Dark Gate

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Battle System:
Skill System:

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BeefandTomatoes says:
Battle System:
Skill System:

A fun job system... and that's about it.

This is probably going to seem harsh, but I simply did not enjoy this game, at all. As with any review, this is my personal opinion, but here goes:

The job system is reminescent (as has been said in the forums) of FF5, although the sprites of the characters don’t change which is a big deal visually. But honestly, that’s the least of the problems of this game.

For one, the movement speed in dungeons is outright sluggish, to the point where going through any dungeon is a chore. Then, the encounter rate is absolutely ridiculous, to the point where getting “Stealth” (a skill you get from a high tier class) to greatly reduce them is practically invaluable. I ended playing through the last dungeon with Stealth on and immediately using Ditch (instant escape) the minute I entered a fight, and that’s not a good thing.

The story is barebones at best, and quite frankly boring. The dialogue is stilted and chopped up strangely in multiple text-boxes. To avoid spoilers, let’s just say that you go through multiple dungeons with no movement in the plot, and then the little bit of plot happens after you return from all four, with maybe a few lines before that. The fact that the characters are practically non-entities just makes it worse. All characters are one-note, except the protagonist Leo who has no personality at all! It’s a pity, because I thought Caffie and Anton/Liza had an interesting character concept going on, but nothing really happens with anything, except…

In the endings. Which is another swing and a miss, because the game clearly wants you to get the Special Ending. But to do so, you need to have two specific characters in your party. This is a very, very bad idea! Why would you put the True Ending behind having leveled two specific characters? I was lucky to have read the need to have them in your party and used them from the start. And even then, the Special Ending ends abruptly and doesn’t deliver much more in terms of story – just that the real Final Boss of the game is hidden behind that ending.

And there’s the problem: It has multiple endings, with all the characters, but none really get you to that point. Why would you do that? All the characters’ endings should have been done as cutscenes in the real ending.

The optional content is terrible, except for the quests (and the quests should not make you kill 50 of any enemy, eesh!). Four 100 floor dungeons appear at the end of the game, and the bosses at the end hint at something going on behind the scenes that you didn’t know about, but nothing comes of it. And the bosses are not challenging, they’re stat grinds. If you’re not strong enough, you can’t hurt them at all, and if you are, you can just mash your attacks until they die.

Finally, the combat system, at least, is quite entertaining, it may not be for everyone but I found it really fun to alternate the autoattacks/item use with the skills, which use two different timers, and skills can be saved up to 3 simultaneous uses. I actually enjoyed this.

So, all in all, I would love if in the future, Hit Point considered scrapping everything about this game except the class system and maybe the combat system and tried again – but this game in particular is a dud. Oh, and I hope they never again lock the hardest difficulty setting behind a paywall, even if it costs less than a dollar.

  • The job system
  • The combat system
  • Quests (except for 50 monster kill quests)
  • Characters are boring
  • Story is barebones
  • The way the endings are set up
  • Four 100-Floor dungeons for optional content, bosses are stat-grinds

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