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Prajna.
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June 9, 2026 at 10:57 #47011
I’ve finished Asdivine Knot. I started with ~7 months of dailies to begin with +3000 HP, +200 All Stats and 2200 Dyadliths for an easier time, but the post-game was still challenging due to the 9999 HP & 999 MP/All Stats cap. One caveat is that unlike Astrune Academy, Alter Age, and Isekai Villain, stat increases from Rare Articles and +% equipment effect exceed that cap. However, certain equipment effects are stronger.
Character leveling works differently on a 5 rank system reminiscent of Astrune Academy’s level capping.
- Rank 1 is Lv. 1 to 30.
- Rank 2 is Lv. 1 to 50 (30+49=79).
- Rank 3 is Lv. 1 to 70 (79+69=148).
- Rank 4 is Lv. 1 to 99 (148+98=246)
- Rank 5 is Lv. 99/99 (246).
Arts: (R1:30) Lv. 1>15>30 (R2:50) Lv. 15>50 (R3:70) Lv. 30>70 (R4:99) Lv. 40 (R5:0) N/A
Magic: (R1:30) Lv. 2>8>17>30 (R2:60) Lv. 45>60 (R3:99) Lv. 78>99
Secret Room
- Treasure Storehouse Key = 100 Dyadliths x7
- Maiddrip Key = 500 Dyadliths / It has weapons with a way to self-buff yourself with the Energy Maid healing items that don’t consume a turn. There’s better weapons though. The Maidame Curie Summoner is full MP recovery + accelerate party turn order, so mediocre. Funny romp with Jolie Curie though.
- Physical Damage Up = 350 Dyadliths x5
- Magic Damage Up = 350 Dyadliths x5 / I chose this one because the Lv. 45 Light spell and 4th Summoner is magic damage that turn delays. Otherwise, physical if opting for only normal attacks.
- EXP Up = 400 Dyadliths x3 / I would avoid this one so you don’t get the overlevel penalty to your Light/Shadow/Void Ranks.
- Gold Up = 500 Dyadliths x3 / I would actually get one since you’ll need to afford all the Whirlwind upgrades, rare articles, and Arena coin farm. It seems like the console versions nerf this and EXP Up down from 100%/200%/300% to 25%/50%/100%, to get you to buy the EXP x3 DLC, but based on Isekai Villain, the IAP currency rate changes from 3 every 10 battles to 3 every 3 battles on Very Hard and 30 every 3 battles on the 5th new lowest difficulty Unparalleled.
- Drop Rate Up = 450 Dyadliths x4
- Rare Drop Rate = 250 Dyadliths x3
- Dropped Amount of Things Up = 200 Dyadliths x4 / It means item sparkles on the floor, like seen with Alter Age and Isekai Villain.
- Lil-Labyrinth Chest Up = 100 Dyadliths / Optional. These refresh after 20 battles, but the most important one is the 7th available after the Normal Ending due to its abundance of stat boosters.
- MP Full Recovery = 350 Dyadliths / Unneeded. There are key items for +1% MP recovery after battle and MP potions heal 50%. Making the inn on the Whirlwind is +10%.
- Seed Drop Itensify = 350 Dyadliths / Unneeded? One stat booster per 10 battles.
- Coin Exchange Desk Coupon = 400 Dyadliths / Optional. 40% exchange rate for the best armor piece (+15% Crit. Rate, +30% Crit. Damage), stat boosters (post-game lets you farm 5 Excellent/Ultimate Seeds), accessories to up your Light/Shadow/Void ranks to 30/60/99 (post-game for All ranks to 99), trust gift items for the romantic True Endings.
- Asdivine Pass = 800 Dyadliths / Not a bad choice. Jolie Curie summon is your only damage summon (800 + Lv. x 6 Power) until 4th Summoner, but you need your 1st Summoner to even use it. You can get an All Lv. 99 Magic Rank accessory before post-game. There’s 13 Forging Tickets, but nothing too crazy from the gacha; -15% Physical/Magic Rebound at best.
Storehouse Keys = Not worthwhile! I wasted 700 Dyadliths on them.
- Canie Village (NE) = Recluse Glaive (Lv. 0, ATK 62, Bonus +10% to STR & INT), Attack Seed x10, Energy Maid x3, Power Manaball x2 (Physical Damage +2%)
- Faunt Village (NW) = Recluse Rod (Lv. 0, 60), Body Seed x10, Gem Ore (XL), Fossilized Manabug x5 (+1% MP Post-Battle)
- Vaujens Town (NE) = Recluse Foil (Lv. 7, ATK 73), Speed Seed x10, [DIS] Scrap (L) x10, Magic Manaball x2
- Nass Town (NW) = Fossilized Manabug x5, Recluse Kithara (85 at Lv. 14), Energy Maid x3, Guard Seed x10
- Hollen Town (SE) = Recluse Raiment (102 at Lv. 21) = Bonus +10% to VIT & MND / Ability Seed x5, Full Revival Sand, Defense Manaball x2
- Meha Town (NE) = Life Seed x5, Tambourine Ruler (131 at Lv. 28, +10% max HP & STR), Gem Ore (XL), Fossilized Manabug x5
- Technica Outpost (NE) = Recluse Raiment (132 at Lv. 35), Ability Seed x5, Energy Maid Ω, Barrier Manaball x2
Trust Story Events
- (Story 29) = Marlie + Place one in the bush (+5) / Eat one now (+10) / Rhys + Explain (+10) / Feed it to her (+5) / Musika + Drop a tree’s fruit (+10) / Refuse (+5)
- Episode Marlie/Rhys/Musika = +10 Item Small Bouquet, Book of Zelena, Old Sheet Music (40>24 arena coins)
- (Story 40) = [Marie] Accept one (+10) / Hold off (slightly = +5) [Rhys] Suppose you’re right (slightly) / I’m not really sure (+10) [Musika] Dangle up (+10) / Chop up the rope (slightly)
- (Story 40) Choice for Marlie/Rhys/Musika/Versilio to draw Raffle for +15 (nothing for Versilio)
- (Story 47) Choose Marie/Rhys/Muska/add fuel to bonfire to warm hands at bonfire (+15), changes menu party chat (80 on one girl, 50 on other 2)
- (Story 55) [Marlie] Let’s come again at dusk (+10) / If it’s tomorrow morning (slightly) [Rhys] Make it with blue (slightly) / Make it with two colors (+10) [Musika] Throw into the ocean (+10) / Refuse (slightly) [90 on one girl, 60 on other 2]
- (Story 69) [Marlie] Show concern (+10) / say nothing (+5) [Rhys] Hide it somewhere (+10) / Split it up (slightly) [Musika] I’ll stuff you with food (+5) / I’ll use a drum can (+10) [100 on one girl, 70 on other 2]
- (Story 69) Choice for Marlie/Rhys/Musika/Fluffro for +15 (100 with one girl, 85 with 2nd, 70 with 3rd]
- There’s 4 endings for the Normal Ending independent of Trust, keep a back up save. Making a difference choice leads into the True Ending, where you need 100 Trust for those endings.
Room Renovation
- The Labor Club only yields 13k ~ 37k gold every 2 real-time hours even at Lv. 5.
- Fishing can be done 10 times for fish that sell for 3k ~ 12.5k each, but it’s time consuming enough to not bother. Not as rewarding compared to Alphadia Neo tying the typical Arena exchange to it. I removed this one and the Secret Treasury, since there’s 22 buildings but 20 slots.
- Secret Treasury (4*) = 1* = Power Manaball, 2* = Magic Manaball, 3* = Chain Manaball, 4* = Defense Manaball, 5* = Barrier Manaball
Weapons (Versilio / Marlie / Rhys / Musika), (G) = Generic
- (G) Wood Halberd/Rod/Rapier/Kithara = All normal attacks hit.
- (G) Rock Halberd/Rod/Rapier/Kithara = Normal attacks become Shadow/Light/Light/Shadow attacks.
- Guard Glaive = Restores 20% HP & MP when defending.
- Life Rod = Rebound time of skills with the effect to restore HP is reduced by -30%.
- Falcon Rapier = Doubles effect of Speed Up granted to user.
- Whoop Whoop Solid = At a set rate, obtain 1 drop item with normal attacks.
- (G) Bronze Halberd/Rod/Rapier/Kithara= Nexus Gauge goes up by 0.5 bars at the start of battle.
- Avengerona = Nexus Gauge goes up by 0.25 bars when just the user receives damage from an enemy attack.
- Daisy Rod = Status Ups granted with [Nexus] Oracle skills have effect’s turn number go up by +1.
- Sympathetic Saber = Slightly speeds up the turn order of allies that participated in [Nexus] Onslaught.
- Flying Bird = Grants a random Status Up effect to each ally when the song is changed with [Nexus] Gig Skills.
- (G) Gear Halberd/Rod/Rapier/Kithara = The original value of additional effects of equipped weapon parts go up by 35% during battle.
- Fatal Tyrant = The less the HP of user, the greater damage is inflicted. (Maximum of roughly +100%.)
- Deity Order Rod = When defending, one other random ally’s turn order speeds up slightly.
- Fusion Raid = Nexus Gauge goes up by 0.5 bars when the Hit number goes over 25 with the user’s attack.
- Alluring Lesly Baul = Range of normal attacks for user and adjacent allies become column attacks.
- (G) Buster Halberd/Rod/Rapier/Kithara = The bigger the enemy’s body size, the greater physical damage is inflicted. (Maximum of roughly +40%.) Physical damage inflicted to Lord enemies +30%.
- Raiding Predator = If Attack Up is ranted to the user, it slightly delays the attacked target’s turn order.
- Aerial Rod = When turn order is slowed by user’s action, the user’s turn order speeds up after that action.
- Neo Sweeping Hilt = Turn order slightly speeds up for all adjacent allies to the user when a critical occurs. [This is what I mean by Storehouse weapons being obsolete, Versilio/Marlie/Rhys’s speed control is crucial.]
- Capo Caster (120 at Lv. 12) = SPD of all allies adjacent to user goes up by 10%.
- (G) Mithril Halberd/Rod/Rapier/Kithara = The less the ally’s Nexus Gauge, the more the physical skill’s rebound time is reduced. (Maximum of -20%). [Sky Shrine]
- Whirling Adamantine = Damage inflicted with [Nexus] Assault raises user’s max. HP by 2.
- Opposing Cane = Speeds up user’s turn order at the start of battle and immediately allows for action. [Marlie’s Opposing Cane is probably BiS in post-game when you will get outsped even at 999 SPD and lose an ally or three every mob encounter.]
- Burry Pile Saber = During this battle, the user’s ATK goes up by 3% each time it becomes their action turn.
- Chillin Jaguar = Inflicting a status abnormality to an enemy lowers that enemy’s Nexus Gauge by -0.25 bars.
- (G) Dragon Halberd/Rod/Rapier/Kithara = Nexus Skill rebound time -20%.
- Last Bastion = Allies placed in the row directly behind user receive -10% damage.
- Moonrain Hope = Restores HP by 20% of allies not adjacent to the user during action turn.
- Ominous Lineage = Attacking an enemy that’s been granted Link has a 33% chance to take one more action.
- Rock Style Soloist = Nexus Gauge goes up by 0.25 bars when a Shadow attack is performed on a Light Elemental target.
- (G) Monochrome Glaive/Rod/Saber/Kithara = Physical/Magical/Physical/Magical damage inflicted by user’s adjacent allies +20%. (Shadow/Light Diety Reliquary in True Ending)
- (G) Fluffro Halberd/Rapier/Wand/Kithara = Cost of skill’s MP -20%. (Missions: 50 Od Spots/20 Quests/100 Hits/4 Summoners)
- (G) Handmade Glaive/Rod/Saber/Kithara = Bonus +8% to STR/INT/STR/INT. When an item with the name “Energy Maid” is used on self, the Status Up effect is granted to all (ATK/DEF/SPD Up to self). [Maiddrip Tower]
W. Parts / (I) = Initial, default list from upgrading the Part Workshop, you’ll have to get one copy of the others before you can craft them. You could wait until beating the superboss on Easy/Normal for better RNG effects.
- (I) Round Saw = Turns normal attacks to be 8 Hits.
- (I) Shovel Head = Grants Attack Up to the user at the start of battle.
- White Feather Decor = Restores HP by 15% at the end of action turn when consuming the Nexus Gauge.
- (I) Monster Skull = Critical rate of Shadow attacks +20%.
- Fluffy Hairball = Critical rate of Light attacks +20%. [Really good.]
- Ribbon = When performing a normal attack on a Linked target, all allies will always perform an additional attack.
- (I) Inferno Badge = Amount of damage goes up by 1.2 according to the Hit amount.
- Heart Object = Restores MP by 10% at the end of action turn when consuming the Nexus Gauge.
- Two Large Horns = Granted Status Downs and Status Ups effect’s turn number go up by +1.
- Magic Crystal = Enemies with over 50% HP are dealt +50% damage.
- (I) Hades Iron Ball = Attack range of normal attacks become column attacks.
- (I) Spearhead = Attack range of normal attacks become row attacks.
- (I) White Mask = Grants Speed Up to user at the start of battle. And normal attack slightly slows enemy’s turn order. [Can also be really good.]
- (I) Enchanted Light = Item drop rate from a defeated enemy +20%.
- (I) Large Sickle Blade = Critical rate of Void attacks +20%.
- (I) Meat Cleaver = Chance of a normal attack being dodged goes up by 3. But the damage dealt with a normal attack goes up by 3.
- (I) Divine Annulus = Range of Light healing effects extends to all allies. [When combined with Marlie’s -30% Rebound staff…!]
- (I) Destroyer = Might of one-shot attack skills go up by +100. Might of volley attack skills go up by +10 per strike. [Musika gets the most multi-hits at 15~25, but no 1 to 2 Hit conversion gear.]
- (I) Crystal Mana Eye = Bonus 10% INT of the attached weapon’s ATK value.
Armor (Vest = Versilio & Rhys, Protector = Marlie & Musika)
- Traveler Vest/Protector = Grants Defense Up to the user when defending.
- Mid-Length Casey = Gain 15% of Gold earned from enemies that user defeated as a bonus.
- Stiff Hide Vest/Protector = Reduces 25% more damage taken when defending. (35% Normally)
- Countering Soar Pat = Receiving a void attack from enemies will perform a counter with a normal attack.
- Double Vest/Plate = After normal attack take additional action, performing another normal attack. [Pair this with the White Mask that inflicts turn delay with normal attacks…!]
- Manchurian Cardigan = Chances of inflicting status abnormalities +20%.
- Gear Vest/Plate = The original value of additional effects of equipped armor parts go up by 35% during battle.
- Nougat Jerkin = Users turn order speeds up when allies’ Nexus Gauge accumulates to 5 bars outside of the user’s turn.
- Cross Vest/Plate = Nexus Gauge goes up by 0.25 bars when participating in Additional Attacks. [This one paired with the Ribbon to could allow for normal attack Additional Attack Nexus Gauge farming, but it’s less damage compared to Light Magic.]
- Patchy Badgy = Avoids magic skills by 50% of a Blind enemy.
- Butterfly Vest/Silver Protector = Unable to become inflicted with Status Down effects. [Sky Shrine]
- Ringing Gambeson = Nexus Gauge goes up by 0.25 bars when performing any of these actions: restoring ally HP, MP, clearing status abnormalities, or reviving a fainted character.
- Dragon Hide Vest/Protector = Bonus +50(%) to STR. Also doubles Attack Up effect that has been granted to the user.
- Supra-Arm Gown = Dealt damage of Vanguard and Rearguard allies +10%.
- Southern Sign = Action can be done one more after triggering [Nexus] Divine skills. (2 copies from final dungeons IIRC.)
- [Arena] Robust Ta’ovala = Critical rate +15%. Critical damage inflicted +30%. (Normally +30%, +100% Rare Article)
- [Arena] Lumishade Battledress (160) = Attack damage from enemies has a 20% chance to become 1 point of damage.
A. Parts
- (I) Leather Harness = Restores HP of user by 30% when defending.
- (I) Thick Book = Grants Defense Up to user at the start of battle.
- (I) Fluffy Down = Grants Speed Up to user at the start of battle.
- (I) Mana Grass Lump = Restores HP of user by 10% when using a Light skill or item.
- Shadowed Mist = Restores MP of user by 10% when using a Shadow skill or item.
- Soothing Flower = Restores HP of allies adjacent to users when defending.
- Mana Bird Feather = User’s turn order speeds up when performing a normal attack or defending. [Combine this with the White Mask where you also inflict turn delay & Double Vest/Plate to double attack, and you can auto battle.]
- Engraved Board = Bonus +50% to MND. [Flat +50.]
- Stone Skeleton = Receiving a Void attack from enemies has a 20% chance to become 1 point of damage.
- Dragon Scale = Nexus Gauge goes up by 0.25 bars when receiving an attack from an enemy.
- (I) Bonded Monster Hide = Bonus +20% to VIT. [Flat +20.]
- (I) Chain Netting = Nexus Gauge goes up by 0.5 bars at the start of battle. [Probably the best skill if opting for Light magic spam instead. You can randomly roll an additional 0.5 bars on your A. Parts to start with 4/5 Nexus Gauge immediately.]
- (I) Gel Sheet = Cost of Light skill’s MP -15%.
- (I) Rug Paneling = Cost of Shadow skill’s MP -15%.
- (I) Liquid Cooler = Nexus Gauge goes up by 1.5 bars after triggering [Nexus] Divine skills.
- (I) Laminate Mat = Damage received from enemy’s magical attack -10%.
- (I) Hedgehog Hide = Half of physical damage received is dealt to enemy.
- (I) Skeletal Armor = Damage dealt to an enemy on the next turn goes up by 50% when defending. [You can maybe combine this with Verilio’s charge double damage Nexus skill that puts him into Defend. Marlie also has a skill to put the whole party into Defend.]
- (I) Haute Dragon = Bonus 10% ATK of the attached armor’s DEF value.
- (I) Maxima Unification = Damage received from enemies -10%. And bonus +500 to HP.
[Nexus] Gig = Like Stella Glow and Fairy Fencer F: Refrain Chord, Musika can change the battle BGM for various effects. In this case, it’s the Normal / Boss / Final Battle BGM of all 7 Asdivine games, and you can listen to them in Musika’s Ritual Gig Room in post-game.
- [Initial] Saga of Beginning = Ally damage received goes down by -12%.
- Destined Cross = Abnormalities granted to enemies have +30% chance. Chances of receiving status abnormalities -50%.
- Hearts of Remnant = Restores 15% of HP on action turn.
- [Acoustic Panel in Motoren Mine] Retrieve Dios = Nexus Gauge goes up by +0.25 bars when using Shadow arts.
- Menas of the Truth = Nexus Gauge goes up by +0.25 bars when using Light magic. [This is the only notable one.]
- [Mirror Ball in Underearth] Hearts Entwined = Restores 10% of MP on action turn.
- [Post-Game] Kamura’s Song, Daikagura = Ally SPD goes up by +10%.
Really, the primary boss killing strategy will be normal attack or light magic turn delay. You’ll see bosses set up a barrier to turn all Light/Shadow magic received down to 1, but AFAIK, there are 1 endgame + 2 post-game that nullify ALL magic damage received. Maidame Curie in the post-game arena is one of them, but shifts to nullify physical damage received at ~60% HP. I used this to build up 100 hits actually.
Key here is Void’s magic Exhaust (+20% Crit. Rate) and Link (+0.25 Nexus Gauge when attacked).
You get +0.25 Nexus Gauge when starting your turn, then +0.25 with Menas of the Truth if using Lv. 45 Light Magic to turn delay (and it also has +20% Crit. Rate), +0.25 on an enemy with Link, +0.25 if it crits (with a Whirlwind facility for +12% Crit, 52% minimum here), then another +0.50 if they’re Shadow element for 1.00 ~ 1.50 Nexus Gauge per action. This’ll fill the gauge to 5 and let you [Nexus] Divine to turn delay further. The Rebound is +20%, but W. Part effects can reduce it by 7~13% and also further increase your Crit. Damage.
I didn’t try the normal attack turn delay strategy, and will see on the console version. It’ll just have half the Nexus Gauge build up and no useful Gig effect, but can probably auto battle.
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This reply was modified 3 months ago by
VertVentus.
4 users thanked author for this post.
June 12, 2026 at 05:58 #47016Your normal attack delay strategy works great. I set all 4 characters up using your advice, and now I can auto battle the Pops fluffro on Very Hard. He doesn’t even get a turn
It’s a mindless way to rack up dyadliths for a second playthrough. Thanks!
Be silly. Be honest. Be kind.June 12, 2026 at 23:03 #47020So how the equipment setting for each character? Can you post some screenshots or youtube pls?
June 13, 2026 at 01:40 #47021I bolded the important equipment, but it narrows down to:
- Versilio (Weapon): Wood Halberd (guarantees normal attacks hit), Rock Halberd (Shadow-imbued normal attacks), Raiding Predator (extra turn delay with Attack Up buff)
- Marlie (Weapon): Wood Rod (guarantees normal attacks hit), Rock Rod (Light-imbued normal attacks), Aerial Rod (accelerates own turn after delaying an enemy’s), Opposing Cane (granted first turn at battle start)
- Rhys (Weapon): Wood Rapier (guarantees normal attacks hit), Rock Rapier (Light-imbued normal attacks), Neo Sweeping Hilt (accelerates the turns of adjacent allies after landing a critical hit)
- Musika (Weapon): Wood Kithara (guarantees normal atttacks hit), Rock Kithara (Shadow-imbued normal attacks), Alluring Lesly Haul (normal attacks have vertical column reach for self and adjacent allies), Any?
- All (W. Part): White Mask (start with Speed Up, normal attacks inflict turn delay), Fluffy Hairball (Light Magic +20% Critical Rate)
- All (W. Part RNG Effects): Normal Attack damage up, +0.50 Nexus Gauge per Normal attack, Additional Attack Chance (?), Critical Damage Up, Critical Chance +%, Magic Skill Damage +%, Magic Skill Rebound -%
- All (Armor): Double Vest/Plate (double proc normal attacks), Robust Ta’ovala (+15% Critical Rate, +30% Critical Damage)
- All (A. Part): Mana Bird Feather (accelerates own turn after normal attack), Chain Netting (+0.50 Starting Nexus Gauge)
- All (A. Part RNG Effects): +0.50 Starting Nexus Gauge
It depends on what strategy you want to employ, normal attack spam or Light Magic spam via Lv. 45 Innocent Crossing. For what it’s worth, I used the suboptimal Light Magic strategy and never bothered to craft Parts the entire game.
3 users thanked author for this post.
June 14, 2026 at 05:27 #47022Thanks!! It worked so perfect, I picked the normal attack way, it’s easy to set the tactics to auto-battle mode with normal attacks.
I missed the last Rare Article, and the Lil-Labirinth #3 requires code number to pass. Any clue?
June 14, 2026 at 05:56 #47023I missed one of the rare items too. I’m doing a second playthrough and will hopefully find them all this time.
As for the labyrinth…
Go to the room unlocked with the wooden key where you found the lost bear. Then use a Coward Cook Vol 6 and look at the wall. You can see the numbers you need. Or just check out the spoiler below.
Spoiler9 9 8 1
Be silly. Be honest. Be kind.-
This reply was modified 2 months ago by
3beez.
1 user thanked author for this post.
June 14, 2026 at 05:58 #47024Unlike the past 3 games with Rare Articles, you can get all #8 specialty shop onto your ship via the Bazaar Room, so I only noted the first location.
- (#1) Vaujens Town (NW)’s Snow Glow = [Rare] Omega Super Powder (MP +35, 50,000 Gold)
- (#2) Vaujens Town (SE)’s Hot Furniture = [RARE] Herculean Statue (STR +20, 160,000 Gold)
- Whirlwind’s Zeni’s Captive = [Rare] Giant Quartz Fillet (+100% Critical Damage, 3,000,000 Gold)
- (#3) Whirlwind’s Lifted Lull = [Rare] Gown Book (VIT +20, 70,000 Gold)
- (#4) Nass Town (E)’s Lost Items = [Rare] Elder Dragon Branch (Normal Attack Damage +50%, 500,000 Gold) [Meha Town E also]
- Nass Town (W)’s Arena = [Rare] Miracle Ladle ( Neus Gauge goes up by 0.5 bars after triggering [Nexus] Divine skills, 300>180 Coins)
- Stradda Forest’s Quest #7 = [Rare] Alcohol Protein (+10% pre-emptive)
- (#5) Hollen Town (SW)’s Cactus = [Rare] Mandragora Flowerpot (HP +350, 120,000 Gold)
- (#6) Hollen Town (NE)’s Fresh Fishies = [Rare] Legendary Fisher’s Pole (MND +20, 100,000 Gold)
- Unusual Funhouse = [Rare] Truth Seeing Glasses (Nexus Gauge +0.25 at battle start, MAnaball 5 Set)
- (#7) Meha Town (S)’s Care Tools = [Rare] Big Bouncing Spring (SPD+20, 100,000G)
- Canie Village’s Quest #18 = [Rare] Flower Rocket (On a normal attack, ally performs a chain attack with a 20% chance when in possession. (Always Active))
- (#8) Technica Outpost (SW)’s Knowledge Shop = [Rare] Quartz Durio (INT +20, 120k Gold)
- Whirlwind’s Hall of Articles = [Rare] Ambrosia (+15% damage, post-game, 999,999 gold)
- Tinkers’ Ruin = [Rare] Pillow of Ruin -5% Nexus skill rebound
To solve the Unusual Funhouse, which has the last Rare Article you need,
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Unusual Funhouse Solution
- Grab the teddy bear in the east room.
- Examine the fireplace in the west room.
- Grab the Lit Candle and Dried Kindling.
- Burn the Teddy Bear for the Iron Key.
- Inside the left door, talk to the moving stuffed animal Hugokuma.
- Examine the bookshelf in the new east room with Cowardly Cook: Vol 6 and Wooden Key.
- Inside the right door, get his friend Kumagoro and the red flower bouquet.
- You can use the bouquet on the empty vase for the final room needing a password for the mailbox.
- Speaking to Hugokuma & Kumagoro give you the hint to use Cowardly Cook: Vol 6’s sixth sense on the room where you first found Kumagoro to turn the | | |_| |on the wall into 9981 for the password.
Ninja’d by 2 minutes…
Tinkers’ Ruin is really just material gathering.
- [MTL] Strong Timber x6, [SP-MTL] Golem Steel x3
- [HI-MTL] Light Stone x4, [HI-MTL] Dark Stone x4, [HI-MTL] Mana Stone x4
- [HI-MTL] Ornate Fieldstone x2, [SP-MTL] Divine Ash Mortar x3
- [HI-MTL] Ornate Fieldstone x2~3, [MTL] Room Stone x10
- [DECO] Fine Table x1~2, [DECO] Fine Rug x1~2, [DECO] Fine Bookshelf x2
- [DECO] Filtration System x3
- [DECO] Superior Charcoal Kiln x2, [DECO] Quality Anvil x2
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This reply was modified 3 months ago by
VertVentus.
3 users thanked author for this post.
July 30, 2026 at 07:04 #47082Im missing one labyrinth as i only got seven
Tuning reliquary
Concealed forest
Unusual funhouse
Gloomy magic ruins
Disposal grounds
Tinker ruins
Silver disposal pit
Somehow the mission list said there’s 8 lil labyrith can someone help me finding one more labyrinth? What did i miss out and where is it located?
T
July 30, 2026 at 07:51 #47083Lil-Imagine Spire. It’s west and a bit north of Meha Town. Just fly west from there until you’re over the water. Then go north. You should see a tower. And there you are. Hope that helps. 🙂
Be silly. Be honest. Be kind.2 users thanked author for this post.
July 30, 2026 at 10:00 #47087Code for that lil labyrinth: 4485
Left alone in a corrupted world of madness
1 user thanked author for this post.
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