End of Aspiration
Download: Google Play [Premium] [Freemium] | App Store | Amazon
One of their weakest efforts.
To be kind to this game, I don’t recall having any issue with the controls and there was at least potential for a good story in the early hours. To be honest about this game, it was an overall shoddy effort that barely even can be described as a “paint by numbers” RPG.
The story starts with a girl fighting against the Mafia (a gang of thugs which look more like Mad Max extras than classic mobsters) — what looks to eventually be a losing battle until the actual main character comes to help fight the good fight. The two of them (along with a third character) adventure for a bit before the scene shifts to two other characters. After a bit with them, you go back to the main guy and his two allies, who rescue the other duo and then…well, things conclude pretty quickly with the secondary villain being near-immediately dispatched, followed by your party handling a few quick dungeons before finishing off the Mafia boss and then, if a glutton for punishment, enduring the post-game content.
So, what’s wrong with this game? Dungeons are dull, often possessing long, winding passages simply to drive up the number of encounters you have to fight while walking from the entrance to the boss. The game is really easy, with little strategy needed to get past anything. There is a ton of content scattered over the world that only can be accessed via in-app purchases. While I read online that it’s possible to gain IAP points by catching fish in certain ponds, that didn’t work for me — I could catch fish, but never received any reward for doing so. Skills and spells aren’t earned, but are instead purchased at vending machines, with the only catch being that every character only has so many slots to equip them to.
Or, to put it briefly: Regardless of how crude and bland the graphics were in Symphony of Eternity, there was so much about that game that illustrated what World Wide Software was capable of doing. From the opening video to the voice-acting in combat to the class system, they showed they cared about the product they were making and, while it might not have been perfect, it was at least a labor of love. With End of Aspiration, they just seemed to be rushing a product onto the market regardless of how poor, unfinished or lazily-made it might come across as.
- Hmm, well, it is a short game, so you won't waste too much precious time on it!
- Super easy.
- Short, yet tedious, dungeons.
- Character customization is quite lacking. And the characters aren't exactly interesting, either.
- A potentially interesting story loses all potential around midway through the game and becomes a generic "get airship, shut down generators, kill big boss" thing.