Forums Kemco Games Exe Create Alvastia Chronicles Spoiler-free tips for Alvastia Chronicles

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    Here’s some tips I learned from playing through Alvastia Chronicles on the highest difficulty of Expert. As usual, there won’t be any story spoilers or any details about specific boss fights.

    There are two menus in the game – the main menu and a mini-menu. The mini-menu is accessed by a different button than the main menu (check the Help menu to learn which button on your version) and has some unique options, like the option to quickly leave a dungeon, or the option to claim the contents of any Old Chests the party happens to find.

    What to buy from the Shop? The Fragrant Vest is a quality of life purchase that forces encounters with every step. The key to the Shop dungeon is additional content with a quirky side-story, and useful for powering up the party during the main game.

    Perhaps the most bang-for-your-Shop-currency purchase is the Long Sword for Alan, which debuffs three enemy stats with a normal attack. Debuff abilities are hard to come by and this sword will keep Alan alive for 95% of the game. The only better weapon is the Shop weapon that raises Alan’s Critical Hit damage, and only when the player is ready to graft a high Critical Hit percentage boost on to it, and only when the player has access to other ways to debuff enemies (such as Despair Requiem from Bard recruits, or a certain Bond ability).

    Alvastia Chronicles has experience scaling. This means that there’s a soft cap on how high the main characters and the recruitable party members level up, determined by the strength of the monsters they’re fighting.

    Experience scaling is even more severe for recruitable characters (that is, every playable character other than the main three party members). Recruits use FP instead of EXP to level up, but one battle in an endgame area will instantly shoot a low-level recruit up dozens of levels, and they’ll reach the soft cap for that area in a handful of battles.

    This means that Shop items, skills, or equipment that boost EXP or FP are nearly useless. The upper bound on the party’s level (barring near-endless grinding) is a foregone conclusion. The only endgame area that doesn’t seem to have a soft cap on EXP or FP is the Metal Monster D area, although the Metal Monster C area and the final postgame dungeon seem to have a very high soft cap.

    The main party’s stats are far more important than their level. For most of the game, I recommend choosing one party member and using all stat boosters on them. Alan is probably the best choice because he has both physical and magical attacks, and some monsters resist physical damage or magical damage.

    Recruits give percentage-based stat boosts to whichever party member they team up with; how strong of a boost to which stats is visible on their profile. In addition to leveling up with FP, recruits can gain bonus levels, shown as a green number in each recruit’s profile. These bonus levels range up to +99, but cannot exceed the recruit’s primary level.

    The only ways to give recruits bonus levels are to use a Tear item (such as a Goddess Tear) on a team with recruits in combat, or to use Hope Stones on a recruit while out of combat. Both ways have a permanent effect. Note that Hope Stones are also used to unlock bond abilities.

    While it’s generally useful to boost Speed above other stats because more Speed = more turns, low VIT or low INT means a party member is vulnerable to being one-shot by physical or magical attacks. Large Titan monsters (or smaller Titan monsters that cast spells!) will one-shot the whole party if they are on par with the party’s level, unless the party can kill them before they act.

    Another way to boost the party’s stats is to use the weapon customization system. Weapons can raise a party member’s STR, INT, VIT, SPD, or HP. Weapons can have a lot of other effects, but they are all borderline useless except for Critical Hit percentage. Critical Hit is the best damage-dealing weapon enhancement there is, especially when grafted onto Alan’s Shop weapon that does increased critical damage, and becomes vital in the endgame when maxing out the party’s stats is as simple as fighting the Secret Arena course that awards stat boosters as a prize.

    When weapons with the same enhancement are fused, the weapon that disappears transfers a portion of its enhancement to the base weapon. A weapon that has a 30% or higher enhancement(s) can have those enhancements directly grafted to another weapon. Since the Critical Hit enhancement is much harder to find than stat-boosting enhancements, I recommend fusing weapons for stat boosts during the main game while keeping a separate weapon with Critical Hit around, and transferring the Critical Hit bonus in the postgame.

    How to kill metal monsters? The easiest way is with the premium character Bowen, who can be earned from the Arena Shop on console versions. Or, one can use weapons with increased Critical Hit chance, although those take time to find and fuse. Or, there are non-premium recruits (one is a cat-recruit) with the “Just Hit” ability, which makes the team’s next attack a Critical Hit.

    Bonds are an underwhelming game feature, but shouldn’t be completely ignored. Most Bonds only have an effect if they are on the Vanguard team. The party’s formation can be changed from the menu anytime out of combat; swapping positions takes a turn in combat, although the next turn will come much faster than if the party had used any major attack or skill.

    The best bond is Dwarf Secrets from Bowen because it starts the party fully buffed. If you don’t have Dwarf Secrets, Hurculean Strength on a physical-attack team is a good choice.

    Several recruits require 15 of a specific stat booster. It’s always the weakest type of booster that raises a single stat. You can either save up these items as you go, or buy them from the Arena Shop. The best gold-to-Arena-currency ratio comes from the highest Bronze Cup battle. Arena Cups beyond the Bronze level just cost way too much gold for their reward, until the postgame when gold is plentiful.

    What recruits should the party have in combat? Premium characters always give good stat boosts, but keep in mind that (with very rare exceptions) even premium recruits won’t do much damage on Expert. Only your stat-boosted main party member will hit hard. Unless a recruit is chosen specifically for their stat boosts, the best recruits are the ones with good support skills.

    Bards have the best support skills in the game – Hope Fantasia (buffs all party members) and Despair Requiem (debuffs all enemies). I recommend 3 of them, one per team. The other powerful support skill is Quick (which gives one character’s turn to another character), learned by some mages and one postgame monster recruit. I recommend at least 2 recruits with Quick, paired with the party members that aren’t stat boosted.

    A thief recruit with Steal Item is helpful for sidequests that require monster drops, but otherwise nearly useless. The very first recruit who joins has a useful DEF/SPD buff that will help keep the party alive until Bards can be recruited.

    Farming weapons for customization can be a time-consuming prospect. Shops vary their inventory every so often and it’s worth checking for weapons with good bonuses whenever one is in a town. Regular tickets give weak weapons that sometimes have small bonuses worth fusing.

    Premium gacha is not worth it until late in the postgame. There are too many better things to spend Shop currency on during the main game. Even the two premium characters who are gacha exclusives on all versions aren’t worth gambling for until there’s nothing else worth buying.

    If you play gacha and get a premium character you already have, that character gets 10 bonus levels, the equivalent of spending 10 Hope Stones. If the premium character you already have is maxed in bonus levels, then you get a special premium ticket – a free gacha reroll. So if you’re going for the two gacha-exclusive characters, it’s worthwhile to spend your Tears and Hope Stones maxing out the premium characters you have first.

    The fastest way to get a lot of weapons is to use the Fragrant Vest and a Drop Stone (limited in-game, but sold for a low price by the Shop) and grind in Fairyland (a large central island) during the main game, or in Skelly Adventure (in Kowze Pass) during the postgame.

    The Strategy Rooms that increase physical and damage output are vital. Once the Strategy Rooms are unlocked, the player should always fill them with as many recruits as can be spared. Recruits with a higher star rating will level up the Strategy Rooms more quickly. Recruits also level up (standard levels, not bonus levels) from time spent in the Strategy Rooms, but more slowly than when they are taken into battle.

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