Monster List
Written by MSG Commander
Random Encounter Monsters
These are the monsters that just appear out of nowhere, either in the Field or in various caves or dungeons. After each monster’s name, we’ve listed the items they drop. The first item is their “regular” drop item, and the second is their “rare” drop. Note that the Goblin Follower is the only monster in the game that doesn’t drop anything.
Each location in the game has its own "group" of monsters, all designed to be just a little bit tougher than the monsters you fought in the previous location. A few monsters appear in more than one location, but generally speaking if you run into a monster at the start of the game, you can be sure you won't be seeing them again as your journey progresses.
1. Slime - Herb Water; Potion
1EXP/5G
2. Fang Rat - Herb Water; Potion
3EXP/7G
3. Harpy - Herb Water; Potion
5EXP/10G
4. Goblin - Herb Water; Super Potion
7EXP/15G
5. Zombie - Poison Antidote; Super Potion; Undead Ring
10EXP/10G
6. Wisp - Herb Water; Super Potion
10EXP/20G
7. Scout - Potion; Skill Herbs
12EXP/25G
8. Rat - Poison Antidote; Sands of Life
15EXP/20G
9. Driller - Poison Antidote; Sands of Life
10. Thief - Potion; Reinforcing Gem - 110HP/5SP
20EXP/50G
11. Sand Viper - Poison Antidote; Sands of Life - 130HP/2SP
22EXP/40G
12. Earthsoul - Potion; Sands of Magic - 120HP/10SP
20EXP/30G
13. Horror Box - Skill Herbs; Sands of Strength; Bloodsucking Claw
14. Eyeant - Potion; Reinforcing Gem
15. Watchman of Darkness - Skill Herbs; Sands of Intellect
16. Fire-breathing Rat - Potion; Super Potion
17. Mandrake - Potion; Sands of the Spirit
18. Graveyard Watchman - Super Potion; Sands of Defense
19. Deathviper - poison antidote; element changenging gem
20. Seeker - Skill Herbs; Super Potion
21. Devil Plant - Potion; ???
22. Flame Wolf - Drop: Potion; Sands of Agility
23. Blue Gel - Potion; Sands of Evasion
24. Crocodino - Potion; ???
25. Demon Soul - Skill Herbs; ???
26. High Driller - Poison Antidote; Sands of Life
27. Stray Metaan - Potion; Energy Ore
28. Looter - Dog's Nose; Escape Shoes
29. Sprite - Angel's Wings; Diffusing Gem
30. Forest Watchman - Super Potion; Reinforcing Gem
31. Gobleader - Meat Flavor; ???
32. Mage Goblin - Lemon Flavor; ???
33. Goblin Follower - None
34. Nymph - Skill Herbs; Sands of Intellect
35. Ice Wolf - Potion; Sands of Strength
36. Wyvern - ???; ???
37. Death Box - Skill Potion; Sands of the Spirit; Devil's Heart
38. DeathGator
39. Laprox - Sands of Life; ???
40. Hell Messenger - Angel's Wings; Diffusing Gem; Witch's Pendant
41. Jumper - Potion; Sands of Agility
42. Drillkiller - Potion; Sands of Evasion
43. Mob Soldier - Potion; Sands of Deadliness
44. Gang Machine - Super Potion; ???
45. Death Armor - ???; ???
46. Onigami - ???; ???
47. Inugami - ???; ???
Bosses
Monsters 48 through 64 are bosses, so you only fight each one once. They're stronger than the other monsters in their area, and some of them will require more strategy, and better skills, weapons, and armor. The game will always prompt you to SAVE your progress before a boss battle; take advantage of these promptings to check everybody's health, and see if you can reinforce any skills to make the battle easier.
(In the case of number 48, you won't have any Reinforcing Gems yet, or much in the way of skills, weapons or armor, but 48's not all that hard, anyway.)
48. Earth-slither - Power Unit - 500 HP/10 SP - 100 EXP/100 G
49. Silent Creeper - Energy Ore
50. Murderer - Power Unit
51. Gator Killer - Deadliness Armband
52. Killer Ant - Super Potion
53. Murder Machine - Super Potion
54. Cyclops - Elixir
55. Dragon - Duplicating Gem - nothing
56. Ice Dragon - Sands of Life - lightning is effective
57. Eve of Death I - Super Potion - anti mecha weapons are effective
58. Eve of Death II - Elixir -anti mecha weapons are effective
59. Robot Hellraiser - Elixir - light is effective
60. Eve of Zero - Elixir - light is effective
61.Red Phoenix-H.P. 20000-S.P. 2000-Water is effective-None
62.Blue Phoenix-H.P. 20000-S.P. 2000-Lightning is effective-None
63.Green Phoenix-H.P. 20000-S.P. 2000-Fire is effective-None
64.Yellow Phoenix-H.P. 20000-S.P. 2000-Wind is effective-None