Asdivine Menace Expert Level Guide

Written by Ircher

This guide will show you the strategies and recommended levels for completing
Asdivine Menace’s main storyline on Expert difficulty. Note that optional
content is more or less ignored in this guide. This guide does not assume that
you possess the premium version of the game.

Also, note that this guide looks a lot better if you copy it to a text file and look
at it there. It has been written with manual line-breaks every eightyor so characters.

Table of Contents

General Notes
Klaver Village
Near Folia Woods
Folia Woods
Folia Woods Continued
Granum Mountain
Granum Mountain Continued
Lilak Temple
Road to Hwael Village
Hwael Village
Velle Cave
Velle Cave Continued
Road to Orque Town
From Orque Town to Morey Temple
Near Vega Temple
Gemini Town
Gemini TownVicinity
Seirios Grove
Seirios Grove Continued
Sailing to Polaris Shrine
Polaris Shrine
Sailing to Skorpios Village
Skorpios Village
Traveling to Deneb Peak
Deneb Peak
Deneb Peak Continued
The Arena
Back to Lamel
Kanar Passage
Road to Dauphin Village
Dauphin Village
Journey to Iceberg Ruins
Iceberg Ruins
Iceberg Ruins Continued
Iceberg Ruins Continued Again
The Arena Part Two
Hugel Temple and Susha First Steps
Tigris Village
To Matel Sanctuary (and later Ylla Forest)
Journey to Nebulus Village
Nebulus Village and Spirit Palace
Deneb Peak Part Two
Back to Susha
Moomie Village
Collecting Red Furs
Journey to Liun Ruins
Liun Ruins
Liun Ruins Continued
Bachlag Pass
Bachlag Pass Continued
Despair Marsh
Despair Marsh Continued
Despair Marsh Continued Again
Mount Ramah Fount
Forgotten Village
Iceberg Ruins Fount
Seirios Grove Fount
Liun Ruins Fount
Murk Abyss

General Notes

1: This guide assumes that you start the game on Expert and keep it on Expert
throughout your playthrough. The only exception to this is the Arena: after
you beat a matchup once at the arena, you are free to lower the difficulty
as keeping it on Expert would take forever, and the arena has many useful
2: This guide should work whether you have the free or premium version. No
premium items are used. Barrel Busters will also not be played.
3: You are expected to open as many treasure chests as you can throughout the
game. Equipment is highly important to your success in using this guide. The
location walkthrough on rpginsanity shows you where all the treasure chests are
and is a good supplement to this guide.
4: Expert is not for the faint of heart. Expect to spend a large portion of
your time grinding.
5: This guide focuses primarily on battle strategies. Navigation advice is left
to the aforementioned location walkthrough.
6: Do not use Auto or the battle shortcut for battles. Leveling up skills in
Asdivine Menace is important and using auto can result in underleveled skills.
7: This guide reflects my general tastes in terms of useful equipment and
special effects.
8: I will attempt to keep all my characters alive for every battle so that they
all level up at the same time.
9: It is advised to set the encounter rate to “Double” in the beginning of
the game, especially if you do not have the premium version.
10: Recommended levels are exactly that—recommendations. In most cases, the
recommended level is the level that I cleared the boss during my playthrough;
however, I sometimes set it 1-3 levels lower if the boss was rather easy for
me. Also, keep in mind that the ease of a battle is also dictated by your
skill levels. If you are not closely following this guide, your ability to
defeat the boss will be much different.
11: Getting to the normal end will take about 38-40 hours if you are following
this guide. The true end will take an additional 3-5 hours.

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Klaver Village

There’s not much to do here. Be sure to grab the treasure in the city, and
do the first subquest. Other than that, visit the item shop and buy three
heal gummies with your starting funds.

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Near Folia Woods: Levels 3-6

Start walking around and doing battles. You will likely die a lot. Do not
enter Folia Woods until you have a few levels down your belt. Use your Death
Slash skill when you can. Flee if there are multiple enemies in the battle.
Use healing gummies as appropriate. If you need to heal or restock, you can
always go back to Klaver Village. Once you reach level 4, you can generally
handle two of the squirrels in a single battle. When you reach level 5, the
enemies in this area are no longer much of a threat, and you can safely
handle multiple enemies at once. At level 6, you unlock Heavy Strike. Be sure
to start training that skill as well. You will be gaining quite some gold
during this grinding. Use it to buy some of the curing items (virus remedy,
cure matter, etc.) as well as more gummies.

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Folia Woods: Levels 6-10

This area is very short and sweet. Continue to grind some here before
attempting the boss. Be sure to continue to use your two skills (ideally use
the more powerful one) whenever you can. You can use Needle Spike whenever you
are out of BP to use skills.

Boss Battle: Crybaby Spirit ; Recommended Level: 7
This battle is fairly easy. Be sure Izayoi has full health at the beginning
of the battle. Then just use Death Slash twice, and that should be enough to

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Folia Woods Continued: Levels 7-10

After the battle, Ratona joins your party. Thus, the battles here should be
much easier. Use heal gummies as needed and be sure to continue training your
skill levels. Ratona can also cast Heal as an alternative to heal gummies.
Ratona’s skill Heaven Help Us is a useful one and worth training early, even
if that means battles take longer. By the time I left the woods, that skill
was level 8. (You can use the Guard command in battle to help grind the skill.)

Iris will give you some elemental magic rings when you meet her. Be sure to
equip them. I put the light ring on Izayoi and the other two on Ratona.
When you return to Klaver Village, be sure to stock up once more on more
consumables, especially the curing items (cure matter, virus remedy, growth
mushroom). Also buy a few revive pudding. You never know when these items
will come in handy, and gold tends to be overflowing in these games anyway.

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Granum Mountain: Levels 10-14

The enemies near Granum Mountain are pretty tough. Don’t be afraid to flee
battles if needed. Continue to use your skills and use Heaven Helps Us
whenever possible. Grind near the village until your level is a bit higher.
Also, when you have the gold, go back to the village and buy the new armor
in the shop for a small defense boost. Use magic against the bronze fighters
as they have a high physical defense.

The enemies inside Granum Mountain are fairly straightforward. Just make sure
to flee from the Behemoths. They aren’t worth the trouble and time. Your most
useful skills tend to be Death Slash and Heaven Help Us at this point, so use
them as often as possible. Be sure to heal after battles using either gummies
or light magic. You will find a shortsword in one of the chests on Granum
Mountain. Unless you got something better from barrel busters, it should
replace your current sword. (In general, use weapons from chests to upgrade
your current weapon. I’ll note any that I keep or actively use.) You will also
find a Twiggy Stick with HP Regen on it. Transfer the poison from your old
weapon and then use that weapon for Ratona.

Boss Battle: Glutton Sauria ; Recommended Level: 11
This battle isn’t very tough. Just have Izayoi use Death Slash and Ratona
use Shadow Fire and Attack Down. The attacks are somewhat strong, so be sure
to heal if either character goes under 100 HP.

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Granum Mountain Continued: Levels 11-14

At level 12, Ratona learns the skill Taste This. You should start training
this skill when you unlock it. On the other hand, you can ignore Izayoi’s
Haze Slash. Try to get Heaven Help Us up to level 20 as well as Heavy Strike.
At this point, Ratona should be able to use Heaven Help Us on most turns.
(Once again, if you want to spend time grinding skills, kill all the enemies
except one. Then use things like Guard or Haze Slash to pass the time. This
only works for skills that deal no damage.)

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Lilak Temple, Galaxy Bridge, and Morey Temple

Lilak Temple, the Galaxy Bridge, and Morey Temple all do not possess monsters,
which is always nice. You do find Litany here. Be sure to equip the Nodachi
with MP recovery on Litany and transfer over poison to the weapon. You will
also find a shadow ring in the temple. Give it to Izayoi. You will find
another light ring as well that you should give to Litany.

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Road to Hwael Village: Levels 13-15

Some of the enemies here do high damage like the Lizardman. Continue having
Ratona use Heaven Help Us and Taste This when she has the BP needed. For
Izayoi, you should continue using Death Slash and Heavy Strike. Heavy Strike
is good when there’s a single enemy. For Litany, you should primarily use
Reverse Cut. Rhododendron is good if the enemy is low on HP. Be sure to heal
after every battle. Flee from the Living Armor fights. They can cast deadly
magic and have high defense. You will find another void magic ring. Give it to
Litany. One of the treasure chests also has an encounter ring. You absolutely
must make sure to not miss that one; it makes grinding much easier. Another
chest has a Shortsword+38 that should replace your current one. By the time
you make it to Hwael Village, Heaven Help Us should be near level 30 and
Death Slash should be over level 40. Note that you do not need to head south
towards Kanar’s passage for the time being.

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Hwael Village

Be sure to upgrade your armor here. This should be the first thing you do in
any new town. Aside from that, stock up on consumable items especially cure
matter and revive pudding (about 25 for the former and 7 for the latter).

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Velle Cave Levels: 14-18

Your strategy is pretty much the same here as it was before. The only
difference is I started to use Flash Strike instead of Reverse Cut here. You
will eventually want to get that skill to at least level 20 due to its special
effect. Watch out for Mind Geists and Mighty Crabs. The former has high health
and cast countdown. You should consider fleeing if you see one. The latter
has high physical defense, so you should consider using magic against it.
You will find a Light Saber+18 with Critical Up on it. It should
replace your weapon for Izayoi. (Critical Up is a pretty useful status for
grinding because it is the only way to reasonably kill metal monsters.)

Boss Battle: Childish Spirit ; Recommended Level: 16
This is another easy battle. Have Ratona and Litany cast Attack Down and
Guard Down whenever needed. Otherwise, Izayoi should use Heavy Strike, Litany
should use Flash Strike, and Ratona should use supporting spells and skills.
Watch out for the enemy’s Needle Spike magic; it deals some heavy damage. Be
sure to heal (or use revive pudding) afterwards.

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Velle Cave Continued: Levels 16-18

After the battle, Noelle joins the party. Like Ratona, she is rather weak
with physical attacks, so you should put her in the rearguard. Take Izayoi’s
light ring and give it to Noelle so she can start learning light magic.
Noelle should use Let’s Trade and Me Wants That! in battle. Chaos Squids
begin showing up; flee from them as they are not worth the struggle.
Definitely flee from the Ophidian Dragons. In another chest is a Light Rod+20
with both HP Regen and MP Regen. This should become Ratona’s new weapon.

Boss Battle: Scarlet Hare Bear ; Recommended Level: 18
This battle is a step up from the last few. Main thing here is to pay
attention to your health; try to keep all characters above 300 HP at all
times. Aside from that, Izayoi should use Heavy Strike pretty much every
turn. The rest should use a more supporting role using things like Attack
Down, Heal, and Heaven Help Us. Also, this monster has a Roar skill that can
paralyze the entire party if you are unlucky. It also causes confusion.
Definitely cure paralysis as soon as you can; you can also use Ratona’s
Heaven Help Us to accomplish this. (It should be well beyond level 20 at this

By the time you exit the cave, Flash Strike should be above level 10. For me,
Heaven Help Us was approaching level 40 and Death Slash was approaching level
50. Heavy Strike was also nearing level 40.

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Road to Orque Town: Levels 18-20

The strategy here is mostly unchanged. Whenever there are lots of enemies, you
should use Reverse Cut and Death Slash. When there are only a few enemies, you
should use Flash Strike and Heavy Strike. Ratona should use Heaven Help Us
pretty much every turn. This should be enough to allow Noelle to use
Me Wants That! each turn. With as much BP that Heaven Help Us should be giving
you now, you can consider using other skills once every three or so turns.
At level 20, you’ll unlock new skills. You can ignore them for the time being.
Try to get Death Slash up to level 50 as it will gain the ability to instantly
kill enemies at that level.

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Orque Town

Once again, go to the equipment shop and buy one of each armor. Replace each
character’s armor with the respective upgrade. (The Ribbony Ribbon should go
to Noelle.) Spend the rest of your money at the item shop. Try to get 50 of
each of the important stuff. (Charge jelly, pickaxes, wing goods, exit
feathers, idlators, and indignators are not important.) You will find an
Attribute Ring in the palace. You can give it to Ratona and transfer the
shadow ring to Noelle. When you leave the palace, you will also be able to
use unisons. Most of them are rather useless, so you can ignore them for now.

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From Orque Town to Morey Temple: Levels 20-22

Now would be a good time to start training the new level 20 skills. It’s a
long trip back unfortunately, but at least you can grind quite some experience
on the way. While Ratona’s new skill is nice, Heaven Help Us is much more
useful, and I think Ratona plays a very good support role in this game. You
can also ignore Noelle’s new skill as it is useless, so focus on using
Intermittent Slash and Petal Strike when you have enough BP. Otherwise, you
should basically use the same strategy as before. Try to get Flash Strike up
to 20 so that you gain the delay turn special effect on it. This may prove
useful during boss battles.

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Near Vega Temple: Levels 22-23

The same strategy works here as well. The Spotted Mares have a fairly strong
attack that regularly does 250-350 damage, so be sure to keep watch of your

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Gemini Town

As always, be sure to upgrade your equipment. The Fur Coat is pretty bad
because it results in you taking double damage, and your magic is not very
strong at this point. Instead, buy Noelle a Guild Tunic. She needs the extra
defense. A guild branch is located in this town, but on Expert difficulty,
you are likely to get trounced at the arena at this level. You can certainly
try though.

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Gemini Town Vicinity: Levels 23-26

These enemies are pretty annoying as they do high damage and have high health.
If there are five or six enemies, have Noelle use Mysterious Dance. This might
incapacitate some of the enemies. Otherwise, follow the strategy from before.
Consider using Death Slash if there are a lot of enemies as well due to its
instant swoon effect. You might want to consider using the encounter ring to
grind here some as well.

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Seirios Grove: Levels 25-31

I’m starting to use Reverse Cut and Death Slash more as damage mitigation is
becoming rather important in surviving battles. Once again, if there are lots
of enemies, start the battle off with Noelle’s Mysterious Dance. Throughout
the grove are scripted battles that I’m not going to include help for. You
cannot flee these battles, but they are regular enemies, so just use the
same strategy as normal battles. Me Wants That! becomes even more useful at
level 20 as it begins restoring MP in addition to HP. If everyone has high
BP (>= 75 BP), consider using Taste This instead of Heaven Help Us on Ratona’s
turn. One of the chests contains a Guild Saber+6 with 22% critical. It should
replace Izayoi’s previous weapon.

Boss Battle: Jane ; Recommended Level: 27
Jane has pretty strong attacks; you will want to keep your characters’ health
above 600 HP at all times. Healing items tend to be more effective than
casting Heal. Izayoi should focus on using Intermittent Slash each turn with
Ratona and Litany taking a more supportive role. Noelle can use Me Wants That
to heal. Attack Down should be cast often to reduce the amount of damage
taken. Litany can use Flash Strike when she is not busy healing or casting
Attack Down. The battle will take some time, but if you keep your health high,
you should succeed with minimal trouble. (You will need about 10-15 Heal
Jelly for this fight, so I hope you stocked up earlier.)

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Seirios Grove Continued: Levels 27-31

The battle will give you an Attribute Ring; give it to Litany and transfer
the light ring to Izayoi. The same strategy from earlier mostly applies. Just
keep in mind you can cast Mysterious Dance multiple times if you don’t have
much luck the first time. You will find a Rasetsu+18 with Critical Up on it.
It should not replace Litany’s weapon, but you should keep it.

Boss Battle: Red-Winged Centaur ; Recommended Level: 29
This centaur is rather fast, so you should cast Guard Down to keep its speed
to a reasonable amount. This boss also deals high damage regularly doing
600 damage in one attack. Watch out for the skill Earth Anger that harms the
entire party and can do 900 damage per character. My basic strategy was to
cast Guard Down as often as needed and have Izayoi focus on doing damage
while the others supported the party. If you need to heal a character by
more than about 300 HP, you should use heal jelly rather than casting Heal.
The battle will take quite some time to finish, and you’ll use about 15-20
heal jellies doing it, but it should be manageable.

Now at this point, you can either walk back or use an exit feather. I tend to
walk back to gain some additional experience, but it likely only makes a level
or two difference. It may also be faster to grind the experience in the next
region to make up for the lost levels. The main downside to not walking back
is less opportunity to grind skill levels. By the time you are finished with
the grove (especially if you walked back), Petal Strike and Intermittent Slash
should be approaching level 20. (They should be at least level 15.) You will
also learn new skills at level 30, but you should ignore them for now if you
are walking back.

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Sailing to Polaris Shrine: Levels 30-31

When you stop by Gemini Town, be sure to stock up on consumables again
(ideally have like 50 of each), but also make sure to leave some money for
equipment upgrades later. The enemies on the ocean are not that much more
difficult than the ones in Seirios Grove. The new skills are also not that
impressive. Thus, you should employ the same strategy as before. Ratona can
start using Taste This every third turn or so at this point.

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Polaris Shrine

One of the things you will find is an Ichimonji+10 with HP Regen. You should
equip that to Litany, but you should keep your old weapon as well.

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Sailing to Skorpios Village: Levels 30-32

The enemies on the ocean are the same as before, so no new strategy is needed

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Skorpios Village

Once you are in Skorpios Village, be sure to upgrade your equipment. You can
buy a Raincoat for Noelle if you like, or you can buy her a dress. Spend the
rest of your money restocking on consumables, particularly Heal Honey. Ratona
will leave your party during this part of the story. (This is rather *bleh*
as the monsters are hard enough even with all four characters.)

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Traveling to Deneb Peak

I would initially flee these battles until Ratona rejoins your party. Then I
suggest going back and grinding a bit. Do not forget to re-equip Ratona’s
weapon, and I would change the battle formation back to the same as before.

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Deneb Peak: Levels 32-37

Petal Strike and Intermittent Slash should be both above level 20 by this
point. Both have pretty useful effects with the former delaying turn and the
latter increasing your speed. The same strategy against the monsters should
be employed here as well. The drakes can cast Wind Storm which can
instantly KO two of your party members. Try to eliminate them early, but do not
be afraid to flee if needed. Needle Spike is useful for delaying the turns of
the drakes so you can deal enough damage to kill them. Mysterious Dance is
useful to try to incapacitate the drakes. Death Slash’s two effects are also
effective against them. The Soul Armor has high physical defense. You should
try using Death Slash against them (for the instant swoon possibility). You
could also try magic, but I like to conserve mine. Witch’s Active (if you
have unlocked it) is a good magic spell to use.

Another thing you should try to do is get Heavy Strike to level 50. It should
not take too terribly long (mine was above level 40 at this point), and its
special effect may be useful in the future: a high chance of paralyzing your

You will find a Buster Dress in a treasure chest that should obviously go to
Litany. You will also find a Bronze Rod+42 with Critical Up on it that you
should keep. Another chest contains an Exploder Rod with Critical Up. First
upgrade it using the previously found Bronze Rod+42.

Boss Battle: Azael ; Recommended Level: 32
This boss likes to cast a lot of magic, so Nullify is a necessity here. Keep
in mind this means you will have to use items to heal and restore MP. (Witch’s
Active’s effect is unfortunately nullified as well.) Now might be a good time
to setup a unison. For all four characters, use one of the unison slots to
cast Nullify All (Nullify + Nullify). While this isn’t strictly needed for
this boss, it’s very useful being able to cast it on all characters at once.
Keep in mind that the charge time for unisons is dependent on how far the
secondary character is from taking their turn. Try to minimize this time by
observing your party order ahead of time. The other thing to watch out for is
the boss’s Chaos Illusion magic. This can instantly kill your entire party if
you are not careful. Try to keep everyone’s health at max. The skill easily
does 1100+ damage, so keep that in mind.

The boss will use Confusion Wave at the start of the battle and on occasion.
This skill, while not deadly, deals moderate damage (~700 each) and can confuse
the party. Ideally, you should equip a Wholesome Ring B on Ratona before the
fight since she can instantly cure the rest of the party with Heaven Help Us.
The danger in this skill lies in your Nullify buffs wearing off. Aside from
these aspects, the fight is fairly easy (but long). Use the same skills you
have been using in this fight.

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Deneb Peak Continued: Levels 33-37

With as many times as I’ve said “use the same strategy as before”, I think I
am going to stop saying that and just let you assume that. Anyway, the enemies
here are mostly the same as before. There is a Zahhak Dragon that you should
definitely flee from. Be sure to save often as it also could wipe you out
before you get a chance to flee.

You’ll find a Marshmallow Saber+4 with HP Regen in one of the chests here.
That should become Izayoi’s new primary weapon, but be sure to keep the old
one still. You will also find a Blood Saber+36 in one of the chests. You can
get rid of it if you wish (I will not be using it this game), but it’s effect
works pretty nicely with a Berserk Arkstone. This is just something to consider
if you want to try something different from normal this game. Most of my
strategies for bosses will focus on having Izayoi being the primary damage
dealer, so you will not have to deviate too much if you choose this path.

Boss Battle: Alex ; Recommended Level: 35
I hope you have been collecting items from treasure chests because you are
going to need them now. First, you need to equip Acceleration Rings to Ratona
and Litany. This is very important as otherwise, you will be instantly killed
by Alex’s magic. The next step is to make sure that Ratona and Litany have
a unison together where they cast Nullify All. When you start the battle, the
very first thing you should do is cast Nullify All with Ratona. Aside from
keeping your nullify buff active, this battle is fairly straightforward as
most of Alex’s attacks are magic. I recommend you cast Guard Down on Alex
due to his pretty high speed. The only other thing to watch out for is
his Illusion Blow skill that makes you face the rear. You might miss your turn
when your nullify buff expires.

Once again, you can either walk back or use an exit feather. By the time you
leave here, Taste This should be above level 15 and Me Wants That should be
at least level 50. I’d also recommend remove the Acceleration Rings after
the fight, but it does not really matter.

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The Arena: Recommended Level 37 (Optional)

At this point, most of your elemental magic skill levels should be approaching
50 if they are not past there already. Thus, it is important to get the higher
class rings so that you can continue to train them. While you could wait and
find some in chests, it may be more effective to fight in the arena and buy
them now. (It is probably easiest to return the guild branch in Asdivine
rather than the one in Estrella.)

(Note: This section is optional. Magic seems underpowered compared to skills,
so you will not end up behind if you skip this section. The required magic you
need (Nullify, Attack Down, Guard Down) all require elemental skill levels
below 50; thus, further advancement is not a requirement.)

For the first arena fight, use Reverse Cut, Me Wants That, and Death Slash.
The battle should be over before they have a chance to attack.

The second fight will take a bit longer as the enemies have quite some health,
but it should not be too much trouble as your defense is very high relative
to their attacks. Use the same strategy you use in normal battles.

For the third fight, the enemies deal high damage but are rather
straightforward. Do not be fooled into thinking magic works better on the
turtle-like enemies; your skills are much better. Get rid of the shrimp first
in case those shrimp have magic attacks.

The final fight is rather difficult even despite the fact you are at twice the
suggested level. Treat it like a boss battle, and do not be afraid to use
items. Actually, this fight is harder than any of the boss battles you have
done so far, but it is also mostly straightforward. You will need to cast
Nullify as both the Pup in the Barrel and Hulking Beast can cast magic.
Whenever the Pup uses Grow Up, be sure to immediately debuff them on your
next turn using Attack Down and Guard Down. While you can try to take them
both down at once, I’d advise focusing on the beast first and snipe them

Once you do it the first time on Expert, feel free to drop the difficulty down
to Easy and farm it. (The rationale being that if you can do it once on Expert,
you can do it again, so all we’re really saving on is time.) You can also try
on normal difficulty (on Expert mode), but I would not recommend it at your
current level. If you stick to Bronze Cup Easy mode, you will need to do it
about 30 times. Use the int seeds you get on Ratona and Noelle primarily.
(30 times is enough to buy one of each type. You can grind longer, but I would
not recommend it. Give the shadow and void rings to Ratona and the light ring
to Noelle.) (Alternatively, since the next few places have the alpha versions
of the elemental rings, you can grind up to a heavy ring now. The heavy ring
will be useful as many of the following areas have arrow tiles.)

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Back to Lamel: Levels 36- 37

You can either walk to Kanar Passage if you want some additional experience,
or you can use a flight feather to Hwael Village to decrease the amount of
time it takes to get there. Either way, be sure to grab the treasures in that
area of the map that you likely missed earlier. The enemies you will meet on
the way are very low-leveled, so battles should not present an issue.

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Kanar Passage: Levels 36- 39

The Piercer Shrimp have rather strong attacks, so try to take them out first.
I recommend fleeing from the Marine Squids. They have very high health making
them annoying to dispatch. You will find a Great Saber+22 with MP Regen in a
treasure chest. You should keep it but not equip it. There is also a Bronze
Doll+36 with HP Regen on it. This should replace Noelle’s weapon. You can
transfer the poison from Noelle’s old weapon over if you like, but I will not
be doing so.

Boss Battle: Sentient Armor (x2) ; Recommended Level: 39
On the first turn of the battle, the enemies will use Transform. Pay attention
to whether it is strengthened against physical or magical attacks as using
that style of attack will cause you to deal absurdly low damage. I would start
by trying to kill the one that is vulnerable to physical attacks as your skills
will do more damage than magic. If you are stuck using magic, I recommend
using Needle Spike and Shadow Fire because they are MP efficient and the
higher level magics are rather disappointing. Try to keep your health above
1200 HP while two remain.

Once there is only one left, the attack pattern changes. The final armor will
attack twice per turn and has a different set of skills. You will want to keep
your health a little higher as a result. The armor can also use Death Slash
which causes Countdown, so be sure to revive when the timer expires. Aside
from these comments, the battle is relatively easy and straightforward. Also,
if the armor is currently vulnerable to magic attacks, combining Guard Down
and spamming Needle Spike can significantly decrease the number of turns
the armor gets.

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Road to Dauphin Village: Levels 39-40

As a quick reference for skill levels, by the time you reach Dauphin Village,
Taste This and Reverse Cut should be over 20 and Petal Strike should be above
level 50. Mysterious Dance should be above level 15. You will learn new skills
at level 40. Pretty much none of them are worth using at this time. (Winter
Camelia might be useful in boss battles, but it isn’t worth it in normal
fights. Cheering Dance is like a high level version of Ratona’s Heaven Help
Us, but with Heaven Help Us maxed out, it has very limited usefulness.)

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Dauphin Village

There’s not much to do here. Just remember to upgrade your gear like normal.
You should also be overflowing in cash allowing you to buy near max stack of
every consumable item available at the item shop.

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Journey to Iceberg Ruins: Levels 40-42

The enemies here easily do 1000+ damage in a single attack, so be sure to
watch your health. You should consider grinding a few levels in the previous
area before tackling this one. Consider occasionally using Heavy Strike when
few enemies remain (3 or less) due to its high rate of paralysis. You should
also use Mysterious Dance at the start of every battle due to how much damage
the enemies do at this point. You will find a Light Ring ? in a treasure
chest. You should give it to Noelle if you did not grind the arena earlier.

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Iceberg Ruins: Levels 41-50

The Froth Cancers have a higher physical defense, but I would not recommend
you use magic against them due to how weak magic is. You will want to kill
or disable them first due to their powerful attacks (skills frequently deal
1800 damage to the people in front) and annoying magic (mirage shield). Heavy
Strike is nice due to its high paralysis rate. At level 20, Mysterious Dance
also inflicts Int Down and Spd Down making it all the more useful.

After a point, the enemy makeup will change. You should automatically flee from
the Leviathan Dragon since they can kill you in one turn. The Armed Kraken is
less dangerous, but due to its high health, you should always have Izayoi use
Death Slash against it. You will also want to prevent it from moving because
its skill Terra Voice can paralyze or confuse your entire party.

You will find a Shadow Ring ? in one of the chests in the ruins. You should
give it to Ratona if she is not already using one. There’s another chest later
in the ruins that has a Void Ring ? that should also go to Ratona. Another
chest has a Durandal with Critical Up on it. Use it to upgrade the Guild Saber
with Critical Up that you already possess.

When you reach the boss, it is likely you aren’t at the recommended level yet.
To aid the grinding process, you should do two things: 1) equip an encounter
ring and 2) equip critical up weapons. The former eliminates the delay in
starting battles and the latter gives you a chance of killing metal enemies
if they appear.

Boss Battle: Mirror Phantom ; Recommended Level: 45
This boss has similar attacks as Litany does, and it uses shadow magic. Thus,
your first priority is getting Nullify up as magic will instantly kill you
in most cases. Nullify All works well, but you also have time to apply them
individually. This boss also deals high damage with skills often doing 2000+
damage to characters in the vanguard. Thus, Noelle and Ratona should focus on
keeping everyone’s health high (above 2500 if possible). Guard Down is useful
to get more turns, and do not forget to reapply Nullify buffs. You will have
to expend some Revive Puddings since Camellia does over 3500 damage and can
instantly kill one of your characters. Otherwise, this battle is fairly

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Iceberg Ruins Continued: Levels 44-50

One chest has a Nagamitsu+24 with Critical Up on it. You should keep it and
upgrade it with your Rasetsu+18 (with Critical Up) that you already have.

When you finally get to the heal pentacle, use the same grinding technique
as outlined above. You will definitely need to grind some levels as the
following boss battle is very tough. At this point, you can try your luck
against the dragon. Just make sure to have Izayoi use Death Slash against it
since dragons typically have high health.

Boss Battle: Jane ; Recommended Level: 50
Before starting this battle, replace Ratona’s void ring ? with a wholesome
ring. You can give the void ring to Litany if you like. This battle is very
similar to the previous battle with Jane, but she is much stronger now. Jane
always opens the battle with Starbreak Arrow, and this skill can paralyze and
confuse your entire party. The ring should help Ratona not be paralyzed so that
she can use Heaven Help Us to clear everyone else’s afflictions. If Ratona does
end up paralyzed, have the first party member that can act use a cure matter on
her. Jane is really fast, so you will also want to use Guard Down as soon as
you can. Jane’s skills can deal between 2500-3500 damage (per target) depending
on whether the target is in the vanguard or rearguard. (It’s closer to 2500
for the Rearguard and closer to 3500 for the vanguard.) Ratona’s Taste This
skill is very useful in healing the party. If Jane uses Vigor, first cast
Attack Down until her attack isn’t buffed anymore then use Guard Down. Note
that you can substitute Litany’s Petal Strike for Attack Down since its level
50 effect inflicts ATK down and Jane does not use magic. Jane’s Smack skill
inflicts confusion which is easily dealt with using a cure matter or Ratona’s
Heaven Help Us. This battle is doable at lower levels, but there is much less
room for error (and a bit more luck involved). You can use Haze Slash or
Let’s Trade to get an extra maintenance ring (which is useful in some places).

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Iceberg Ruins Continued Again: Levels 48-50

By the time you are finished with this area, Intermittent Slash should be above
level 50, Mysterious Dance should be in the high 30’s, and Petal Strike should
be above level 75. Once you find Neilius, use an exit feather to exit.
Alternatively, you can walk back, but at this point in the game, the extra
experience will be rather insignificant. I’d also advise switching your rings
back to how they were before the battle with Jane. I also strongly recommend
using a flight feather to return to Morey Temple.

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The Arena Part Two: Recommended Level 50

Before you head off to Susha, go visit the arena in Asdivine. With your new
levels, you should be able to easily clear the bronze cup on Normal and Hard
mode now. For normal mode, be sure to equip a wholesome ring. This gives you
a chance to resist the sleep at the beginning. You do not need to use Nullify
in the final battle as the magic now only does about 1000-2000 damage to the
party. (Be sure to negate the Pup’s boosts from Grow Up though.) Hard mode’s
effect can be nullified by using maintenance rings if you have some. (Note that
the Bathrobe also prevents parameter down effects.) Anyway, your goal here is
to obtain enough guild coins to buy a Heavy Ring especially since several
treasures were locked behind arrow tiles in the previous section of this guide.
It should take about seven battles on hard mode to obtain enough guild coins.
You can also grind out a Metal Arkstone; this will take about five additional
entries in the hard mode of the battle arena. Give the heavy ring to Litany.
(Alternatively, you can equip it only when you need it, but I like to have
it on at all times.)

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Hugel Temple and Susha First Steps: Levels 48-50

There’s not much to note here. The one or two battles you do on the surface
of Susha before reaching the nearest village should not be too hard.

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Tigris Village

Be sure to stop by the equipment shop and upgrade your armor. Give Noelle an
Aromatic Robe. The item shop here also sells flight feathers in addition to the
typical wares. I’d advise you buy a few to save time later. While money should
not be a problem, you need to save 10’000 gold to advance the quest line, so
keep that in mind before you go on a spending spree.

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To Matel Sanctuary (and later Ylla Forest): Levels 48-51

(Note: I combined these parts since they occur within the same vicinity and
are also very brief without a huge dungeon inbetween them.) The monsters on
the water have high health and typically deal damage in the 2000’s. As always,
inflicting status afflictions through Mysterious Dance tends to work the best.
The enemies are also rather fast. Consider giving Noelle an acceleration ring
so that she has a chance of paralyzing some of them before they act. (It can
replace the shadow ring she has.)

The monsters on the land are slightly weaker, but you should still be on your
guard. Ylla Forest itself is not a dungeon, so there are no enemeies there.
Once Ratona maxes out her elemental proficiencies, you can give the rings to
someone else and equip a Release Ring on Ratona. I gave the void ring to Litany
and the shadow ring to Izayoi.

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Journey to Nebulus Village: Levels 49-51

When you go back through Vega Temple, don’t forget you can access some new
treasures now with your heavy ring. In particular, you should keep a Bronze
Doll+26 with Critical Up on it. The few enemies you will fight on the ocean
are very easy as you are overleveled in comparison to them. It is a good
opportunity to try out some different skills (like Litany’s Camellia).

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Nebulus Village and Spirit Palace

You can choose to upgrade your armor here, but it is not strictly necessary.
I chose not to use the new armor (though I did buy them just in case.) There’s
a lot of treasure in the palace; be sure to search thoroughly.

Boss Battle: Heaven’s Gift (x2) ; Recommended Level: 51
You are advised to equip a wholesome ring on Ratona before starting this
battle. (I’d advise just keeping it on her at all times.) You should also
consider giving Noelle an Acceleration Ring. The enemies will use Boost Field
at the start of the battle increasing everyone’s parameters by one rank (both
yours and your enemies’). Noelle should use Mysterious Dance (as at level 20+,
it decreases INT and SPD by one rank for all enemies) while everyone else uses
Attack Down to decrease the enemies’ attack power to normal levels. Debuffing
the enemies’ defenses with Guard Down is useful but not needed. These enemies
can also cast the magic Sweet Breath that deals high (but not necessarily
lethal) damage to the entire party and can cause sleep. Try to keep Nullify up
on at least one of your characters (Ratona or Noelle are the best choices) to
avoid getting wiped out by the magic. You can try to keep the Nullify buff
active on everyone else as well, but it means the battle will take much longer
due to the amount of time already spent on casting debuffs. Having full health
and defense two ranks up can also allow you to survive this magic. Other
attacks tend to do around 2000 damage with no buffs and around 800 damage
with your defense two ranks up. Focus on killing the enemies one at a time,
and it should not be too hard of a battle.

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Deneb Peak Part Two: Levels 49-55

Most of the enemies in this area have relatively low defense, so you should
be able to kill them quickly. The enemies’ attacks are also slightly weaker
than in Susha. This is a good opportunity to try out some different skills if
you like. Once you get past the midway point though, the enemies get harder
again. The Allamanda are especially dangerous; their Squeeze skill can deal
over 7000 damage to a character. Ouch! They also have rather high health, so
try to disable them with paralysis. The Abraxas can cast magic, so don’t wait
too long to kill them either.

In one of the chests you will find a Crystal Saber+18 with HP Regen. It is
ultimately up to you whether you allow it to replace your current weapon or
upgrade your current weapon with it; however, I will be upgrading Izayoi’s
current weapon for the purposes of this guide. You will also find a Silverlight
Katana+18; use it to upgrade Litany’s other weapon that has Critical Up.

Boss Battle: Ravager Drake ; Recommended Level: 55
Make sure Ratona has a Wholesome Ring attached before starting this battle and
make sure that everyone can cast void magic. This boss is exceptionally fast,
but its attacks are not exceptionally strong. The first thing you will want to
do is use Nullify All unison as at least half of the drake’s attacks are magic
that target the entire party. After casting Nullify All, use either Mysterious
Dance or Guard Down to reduce the drake’s speed to somewhat more reasonable
levels. Aside from the drake’s magic, the drake also has a Paralysis Stinger
skill that has a high chance of causing paralysis. Ratona’s Heaven Help Us is
very useful with regards to dealing with this skill. If you can survive long
enough to use Nullify All, then this battle should be rather easy. Be sure to
keep an eye on your Nullify buff and reapply it if it fades away.

Once you find the amaryllis, use an exit feather to leave the dungeon.

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Back to Susha: Levels 53-59

As a navigation tip, you should sail east from just below Hugel Temple to
reach Gaia’s position; do not try to sail south from Matel Sanctuary. Also,
do not sail far south as the monsters below the large landmass are extremely
high level and will obliterate you. The monsters on the landmass are fairly
easy, and some of the enemies give really high experience. In particular, the
Rufous Sphinx gives 70’000 experience despite only having about 17’000 health.
(I imagine a developer punched in an extra digit by mistake and that it is only
supposed to give around 7’000 experience, not 70’000.) Just be sure to cast
Mysterious Dance at the start of each battle (moreso for the speed debuff
than abnormal statuses).

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Moomie Village

It’s about time to upgrade your equipment again. Buy two Ivory Caps and two
Shadow Breastplates; give the Ivory Caps to Izayoi and Ratona and give the
Shadow Breastplates to Litany and Noelle. By this point, Noelle has likely
maxed out her skill in void magic. Give Izayoi the light ring, Litany the void
ring, and Noelle the shadow ring.

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Collecting Red Furs: Levels 55-62

To expediate the process, use an encounter ring. You can also use Haze Slash
and Let’s Trade to steal the furs. Overall, these monsters are not too tough
but be wary of the moomies’ magic. (If you steal the furs, you can flee the
battle instead of finishing it, but given the amount of experience you get
for killing these sphinxes, I do not recommend this approach.)

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Journey to Liun Ruins: Levels 59-63

Quite unfortunately, you are not able to ride the dirigimoo all the way to
your destination. Anyway, at level 60, you will unlock some new skills. Bye-Bee
and Horizontal Slash are both useful due to being multi-target (although be
aware that Horizontal Slash has charge time), so I would advise to start
training those skills. Clear Mind is a useful support skill, but it is not
worth manually training, especially since Litany should be your primary damage
dealer. Ratona’s Let Me Protect You skill is a good alternative to using
unisons in boss battles to nullify magic, but it isn’t something I would
actively train. As far as the enemies in this area go, they aren’t too bad but
some of them can cast magic.

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Liun Ruins: Levels 59-70

If you have been training diligently, your skills should be very close to (if
not above) the following levels at the start of this area: Death Slash – 99,
Intermittent Slash – 60, Heaven Help Us – 99, Taste This – 55,
Petal Strike – 99, Me Wants That – 99, and Mysterious Dance – 50.

Most of the enemies here are not too bad. Defense is on the lower side, and
enemies’ attacks tend to do about 3000 damage (though some do over 4000). Do
watch out for the Archdemons that can use the skill Inferno; this will reduce
a character’s HP or MP to 1. I’d advise in addition to training Horizontal
Slash and Bye-Bee to start training Cheering Dance as Heaven Help Us’s 59 BP
restoration is beginning to be too little. Always prioritize using the higher
BP skills first and then use the lower BP skills. (Ratona will likely end up
using Heaven Help Us every turn, but that is okay since she plays a supporting
role anyway.)

You will find an Elegant Saber+46 with MP Regen in one of the chests; use it
to upgrade your Great Saber that also has MP Regen.

Boss Battle: Brandisher (x3) ; Recommended Level: 62
This battle is pretty easy. Their main advantage is their numbers; their
attacks individually do not deal high damage. Start the fight by using
Mysterious Dance to slow them down. Otherwise, focus on using single-target
skills and killing them one by one. (Do not use multi-target skills like
Bye-Bee or Horizontal Slash here as they have too much health for it to be
worthwhile.) Whenever the speed down debuff fades, use Mysterious Dance again.
Ratona’s Taste This is very useful for healing and may allow you to complete
the battle without needing any items. These enemies appear to have fairly high
physical defense but relatively low magic defense, so using shadow magic such
as Catastrophe and Shadow Flare might work as well as using skills.

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Liun Ruins Continued: Levels 63-70

Watch out for the Desert Flowers in this area as their Squeeze skill can deal
up to 6000 damage. There is also a Belphegor Dragon. It is extremely fast, but
you can reduce it to manageable speeds if you have Noelle use Mysterious Dance
at the beginning. You could also just flee these encounters; if you do not
flee, have Izayoi use Death Slash for the possible instant swoon effect.

In one of the chests in the ruins is an Ashura+66 with Critical Up on it.
Upgrade your existing Nagamitsu (with Critical Up) with it and then transfer
the Critical Up effect to Litany’s primary weapon. (Also, consider deleting
the INT Up effect from Litany’s primary weapon before transfering. Litany is
really ill-suited for magic anyway. By deleting it now, you can potentially
transfer a more useful effect like SPD Up or MP Regen later.)

Boss Battle: Slayer Behemoth ; Recommended Level: 68
This monster begins the battle with Roar and can disable your entire party
with confusion and paralysis if you are unlucky. Be sure that Ratona has a
wholesome ring equipped to decrease the chance of this happening. This boss
is also extraordinarily fast even when debuffed. Have Noelle (or at least one
of the characters) equip an acceleration ring at the beginning. This will allow
you to use Guard Down (or Mysterious Dance) at the start. You will want to
reapply the SPD Down debuff whenever it wears off as this monster is about
twice as fast as you without it. This boss can also cast the magic Heat Breath,
so you need to either use Nullify or Ratona’s Let Me Protect You skill to avoid
getting instantly killed. As long as you are not super unlucky with Roar, this
battle is not too difficult as the monster’s attacks do not deal significantly
high damage.

Once you find the black amaryllis, grab the final treasure and warp out using
an exit feather. (You can also go back the long way as always.) Then use a
flight feather to return to Moomie Village.

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Bachlag Pass: Levels 67-80

It’s unlikely you will encounter any monsters on the way here, so I have
decided not to waste characters discussing them. The enemies in the pass are
very easy to kill; they have low defense (making limit breaks common) and weak
attacks (damage is in the 3000’s typically). Just open each battle with
Mysterious Dance, and you should have no trouble with these enemies.

Boss Battle: Iris and Minerva ; Recommended Level: 70
If you are familiar with Asdivine Dios, Iris and Minerva use similar skills
to what they had in Dios. (The skill names are even the same!) Iris will also
use light magic, and Minerva will use shadow magic. Start the battle by using
Mysterious Dance for the speed debuff, then focus on getting magic
nullification or magic reflection up on everyone. Both Minerva and Iris have
some pretty dangerous skills. The two most dangerous are Minerva’s Reading Time
that deals 5500-6500 damage to all characters (and heals Minerva by the amount
of damage taken) and Iris’s Knuckle Sandwhich that deals about 5000-6000 damage
to all characters. You will want to keep at least one character at max health
to avoid being instantly wiped. It is also crucial to keep your magic
nullification or reflection up and to keep the enemies’ speeds down one rank.
Focus on killing them one at a time; I started with Iris, but both are equally
deadly, so it does not matter. Iris’s and Minerva’s normal attacks deal about
3000-4000 damage. One other note: when you die, your BP guage is always reset
to zero; Cheering Dance is very effective in restoring it (Heaven Help Us works
too but to a lesser extent.) Overall, this is one of the more difficult fights,
but it is still very doable at the recommended level. You’ll get a light ring
? and a shadow ring ? from this fight. Give the shadow ring to Izayoi. You can
give Litany the light ring if you are willing to switch between it and a heavy
ring as needed.

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Bachlag Pass Continued: Levels 71-80

The enemies in this area are as easy as the ones in the previous area. In one
of the chests, you will find an Estoc+3 with MP Regen. Use it to upgrade
Izayoi’s Great Saber+39 with MP Regen on it. At level 75, you unlock more new
skills. Noelle’s Noelle Wants More and Ratona’s I Smell Danger skills are
worth training. Do note that the former has a charging delay, but it is also
an exceptionally good skill. Ratona’s I Smell Danger skill does decent damage
to all enemies; combine it with some other multi-target skills to quickly wipe
out enemies. Queen of the Night is a good skill to use during limit breaks,
especially if the enemy has little health left.

Boss Battle: Freya, Sadist Moomie, & Masochist Moomie ; Recommended Level: 76
Start the battle with Mysterious Dance for the speed down debuff. Like Iris and
Minerva, Freya uses her skills from Asdivine Dios, so familiarity with Dios
will be helpful. The moomies possess the skill Yelling Voice that increases
the other characters’ ATK and DEF by one rank; if they use it, be sure to
counter with Attack Down (or Petal Strike) as soon as you can. The Masochist
Moomie can also use Shadow Veil strengthening it against physical attacks.
Likewise, the Sadist Moomie can cast Miracle Body strengthening it against
magical attacks. Freya can also cast Nullify on any of the characters. Also,
be aware that both moomies can cast the magic Soft Jiggle healing itself by
about 65’000 health, so you will want to strike hard and quickly. You will also
want to periodically use Mysterious Dance during the battle to keep the
enemies slowed.

Your first task is to kill the Masochist Moomie *before* it gets a chance to
use Shadow Veil. This is extremely important; if it manages to use Shadow Veil,
you might as well restart the battle. The first time I tried this battle, I
tried to save it for last, but I found that my magic could not outpace its
healing power, even after trying several different things. (Most of my magical
attacks deal only about 2000-3000 damage, so this is not surprising.) Since
this is so important, ignore magic nullification and magic reflection at the
beginning of the battle. The only void magic Freya uses are Nullify, which
deals no damage, and Stone Disruptor, which is single-target. You might lose
a character to the magic, but killing the Masochist Moomie is much more
important. You will still want to use Attack Down on Freya (or Petal Strike)
if either Moomie uses Yelling Voice (which they tend to do early in the fight).

After you kill the Masochist Moomie, it is up to you as to how you proceed.
Freya deals more damage, but she also has more health than the Sadist Moomie.
My only advice is to avoid trying to kill them both at once. Furthermore, while
Freya is alive, try to keep your health above 6500. You should also start
nullifying or reflecting magic to save on item usage during the battle. If you
are having trouble killing the Masochist Moomie quickly enough, you should
remember that you can always grind a few more levels first. The experience
you gain from this area’s encounters is pretty high relative to your level.

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Despair Marsh: Levels 76-90

The enemies here once again have low physical defense, but some of their
attacks can deal high damage especially if they manage to land a critical
strike. Just stick to the tactics previously discussed, and you should be fine.

It will not take long for you to find your path blocked. From here, you will
need to do four boss battles (though the order does not matter). For my
playthrough, I decided to start with the northeast pentacle and proceed
clockwise. (That’s the order they are listed in below.) Some general advice for
all the battles are 1) make sure all characters can cast void magic (for
Nullify although this is less important with Ratona’s Let Me Protect You skill)
2) Keep a wholesome ring on Ratona (you never know what status effects the
enemy can inflict, so it’s good insurance) and 3) Give Noelle an acceleration
ring (so that she can debuff the enemies’ speeds with Mysterious Dance at the
beginning). There are also various crystal equipment after each boss fight.
The robes should go to Ratona and Noelle while the Dress goes to Litany.

Boss Battle: Ancient Armor ; Recommended Level: 77
This battle is really easy. The hardest part is hoping that your party does
not get completely paralyzed by the Paralyze Wave skill this enemy possesses.
Aside from that, if you keep everyone’s health above 5500, this battle is a
cakewalk. Be sure to keep the SPD one rank down debuff active to expediate
the process of killing this boss. This monster also does not use magic, so you
should not waste your time keeping magic nullification or magic reflection up.

Boss Battle: Demon Moomie ; Recommended Level: 77
Before you start this battle, you will want to have two people equipped with
acceleration rings. You will want to use the Nullify All unison on your first
turn as this enemy starts with the magic Mini Breath. In my case, I replaced
Litany’s heavy ring with an acceleration ring. You will want to keep magic
effects nullified or reflected for the entire battle as Mini Breath does
extremely high damage to the entire party (around 10’000 each). Aside from
that, this boss’s main danger is its many attacks that cause status
afflictions. In the case of sleep and paralysis, I’d advise curing it
immediately so you do not risk your nullification buff going away right when
you need it. Watch out for Terra Voice that can deal about 4000-6000 damage
to all characters and can paralyze you. Overall, this is another relatively
easy battle as long as you tackle it the proper way.

Boss Battle: Temptress Violet ; Recommended Level: 77
This monster generally begins the fight with Ultra Vacuum. This skill absorbs
some of your BP (around 90-130 is what I saw). Your first priority (after
debuffing the enemy’s speed) is to get magic nullification and magic reflection
up. Aside from that, this battle is very easy as it does not possess any
dangerous physical attacks. (Note: This boss is also rather fast, so it is
recommended you keep it slowed throughout the fight.)

Boss Battle: Ancient Dragon ; Recommended Level: 79
Unlike the previous bosses, this one is actually very difficult. Like all
dragons, this one gets two attacks every time its turn comes around. In
addition, it is really fast and has some powerful attacks. The dragon will
always start the battle with Grow Up increasing all of its stats by two ranks.
The other skills that the dragon have include Double Slash which deals high
damage (generally 4000-6000 damage) to two random characters (possibly the
same), Grind which can cause fatigue but cannot kill you, and Roar which
can paralyze or confuse your entire party. It can also cast the magic Heat
Breath, which is in most cases an instant party kill if you do not have
the proper safeguards in place.

Start the battle by having Noelle use Mysterious Dance. As mentioned above, the
dragon will use Grow Up and then one of his skills (or a normal attack). Once
it rolls around to your turn again, have Litany use Petal Strike (for the
attack down effect), Izayoi and Noelle use Guard Down (to negate the speed
buff), and Ratona use Attack Down (again for the attack down effect). From here,
a lot depends on how the battle flows. You will want to get magic nullification
up on at least two characters; however, commiting to more characters is
generally not worth it. Nullify all is an alternative if you have the proper
unisons setup. Heat Breath is used very infrequently, so it tends to be worth
taking your chances with it. If a character dies (which tends to happen quite
often), you will generally want to revive the character, but you should
analyze the battle situation. If you have a lot of low health characters and
only one turn before the dragon attacks again, it likely is not wise to revive
your fallen character at that time. Roar can also really cripple your party
especially if you were unlikely like me and had the entire party paralyzed
or confused. Try to cure paralysis as soon as possible, although sometimes it
is worth waiting for Ratona’s turn to use Heaven Help Us and cure the entire
party. That said, you will want to keep your health near its maximum value
as often as possible due to the dragon’s speed. Ratona’s Taste This skill
is very effective in restoring the party’s health. Lastly, while it is
difficult since it fades twice as fast as normal (since it gets two attacks per
turn), you will want to try to keep its speed one rank down as it is rather
fast otherwise.

An alternative strategy might be to purposely try to induce rage on the dragon.
You can do this using indignators; however, this is not guaranteed to work.
Noelle’s weapon (if you have been following my guide thoroughly) can also
inflict rage if you are lucky. Rage is good because it will decay into the idle
status effect. This will render the dragon lazy on its second turn making it
perform half as many attacks. If you are still having much trouble with the
fight, always remember that you can try it when you are a few levels stronger.

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Despair Marsh Continued: Levels 79-83

The enemies here are pretty much as the same from earlier, so they aren’t
difficult at all. In one of the chests, you will find a Horizontal Rod+42 with
Critical Up on it. Use it to upgrade Ratona’s Exploder Rod (that also has
Critical Up on it). (Note that I used my heavy ring to bypass the arrow tiles
and fight Alex first, then I went back around. Treasure and enemies in that
area are covered in the following section, not this one.)

Boss Battle: Conjurer, Alex ; Recommended Level: 82
Before starting this battle, give Litany and Noelle acceleration rings. Make
sure to setup the Nullify All unison beforehand. On your first turn, you should
use Nullify All. (Alternatively, you can give the acceleration rings to Ratona
and Noelle. In that case, you should use Nullify on Ratona and have Ratona use
Let Me Protect You.) This is very important as Alex starts the battle with
Shining Tempest which can easily kill your party. Most of Alex’s attacks are
magic that possess charge times. Thus, it is very important you keep your
magic nullification and magic reflection buffs active. Alex does possess a few
skills. His Illusion Blow skill targets a column and will make them face the
rear. This can be dangerous if your buff runs out on your next turn preventing
you from easily reapplying it. Legendary Strike can deal very high damage
(over 10’000) if Alex is not debuffed, so watch out. Other attacks tend to
deal around 6000 or so damage. Overall, this battle is not very hard compared
to some more recent fights (such as the Ancient Dragon and the Freya fight).

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Despair Marsh Continued Again: Levels 82-90

Some of the more difficult enemies are making an appearance, but most are still
pretty easy. Do watch out for magic attacks; quite a few monsters have them,
and they can deal high damage. The Sweet Kybele are annoying due to their high
health and ability to use Squeeze for massive damage. When Litany maxes out
her void magic rank, replace her ring with a light ring.

In one of the chests, you will find an attribute ring ?. Replace Noelle’s
shadow ring with it. You will also find a Chucky+90 with HP Regen and Critical
Up on it. Replace Noelle’s weapon with this one and upgrade it using your two
existing bronze dolls (the one with Critical Up and the one with HP Regen).
Another chest has a Black Demon+86 with HP Regen in it. Use it as Litany’s
primary weapon and transfer over the Critical Up from Litany’s old weapon.
You can also consider transfering that over to the Masamune you got from the
boss fight earlier. There’s also a Deviless Dress in another chest. Give that
to Noelle.

Boss Battle: Nemesis ; Recommended Level: 87
Before starting this battle, you should give everyone release rings. If you do
not have enough release rings, give attribute rings to Ratona and Noelle. You
gain no experience or elemental ranks from these battles, so you aren’t
missing out. Give Noelle an acceleration ring and Ratona a wholesome ring.
It doesn’t really matter what you give the other two characters.

This battle is surprisingly really easy. Nemesis will use Get Out Of My Sight
on her first turn causing countdown on all characters except Izayoi. Aside
from this, she seems to use exclusively magic and normal attacks. Cast Nullify
on Izayoi, but for the rest, just have them use their strongest skills (most
likely Taste This, Petal Strike, and Me Wants That if you’ve been thoroughly
following my guide). When they die from Nemesis’s magic or from countdown, do
not bother reviving them. You don’t get experience from this battle, and it
will simply slow you down. Izayoi should be perfectly fine by himself as normal
attacks only do about 3000 damage, and Nemesis is not that fast especially
since Izayoi can get speed two ranks up from using Intermittent Slash. Once the
battle is over, your HP, MP, and BP will be fully restored for the party, so
once again, reviving Ratona, Litany, and Noelle is a complete waste of time.

Final Boss Battle: Meta-Nemesis, Lycoris A, & Lycoris B ; Recommended Level: 87
Note that Nemesis can attack twice each turn; however, this is somewhat negated
by the fact that she tends to use magic with charge times. Nemesis will start
the battle using the skill No Unisons For You which isn’t really relevant
because the only important unison is Nullify All, and you only need that one
once per battle at most. Nemesis primarily uses magic, but she occasionally
uses the No Unison Skill and Squeeze. Squeeze is especially dangerous due to
regularly dealing 8000+ damage. The Lycoris A and Lycoris B have some powerful
physical skills and are honestly more dangerous than Meta-Nemesis herself.

Have Noelle use Mysterious Dance at the beginning. This will allow all your
characters to attack before Nemesis does. On your next turn, have Izayoi
and Litany attack using skills. Noelle should cast Nullify on Ratona, and
Ratona should use Let Me Protect You. From here, focus on taking out the
Lycoris A and Lycoris B as they are the true danger in this fight. Once they
are gone, all you have to do is keep everyone at max health (not too hard
since Nemesis likes to use magic 70% of the time) and keep magic nullified
or reflected. To make things even easier, try to inflict rage onto
Meta-Nemesis. The rage will decay into idle in a very short period of time
reducing Meta-Nemesis to one attack per turn. (You can use Indignators to
accomplish this, but it will take a couple of tries. If you have been
following my guide, Noelle’s weapon can accomplish the same effect.)

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Mount Ramah Fount: Levels 87-92

The monsters here are really easy and have exceptionally low defense. Just
use the same strategy and tactics that you have been using, and you should be
perfectly fine. One of the chests has a Magical T-Shirt. Give it to Izayoi.

Boss Battle: Magic Stat Ooze ; Recommended Level: 89
The slime starts the battle with Mirage Shield reflecting magical damage. This
is not very relevant since offensive magic is pretty useless in this game
anyway. The slime’s physical skills deal around 3000-4000 damage per strike
when the slime’s physical attack is one rank down, so overall, they are pretty
weak. The slime also possesses a powerful magic attack called Dragon’s Breath
that deals high damage to the entire party. Finally, the slime can drain all
your MP, which can be potentially problematic if you need to cast Nullify

Let Noelle use Mysterious Dance at the start of the battle for the speed
debuff, then focus on getting magic reflection and nullification up. If you use
Ratona’s Let Me Protect You skill, you can just have Litany go ahead and attack
with Petal Strike for the attack debuff. Aside from that, this battle is pretty
easy. Be sure to keep your magic reflection and magic nullification up, and you
will be pretty much set. You don’t have to maintain the speed debuff (as the
slime is not super fast), but it can help. Using Ratona’s Let Me Protect You
is preferable to using Nullify here due to the slime’s ability to steal all
your MP. This slime has rather high health, but the battle is very doable.

Optional Boss Battle: Destroyer ; Recommended Level: 100
If you open the treasure chest next to the magic fount, you will face a boss
battle. At the end of the battle, you’ll get a piece of armor better than your
current crystal armor. Actually, I would recommend skipping this battle as
this boss is insanely difficult for some reason. (I ended up deciding to skip
it, so the recommended level is based off what happened when I tried it and

Here is some information about the boss’s attacks. You will have to forge your
own strategy as like I said, I skipped this boss. The boss always gets two
attacks per turn (unless you manage to inflict the idle status against it.)
On the first turn, it will use Mirage Shield which reflects magic damage and
then some kind of attack. It can also use Mirage Body which reflects physical
attack damage. Its skills include Final Slash which dealt 8000-10000
damage to a column of characters and inflicts fatigue and Shining Slash which
deals approximately 6000 damage to all characters. It may have other skills,
but I didn’t survive long enough to see them. It can also cast magic such as
Shadow Sphere (which deals damage to the entire party), so you will also need
to maintain magic reflection and magic nullification for your party. In
addition to its strong attacks, its rather fast as well; I’d estimate its
speed was around 1.5x as much as my party’s fastest character.

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Forgotten Village

Before heading off to the Iceberg Ruins Fount, consider stopping by the
Forgotten Village. (Note: If you want the remainder of the game to remain
challenging, you might want to consider skipping this step.) Go to the bottom
floor of the right side of the Forgotten Village and open the three
uppermost doors to get Litany’s Maidservant Katana. This is an incredibly
powerful weapon. Use a delete fossil on the maid weapon then transfer over the
effects from your Black Demon onto this weapon. You can also go ahead and get
Noelle’s Maid Moomie by opening the bottom door and then the leftmost door.
If you are willing to buy the remaining pearls from the AMP shop, you can
get the remaining maid weapons. For my purposes, I only used Litany’s maid
weapon and ignored the rest, but its up to you. (Keep in mind that my
recommended levels are based off of having this maid weapon.)

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Iceberg Ruins Fount: Levels 90-95

Use a flight feather to Dauphin Village and then walk the rest of the way.
While you are here, use a heavy ring to get some of the treasures you may have
missed earlier when you didn’t have one before on the route to Iceberg Ruins.
The enemies inside the ruins have a rather high defense value and moderately
strong attacks, but they are still pretty manageable.

Boss Battle: Horde Moomie (x4) ; Recommended Level: 91
Before starting the battle, make sure Ratona has a wholesome ring and Noelle
has an acceleration ring. Equipping wholesome rings on other party members
is recommended but not required. Individually, these moomies are not too bad,
but since there are four of them, you can take a lot of damage between turns.
Most of the moomies’ skills are not too bad and deal between 3000-6000 damage,
but watch out for Delta Ender that can instantly swoon a character. Abnormal
statuses are also somewhat common in this battle. The moomies can also use the
magic Soft Jiggle to restore about half of its health. Each moomie has about
300’000 health, and if you have Litany’s maid weapon, her Petal Strike will
deal around 75’000 to 125’000 damage. Without Litany’s maid weapon, the battle
simply takes longer, but it isn’t that much more difficult.

Begin the battle with Noelle’s Mysterious Dance for the speed debuff. Then
focus on taking out the moomies one by one. Generally speaking, you can wait
until Ratona’s turn to cure sleep with Heaven Help Us. The moomies do not use
magic, so that’s one less thing to worry about. Try to keep the speed debuff
active on the moomies, and revive characters that are swooned by Delta Ender.
You can use Ratona’s Heaven Help Us or Noelle’s Cheering Dance to restore BP.
If the moomies use Yelling Voice, you can consider taking the time to debuff
them, but this is not strictly necessary; it will only make the battle take
longer. The battle will take awhile since there are four of them, but it should
be very doable.

Optional Boss Battle: Destroyer ; Recommended Level: 100
This is the same boss from the last magical fount. Once again, if you open the
chest, you’ll get a piece of armor, but you also have to fight this monster.
Like last time, I skipped this battle. For reference as to how ridiculous
this boss is, even with the maid weapon, Petal Strike only did about 35’000
damage against this boss! That accounted for only about a tenth of the enemy’s
health bar.

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Seirios Grove Fount: Levels 92-97

The monsters here are not too bad. Admittedly, I have set the encounter rate
to Half at this point, so I only ran into two encounters. Just use the same
tactics you have been using, and you should be fine. Noelle maxed out all her
magic skill ranks at this point, so I replaced her attribute ring with a
release ring.

Boss Battle: Canis Cat ; Recommended Level: 91
This foe is rather fast, and it can also cast magic. It also has rather high
health and defense. Its skills are not too bad as long as you keep its speed
under control. Start the battle by using Mysterious Dance or Guard Down then
focus on getting magic nullification and magic reflection up on your first
turn. It is very important that you do that, as the battle becomes quite a bit
harder with dead characters. Be sure to keep up the speed debuff as the enemy
is very fast. Aside from that, just use your powerful skills; the battle is
very smooth sailing once you are properly prepared.

After this battle, Izayoi maxed out his light magic rank, so I replaced it
with a wholesome ring. Also, at level 95, the characters learn some new skills.

Optional Boss Battle: Destroyer ; Recommended Level: 105
This is still the same battle as the previous two times. I’ve only upped the
recommended level because I am still getting killed fairly easily at level
95. Once more, I skipped this fight as its not worth the effort.

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Liun Ruins Fount: Levels 95-100

Some of the monsters here can do really high damage (>7000) with their skills,
so be careful. If you have Litany’s maid weapon and use her new Cataclysmic
Strike skill, you can generally wipe out all the enemies with ease. The other
skills you got from being level 95 are decent, but they are probably not worth
training this late in the game unless you plan on doing optional content like
the special Mount Ramah area.

Boss Battle: Ink Kraken, Marinator, & Golden Prawn ; Recommended Level: 96
Before beginning this battle, give Izayoi and Ratona wholesome rings. You will
also want to give Noelle an acceleration ring. By themselves, each individual
enemy is not too bad, but together, they can be pretty tough. Do not be afraid
to use items in this battle including some of the more expensive ones; I used
a maid tincture in this battle. The deadliest foe you face here is the
Marinator because it has the powerful skills Shockwave and Full-Round Slap.
The former targets two different characters while the latter targets the same
character, and each individual attack deals around 5000+ damage. The Golden
Prawn also has some strong skills such as Bubble Bubble that targets two
characters and has a high chance of inflicting virus. The Golden Prawn can
also use the skill Transform to strengthen it against physical or magical
attacks, so pay attention to the top of your screen. The Kraken is for the
most part rather easy to handle, but it can use the magic Ice Shot making
magic nullification and magic reflection required.

Start the battle by having Noelle use Mysterious Dance for the speed debuff.
Then have Litany use Petal Strike against either the Golden Prawn or Marinator.
The rest of your party should use their turn to get magic nullification or
magic reflection active. From this point, a lot is dictated by the flow of the
battle. These monsters deal pretty high damage in concert, so you are advised
to use group healing items rather than single target healing items. If a
character is killed, try to revive them as soon as possible. You will want
to keep the speed debuff active to keep the battle manageable. Finally, try
to focus on taking out either the Marinator or the Golden Prawn out first.
Then try to take the remaining one out. Leave the Kraken for last as it is no
real threat.

Optional Boss Battle: Destroyer ; Recommended Level: 105
This is still the same battle as the previous three times. I had a bit more
luck this time, but it is still pretty difficult, so I am skipping it.

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Murk Abyss: Levels 97+

The enemies here have fairly high health, but overall, their strength is not
too bad. Watch out for the flowers that can use Squeeze. I would encourage you
to use Mysterious Dance twice in each battle and focus on using multi-target
skills to dispatch enemies quickly.

Now would be a good time to use up your seeds if you have not done so already.
I divided the ability seeds evenly amongst my party. For the speed seeds, I
gave about 10 each to Litany and Noelle and 5 to Izayoi and Ratona. About half
of the HP seeds went to Izayoi and the other half to Noelle. The STR seeds were
divided between Izayoi and Litany. I also gave three of them to Noelle. The
other seeds I did not allocate to any character.

Final Boss Battle: Nemesis Menace Et Al ; Recommended Level: 98
Before starting the final battle, give everyone a release ring. If you do not
have enough rings, you can give Ratona an attribute ring instead since her
weapon automatically restores MP. Give Noelle an acceleration ring and give
everyone else wholesome rings. Now, the one crucial thing to understand about
this battle is that you are not supposed to kill Nemesis. Doing so will cause
an instant game over. Nemesis and the Ophidiuses have a wide variety of
powerful attacks and abnormal statuses making the battle very difficult. Skills
include Losing It, causing the party to face the rear; Countdown, which swoons
a character after a few turns; Hyper Inferno, which reduces a character’s HP
and MP to 1; Grow Up, which increases all parameters by two ranks; Ultra
Vaccuum, which steals BP from the party; Ultra Magic Drain, which steals MP
from the party; Squeeze, which deals high damage (8000+) to a single character
and restores HP; and Death Roulette, which instantly swoons a random character.
The enemies can also cast magic including Chaos Break and Cyclone, both which
deals high damage to the entire party.

This battle is very tough to do at the level I recommended, but it is certainly
doable. Having the maid weapons especially for Litany will help a lot, but the
battle will still take a long time as the Ophidiuses possess very high health.
Start the battle by having Noelle use Mysterious Dance; as always, this
provides a nice speed debuff, which is always helpful when there are many
enemies. On your next turn, have your party cast Nullify on themselves to
negate magic. You can try to use magic reflection, but it is high maintenace
and might not be worth it. Using the Nullify All unison might work very well.
From here, your primary priority is to try to take out Ophidius A as soon as
possible. As long as all four ophidiuses are present, you will have a very
hard time staying alive. Do not be afraid to use Revive Matter, Alto Heal
Pudding, Maid’s Brew, and Maid’s Tincture to ensure your survival. At the same
time, you will want to maintain your magic nullification buff and the enemies’
speed debuff. (Use Mysterious Dance to maintain the speed debuff.) Your
characters will also die a lot due to the various instant-kill skills the
enemies possess. Generally speaking, you will want to revive characters
quickly, but sometimes, it is worth waiting, especially if an enemy is about
to cast magic. (Pretty much all of the magic in this battle have a casting

Once you kill the Opidius A, it will emit a poison field. This causes you to
gain the poison abnormal status every turn. This is not a problem as poison
tends to do about 700-1000 damage per turn, and you should be healing 3000+
health per turn from your weapon anyway (if you have been following this guide
closely). With one of the enemies down, the battle suddenly goes from being
almost unmanageable to very doable. From this point forward, you will want
to spread out your damage to the various Ophidiuses. The skills you should be
using are Petal Strike, Taste This, Me Wants That, and Intermittent Slash.
Remember to keep your magic nullification buff active. From this point onward,
it is mostly a battle of wearing down your enemies’ health; as long as you
remain attentive and cautious, the battle is basically won if you get to this
point. The one thing you absolutely do NOT want to do here is kill Ophidius B.
This will cause it to release a virus field, which like the poison field will
cause you to gain the virus status every turn. Virus is very dangerous, and I
lost the second time I tried the battle because of it. (I was like one or two
attacks away from winning too. 🙁 ) My advice is again to spread out your
damage and try to kill the remaining three with as little gap as possible. Once
you get them to sufficiently low enough health, you should kill them in the
order of C then D then B. C releases an idle field which you can more or less
ignore. D will release a fatigue field, which can be annoying (since you need
MP to cast Nullify), but if you wait long enough to kill the Ophidius, it
should not be a problem.

Last note: since your characters have a habit of dying a lot, you tend to need
to restore BP. Ratona’s Heaven Help Us is very useful in restoring BP as it
always has been, but Noelle’s Cheering Dance is also very effective and
sometimes better to use since it restores more BP.

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