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Very good game with some imperfections
I loved this game, especially because thanks to him I’m surviving this quarantine. The gameplay is nice and the story too. It lacks of some explanations but the game is simple and it is not hard to understand what it didn’t tell you.
I particularly appreciated the everywhere battle and the material tower, even though I found everything too easy. The story is balanced only if you play just the story. But reach the max in every stats, the max level and the max and even all the materials you need for the weapons is too simple once you understand how to play, there are too much shortcuts I mean. Anyway it remains a beautiful title, recommended.
- Well-done gameplay
- Nice craft system
- The story is decent
- Pretty good characters
- Material tower good idea
- Everywhere battle not bad
- Quite short
- Too easy
- Also craft, drop and level up are too easy
Good potential, poor execution.
The controls are generally okay, except that blocking and scenery aren’t synced up. That is, there are spaces that do not looked blocked but are blocked according to the game’s logic.
The plot has an interesting hook and a mystery vibe to it, but unfortunately, it fails to deliver to the expectations it set up. In particular, it commits the crime using common tropes like “collect n things to save the world.” This makes for a very uninteresting game that is hard to continue playing. I will note that the plot twist was a bit unexpected. Characters are a bit more interesting and nuanced, but they are not enough to redeem the game.
One of the things I like about this game is that you can pick and choose when to fight enemies simply by avoiding them on the field. This is preferable to the normal “enemy after X steps” mechanic. On the other hand, the game compensates for this by having ridiculously long and large dungeons. Despite only having two difficulty levels, the game is reasonably balanced and does not require a large amount of grinding. Most of the grinding takes the form of farming materials rather than gaining experience.
The game features little to no post-game content, though there are a few sidequests. Honestly, there is no incentive to replay the game or continue playing after finishing the main story line.
The game is also rather rough around the edges. Presenting a well-polished game did not seem like it was a priority for this game.
- Pick and choose which monsters to fight.
- Features a minimap.
- Decent characters.
- The level cap is apparently 99.
- Dungeons are excessively long.
- A bit rough around the edges.
- Lacks of decent explanations of the game system.
- Crafting system is rather limited and obtaining the necessary materials tends to be obnoxious.