› Forums › Kemco Games › Exe Create › Asdivine Saga › Characters Skills, Trust Charges and Magic Skills List

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    Lucio
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    Vyse-kun

    No one posted about it yet and also adding some info related to grinding, late-game, and post-game.

    So let’s start with the characters’ skills. Starting with Vyse.

    Character Skill name Target BG Cost Description
    Hard Edge Single Enemy 2 Attacks with a striking flash.
    Light Guard Self 3 Nullifies all attack damage once for 3 turns.
    Cover Single Ally 2 Takes damage for an ally if less than half HP for 5 turns.
    Mow Down Enemy Column 3 Attacks by mowing down.

    Plus, delays turn.

    Helmet Splitter Single Enemy 3 Attacks by striking from overhead.
    Depth Slash Enemy Row 4 Attacks with a shockwave that splits the ground.
    Double Edge Single Enemy 5 Attacks 2 times by slashing.
    Protect Single Ally, Self 4 Takes damage for an ally if less than half HP for 5 turns.

    Damage received 25% down when protecting.

    Hard Smash Single Enemy 5 Attacks with spirit.

    Action speed 25% down.

    33% chance of paralysis

    Fifth Rage Single Enemy 5 Attacks 5 times by slashing.
    Grand Cross Single Enemy 6 Attacks with a flashing crosscut
    Obscure Blade Single Enemy 9 40% chance of swoon.

    Remaining enemy HP restored as HP to party.

    Event Battle: Drives out darkness.

    10% of damage dealt restored as HP.

    Mow back Enemy Column 7 Attacks by fiercely mowing down.

    Plus, delays turn.

    Slaughter All Enemies 8 Randomly attacks 8 times with blindingly quick slashes.
    Divine Rave Single Enemy 9 Attacks with holy power infused into blade.

    25% chance of swoon. (Event Battle: X)

    [Note: Best skill to kill monsters like Holy Behemoth in Monster Region.]

     

    Akane.

    Tip Strike Single Enemy 3 Attacks with tip of katana.

    33% chance of paralysis.

    Smoke Bomb All Enemies 2 33% chance of confusion.
    Coin Toss All Enemies 3 Attacks using 3% of money.

    (Damages decreases with increased targets.)

    [Notes: Best skill to kill metal monsters.]

    Drizzle Cut Self 5 Reflects normal attacks for 5 turns.
    Haze Dance All Enemies 4 Randomly attacks 5 times with quick slashes.
    Petal Fall All Enemies 4 Attacks with dancing petals.

    33% chance of sleep.

    Dust Diversion Self 5 Temporary hides self.
    Hit Job Single Enemy 7 40% chance swoon.

    Event Battle: Attacks by slipping into darkness.

    Seal Speech Enemy Column 6 Attacks by hindering speech.

    33% chance of silence.

    Steel Render Enemy Row 8 Attacks with steel-rending force.

    Delays turn.

    Spinning Cut All Enemies 7 Randomly attacks 6 times with a spinning slash.
    Oblivion Self 5 Enhances all parameters.
    Tip Slash Single Enemy 9 Attacks with power to split a mountain.

    33% chance of paralysis.

    Blossom Blizzard All Enemies 9 Randomly attacks 12 times with a flurry of cherry blossoms.

     

    Celes.

    Smack Single Enemy 3 Attacks by striking.

    Physical damage received 25% up.

    Sunlight Single Enemy 5 Changes elemental to light.
    Pray All Allies 2 Grants 1 parameter enhancing effect.
    Steady Life All Allies 7 Restore 15% HP at the start of turn for 5 turns.
    Magic Up Single Ally 3 Magical damage dealt 25% up.

    Magical damage received 25% down.

    Steady Magic All Allies 7 Restore 15% MP at start of turn for 5 turns.
    Shred Random Enemy 6 Slices and dices.

    Damage 25% up for shadow-class targets.

    Change Order Single Ally 5 Instantly moves to turn.
    Double Hit Single Enemy 4 Attacks 2 times by striking.

    33% chance of paralysis.

    Light Giver Self 2 Uses 30% of max MP and restores 30% MP to other allies.
    Providence Single Ally 4 Prevents abnormal status for 3 turns.
    Capturing Light All Enemies 9 Attacks by capturing with a light cage.

    Induces poison to shadow-class enemies.

    Temple Hit Single Enemy 8 Attacks by pounding with light sledge.

    25% chance of swoon. (Event battles: X)

    Damage 25% up for shadow-class targets.

    Love is Forever Ally All 5 Maxes out trust gauge.
    White Land All Enemies 9 Attacks by turning the world white.

    Damage 25% up for shadow-class targets.

     

    Nisha.

    Round We Go Enemy Column 4 Attacks by swinging around weapon.
    Moon Shadow Single Enemy 5 Chances elemental to shadow.
    Curse All Enemies 2 33% chance of inducing some kind of abnormal status.
    Life Drain Single Enemy 3 Attacks by siphoning life force.

    10% of damage dealt distributed to party as HP.

    Magic Down Single Enemy 3 Magical damage dealt 25% down.

    Magical damage received 25% up.

    Magic Drain Single Enemy 3 Attacks by siphoning mental force.

    5% of damage dealt distributed to party as MP.

    Swinging Strike All Enemies 8 Randomly attacks 5 times by swinging around.

    Self: Cost 10% of max HP. (Cannot be swoon from this)

    Sadist Single Ally 3 10% of damage received restored as MP for 3 turns.
    Criticalizer Single Ally 5 Adds critical effect to attacks for 3 turns.
    Shadow Giver Single Ally 2 Uses 30% of max HP and restores 30% HP to other allies.
    Extra Plunder Single Enemy 5 Attacks by siphoning life force.

    20% of damage dealt restored as HP & MP.

    Countdown Single Enemy 8 Counts down to swoon. (Event battle: X)
    Dark Blockade All Enemies 9 Temporary stops movement of light-class enemies.
    Great Curse All Enemies 7 33% chance of all abnormal status.
    Black World Enemy Row 9 Attacks by turning the world black.

    25% up for light-class targets.

     

    Vyse Trust Charges.

    Trust Charges Skill Name Target Description
    Raise Group All Allies Restores skill gauge by 2.
    Burning Overdrive All Allies All attack damage x2 for 5 turns.
    Destruction All Enemies Randomly attacks 5 times and deals 10% damage of max HP.
    Chaos Strike All Enemies Randomly attacks 15 times with countless falling meteorites.

    Delays turn.

     

    Akane Trust Charges.

    Scapegoat All Allies Nullifies all attack damage once for 3 turns.
    Little Magi All Allies Restores 15% HP & MP at start of turn for 5 turns.
    Safeguard All Allies Enhances all parameters.

    Completely restores HP, MP & GB.

    Cures all abnormal status.

    Shining Flute All Allies Prerevives with effect that completely restores HP & MP when swoon.

    [Note: Very useful in post-game Arena against Madame Curie.]

     

    Celes Trust Charges.

    Light Up All Allies Physical damage dealt 25% up.

    Magical damage dealt 25% up.

    Magical received 25% down.

    Little Magi All Allies Restores 15% HP & MP at start of turn for 5 turns.
    Safeguard All Allies Enhances all parameters.

    Completely restores HP, MP & GB.

    Cures all abnormal status.

    Shining Flute All Allies Prerevives with effect that completely restores HP & MP when swoon.

    [Note: Very useful in post-game Arena against Madame Curie.]

     

    Nisha Trust Charges.

    Nightfall All Enemies Physical damage received 25% up.

    Action speed 25% down.

    Dark World All Enemies Induces all parameter reducing effects.
    Magic Charge All Enemies Siphons mind with a void attack.

    50% of damage dealt as MP between allies.

    Shadow Beret All Enemies Temporary stops movement.

     

    Magic Skills.

    Light Magic.

    Magic Skill Name Target MP Cost Description
    Heal Single Ally 20 Restores a little HP.
    Raiden Enemy Single 34 Attacks with falling lightning.
    Shell Single Ally 30 Physical damage received 25% down.
    Speed Up Single Ally 30 Action speed 25% up.
    Heal 2 Single Ally 50 Restores HP.
    Cure Single Ally 30 Cures all abnormal status.
    Holy Single Enemy 200 Attacks with a falling pillar of light.

    Physical damage dealt 25% down.

    [Note: Most powerful magic during mid-game.]

    Heal 3 Single Ally 80 Restores a lot of HP.
    Saint Breath Single Ally 100 Revives with 20% HP.
    Reflect Single Ally 150 Reflects all attack damage once for 3 turns.
    Hard Twinkle All Enemies 460 Attacks with falling light rain.

    Physical damage dealt 25% down.

    Holy War Single Ally 200 Enhances all parameters.
    Eden Ally All, Self MP cost 2 Reduces HP & MP to 1 & fully restores HP, MP, BG, & Spirit Energy for other allies.

    Cures all abnormal status.

    Nullifies all parameters reducing effects.

    (Revives if swoon.)

    [Celes exclusive skill in post-game.]

     

    Shadow Magic.

    Poison Single Enemy 32 Attacks with poison fog.

    33% chance of poison.

    Dark Fire All Enemies 40 Attacks with shadowy fire.

    (Damage decreases with increased targets.)

    Down & Out Single Enemy 30 Physical damage received 25% up.

    33% chance of sleep.

    Incapacitate Single Enemy 30 Action speed 25% down.

    33% chance of paralysis.

    Dark Flame All Enemies 80 Attacks with shadowy flames

    (Damage decreases with increased targets.)

    Befuddle Single Enemy 40 Physical damage dealt 25% down.

    33% chance of confusion.

    Dark Flare All Enemies 140 Attacks with a shadowy flare

    (Damage decreases with increased targets.)

    Panic Single Enemy 40 33% chance of poison.

    33% chance of confusion.

    Mum’s the word Single Enemy 25 Magical damage dealt 25% down.

    Magical damage received 25% up.

    33% chance of silence.

    Dark Corona All Enemies 250 Attacks with a shadowy inferno.

    (Damage decreases with increased targets.)

    Catastrophe All Enemies 340 Attacks by causing an upheaval of nature.

    33% chance of poison & paralysis.

    Dark Legacy All Enemies 460 Attacks with a torrent of darkness.

    (Damage decreases with increased targets.)

    [Note: Best Magic skill against Madame Curie in Arena last level.]

    Siphoning Chasm Single Enemy 400 Drags into the abyss.

    Damage dealt distributed to party as HP.

    [Nisha exclusive skill in post-game.]

     

    Void Magic.

    Void Healer Single Ally 16 Restores a little HP.
    Burning Drive Single Ally 20 Physical damage dealt 25% up
    Comet Single Enemy 40 Attacks with a falling comet.
    Stop Single Enemy 80 33% chance temporary stop movement.
    Quadro Pressure All Enemies 160 Randomly attacks 4 times with gravity.

    33% chance of confusion.

    Gauge Pass Single Ally 40 Transfers entire skill gauge to an ally.
    X-Charge All Allies 56 Physical damage dealt 25% up.
    Meteor All Enemies 340 Attacks with a giant, falling meteor.
    Galactica All Enemies 460 Attacks with destructive force.

    Physical damage dealt 25% down.

    33% chance of confusion.

    Quick Single Ally 240 Action speed 25% up. Rebound Halved.

    [Vyse and Akane exclusive skill in post-game.]

     

    Special Magic.

    X-Heal All Allies 50 Restore HP.
    X-Status Guard All Allies 80 Makes it difficult to receive abnormal status for 5 turns.
    Life Replacer Single Enemy 200 Attacks by siphoning life force.

    Damage dealt distributed to party as HP.

    Double Down Single Enemy 50 Physical damage dealt 25% down.

    Magical damage dealt 25% down.

    Magical damage received 25% up.

    Otherworldly Assault All Enemies 260 Randomly attacks 4-6 times with beast from other dimension.
    Dispel Single Enemy 50 Nullified all parameter enhancing effect.
    X-Heal 2 All Allies 120 Restores some HP
    X-Cure All Allies 100 Cures all abnormal status
    X-Shell All Allies 180 Physical damage received 25% down.
    X-Heal 3 All Allies 280 Restores a lot of HP.
    X-Quick All Allies 360 Action speed 25% up.

    Rebound halved.

    Asdivine All Enemies 900 Attacks by unleashing power of all elementals.

     

    By the way, once your reach Main Quest 52 or 53, I really recommend to grind to every Spirit places/mausoleum as possible once you got the Airship.

    Once you reach the level where you can’t get EXP and SP (If…you’re not mastered elementals yet.. anyway) anymore, it’s the sign to change your spot. Go to another spirit places/mausoleum then grind again. (repeat and vice-versa)

    I was able to reach level 600 from level 250 by grinding to the mentioned spots. (More better if you have the EXP increase orb or whatever it is you can buy in the point shop) (It’s also possible to reach 700 if you are patience enough)

    One note before i continue to Arena part, don’t forget to add stats effect on your weapons.

    There’s a lot of effects combo available but here is my own preference in my weapon effects.

    Vyse – STR and VIT, more damage dealt and more tanky.

    Akane – SPD (This is very important) and either STR or VIT. Either more damage or more tanky.

    Celes and Nisha – INT and SPD, more magic damage and more speed for fast turn. (Check post-game skill above)

    Anyway, it’s still just my own preferences and of course you have your own so.. yeah, there’s a lot of different effect available anyway.

     

    Now let’s continue to Arena.

    Now since you are ready enough to face powerful foes, it’s time to take the most hardest level of Arena Challenge.

    Arena Level 550 boss, Madame Curie herself.

    Beating Madame Curie will give you good stuff, like literal good stuff.

    I was able to beat Madame Curie many times with my previous save in the same level mentioned above. (Technically around Level 615 when i faced her)

    What you need is the post-game magic skills (List above)

    Complete Skill list of every characters and Max Magic level (All elementals).

    Madame Curie first attack is Countdown, which we know that when it reach zero, the character affected with it are going to swoon but you can counter it in two way.

    First is Akane support throw technique. In support section, there’s an throw item called Life Return, which is a combination of Elixir and Cure Matter, but the downside of this skill is that it can only target one so you need to sacrifice 4 of Akane turn for throwing this item.

    Second method is Celes Trust Gauge skill called Shining Flute (Info above). But if you want to use this skill every time Madame Curie cast Countdown, you need a ring that can replenish your Trust Gauge fast.

    You need to buff Vyse and Nisha with Light Magic called Holy War (Info above) by both support Akane and Celes plus Criticalizer to Vyse for more additional damage then for Vyse, only Cast Divine Rave and for Nisha, only cast Dark Legacy as they deal huge damage to Madame Curie.

    Also for the supports, Akane and Celes, make them cast X-Quick, X-Status Guard and Double Down (Info above ) for quick turn, reduced the chance of having abnormal statuses and Lower defense for more received damage to Madame Curie. (There is some instance where the supports also cast offensive magics..)

    There’s some instance (mostly when her health is around half of her HP or 1/4) where she cast an attack to make your HP and MP to 1, i recommend to cast Eden by Akane (Info above) then give her an item to make her both HP to full and then continue until you beat Madame Curie.

    If you have questioned related to this thread, you can contact me in the site discord server.

    I’m called 1417 in the server.

     

    Thank you and good luck!

     

    A video for reference:

    My journey to end the darkness ends up losing someone I loved. Now I realized that there's no victorious in either sides. It's all about the casualties it caused...

    • This topic was modified 4 years ago by Lucio. Reason: Update September 22, 2022 - fixed the info below the chart
    3 users thanked author for this post.
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