June 8, 2018 at 3:33 pm #28288LutherParticipant
HR = High Rare SR = Super Rare UR = Ultra Rare ? = unknown
- HR Laundry Pole (Normal Attacks target a row. STR 15% up)
- HR Dynamic Knife (Normal Attack damage is divided into 4-hits. STR 20% up)
- SR Railroad Sword (nullifies parameter reducing effects in battle. INT 25% up)
- SR Long Edge (Normal Attacks reduce INT, DEF & SPD. STR 30% up)
- UR Phoenix Sword (?)
- UR Ultima Blade (Damage x2 for critical attacks, STR 50% up)
- HR Gold Hammer (adds a 20% gold bonus on the result screen. STR 15% up)
- HR Delkiutz (Normal attacks slightly delay a target’s actions. STR 20% up)
- SR Bunyan Axe (Damage x2 for titan class monsters. STR 25% up)
- SR Wrecking Ball (?)
- UR Demon Basher (Damage up 40% for successfully landed blows up to 5 times. STR 40% up)
- UR Forseti’s Axe (Physical skill damage x1.5. STR 50% up)
- HR Feline Rod (Damage up to 15% for each anima on team. INT 15% up)
- HR Helianth Rod (Halves rate of receiving abnormal status. INT 20% up)
- SR Dodging Rod (Evades all normal attacks from enemies. INT 25% up)
- SR Banishing Rod (Damage x2 for ghost class enemies)
- UR Yggdrasil Rod (learned magic skill use increases by 1. INT 40% up) note: only raise hero not companions
- UR Vanargand (Magic skilled damage x 1.5. INT 50% up)
- Archfiend Mantle Def 200 (Magical damage received is halved. Self: all parameters up 5%)
- Archfiend Mask Def 75(Physical damage received is halved. Self: all parameters up 3%)
- Celestial Armor Def ?(Recovery 30% HP each turn) got this info from islandi , thanks bro
- Celestial Helmet Def ?(?)
1 user thanked author for this post.June 8, 2018 at 4:20 pm #28289IslandiParticipant
@rpgaddict / Luther,
The full info for:
Normal attacks against wind-class enemies with no resistance are cursed.
INT 40% up.
Restores 30% HP each turn.
Self: All parameters up 5%.
No luck in acquiring Celestial Helmet yet.
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