Forums Kemco Games Exe Create Asdivine Menace Attack-all weapons

This topic contains 17 replies, has 6 voices, and was last updated by  Jesusalva 4 months ago.

  • #23136
    Qwestyngbeast
    Participant

    I have noticed that some weapons will allow the normal attack to hit all enemies. Is there a way to know if a weapon has this ability just by looking at it? I want to avoid the tedious process of testing every weapon I find, if possible.

    Well, I have found the answer. In the text description of the weapon, which I tend to ignore because it is usually just meaningless fluff, there will be a statement that the weapon attacks all, or attacks a row, etc., if the weapon has such an ability.

    • This topic was modified 50 years ago by .
    #23141
    LemmyTheLenny
    Participant

    It should be in the weapon description itself. It’s not an…. Added ability but more rather, a trait of the weapon. the attack all/Drain HP or MP/ Attack a row Etc cant be transferred while Critical rate and % chance to poison can be transferred.

    We don't make mistakes. We just have happy accidents.

    #23147
    MSG Commander
    Keymaster

    Hi Qwestyngbeast, welcome to the forum!

    I had the same problem with a couple of Asdivine games, before I finally realized what you were able to figure out. I’m glad to see you were able to find the answer so quickly. 🙂

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    #23153
    Qwestyngbeast
    Participant

    Thank you for the replies, kind folk. I have decided to restart the game now that my eyes have been opened. There is no telling what I might find now I know where to look.

    #23154
    MSG Commander
    Keymaster

    Awesome. Asdivine Dios, Menace and Cross have some of the best bonus material (in my opinion lol), and also offer the potential for some really awesome grinding strategies, and lots of “unmarked” areas on the World Map to explore, once you’ve reached a certain level or have the right weapons/accessories.

    Hey, since you’re restarting, can I suggest that you browse the game pages, such as:

    Location walkthrough
    Hints and Tips
    (most especially the Cheesy Leveling Guide)
    Bonus Material (lots of good stuff in those pages)

    I would imagine those pages would open your eyes to all sorts of stuff in the game, that you may not be aware of (and if you have any questions about it, do feel free to ask!)

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    1 user thanked author for this post.
    #23156
    Qwestyngbeast
    Participant

    Those look like very useful links. I see I have some reading to do. Thank you for taking the time to provide this info.

    #37433
    LitanyLegendlight
    Participant

    I thought you had to have some sort of Arkstone for it to hit everyone.

    “Please remember: Things are not what they seem.” -Haruki Murakami, 1Q84
    "Anything can be a sword if you polish it enough." -Shiota Nagisa, Ansatsu Kyoushitsu (dub)
    "You ask them to speak/ When they tried to speak/ You judge them" -Mafumafu, Berserk

    #37435
    LemmyTheLenny
    Participant

    Not really. There are weapons in the game that attack a single row or column of enemies. However, basic attacks in EXE-Create games are trash for the most part so you should be using skills and magic to wipe out the enemies.

    We don't make mistakes. We just have happy accidents.

    #37440
    LitanyLegendlight
    Participant

    Yep I hardly ever use normal atk. But I find that skills do more damage than magic or unisons. Or maybe it’s just me.

    “Please remember: Things are not what they seem.” -Haruki Murakami, 1Q84
    "Anything can be a sword if you polish it enough." -Shiota Nagisa, Ansatsu Kyoushitsu (dub)
    "You ask them to speak/ When they tried to speak/ You judge them" -Mafumafu, Berserk

    #37441
    Jesusalva
    Participant

    Yep I hardly ever use normal atk. But I find that skills do more damage than magic or unisons. Or maybe it’s just me.

    In each Asdivine Game this is different. Magics will only become useful once you reach Asdivine Cross, iirc. At a certain moment, (Asdvine Kamura, Seek Hearts, Fernz Gate, Wizards of Brandel, etc.) they’ll just remove HP and MP bars almost entirely. (HP bar only applies on battle)

    This eventually opens up path to the more modern game of Legends of Tretarchs, where consumables are removed entirely.

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