished games Kemco has released. The characters are likeable and well written, and the story is pretty decent. Translation seems a bit better than other releases. Gameplay is fun– battles are well animated and they had a pretty good character/creature designer for this title. Skills are equipped in a tetris like board, which isnt my favorite but it works. All in all highly recommended!
- A Likeable cast
- An animal party member that isn't annoying as all hell.
- Great battle system
- Bland music
- Rubix skill system may not appeal to everyone
My first Kemco game, and it's damn good
The story is a bit weak (later parts of the game), but I love the characters. And the whole customization isn’t as annoying nor overpowered as later Asdivine games. This game is purchase only (no freemium version), because there’s not as much gem-grinding as those later games. Quite good.
I like the idea that characters have their own specialized elements. And you can later learn other elements (with customization blocks), which allows you to learn combined-element. I guess if you somehow learn all elements, you are going to have ridiculously overpowered combined-magic. But even that won’t be enough to beat the secret boss if you don’t think things through. Very nice.
- The customization.
- Likable characters.
- None of the annoying grindy things that later Asdivine games have
- If you somehow learn all elements, the game balance breaks. Good luck with that, though.
.....its better then it sequel
How is that possibble for a prequel,has a more excellent thing then the sequel
1.all of chracter has a certain thing that make them look perfect(like stella,zack,uriel,celine,Gloria)compated to it’s sequel the different was a total big gap
2.the story and ending was perfect(while the sequel was………)
3.the bonus dungeon at here was far more perfect than sequel
- a good story and ending
- the battle system also not complicated
- the formation system help a lot