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VertVentus.
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August 9, 2026 at 04:38 #47098
I’ve finished post-game. This is the rare Aki Yasumura game that has varied effects than just incremental ATK/DEF increases, and restricted equipment access makes itemization a little more fun than usual.
There was a couple tips in the previous thread. On Very Hard. I was Lv. 76/99 by the time I could reach that Metal Licker spot (where Leifer’s face is on southwest corner of northeast continent, ship unlocked), and you just naturally reach level cap by the final boss, resulting in 5000~6000/999 HP, 500~800/999 MP, and 400~500/999 in all stats (STR/VIT/MND/AGL). One of the post-game swords guarantees critical hits, then you can extend the range of your normal attack to all-target and sweep them.
There’s apparently a glitch with Quest #3 to find 3 Lickers, approach the forest from the west side and you’ll be fine.
Without any stat boosters used, I didn’t find the game very difficult. Granted I did start with ~900 Astral Stones, bought another 2600, and had 15 Premium Tickets from dailies for some strong weapons. That was more than enough, and I had hoarded 50+ Ability Machina (All Stats +10) and Magic Life Machina (HP +60, EP +15) from dailies since the JP launch too.
- Battle End EP Recovery because of 3×3 enemies.
- 1/3 Gold Up +100% for equipment synthesis & bulk recipe crafting & post-game Arena stat booster farming (aforementioned Ability/Magic Life Machina).
- 5/5 Magic Damage Dealt +20%.
- The rest in Physical Damage Dealt +20% (final boss phase 1 reflects magic).
- [Regret] Stat-Boosting Items: You get the Hi-Machina which give +10 to a single stat every 10 battles, while you naturally get a regular Machina for +3 single stat every 20 battles. Obsolete with the post-game arena grinding method.
- There’s no All-Intelligence Ring/All-Ability Ring you can Item Exchange, it’s only through gacha but you’ll naturally get 5 Full Release Rings for access to all your elements and can arena exchange for the 6th.
The game gives you the “First Attack” formation to always start fights with pre-emptive strikes, so even when endgame enemies will naturally outspeed you even at Lv. 99 (but before stat boosters), you can kill them with all-target magic beforehand. For bosses, you can switch to “One Pointer” (1 Front with ATK & AGL +100%, 5 Rear with Damage Taken +30%) but ideally “Top Star” (2 Front with All Stats +30%, 4 Middle with AGL -30%). In post-game, you’ll get “Charging Gauge” to set BG to 5/5 to grind out weapon skills faster but inflict Sleep on everyone (nullify with 1 Sleep Locket and 5 Divine Bracelets). In post-game, you’ll also get “Lunacy” to force 4 vanguard into a 1.5x damage taken but 4x normal attack damage state.
The primary elements to focus on are Darkness (Rank 94’s Catastrophe is Power: 680×3~6) and Wind (Rank 50’s Quick Speed to allow an ally to act instantly). Fire (Rank 94’s Volcano is Power: 600×4) and Earth (Rank 56’s Comet is Power: 450×4) aren’t bad either. Compared to Alphadia III, there’s been nerfs like no -2 stage debuffs besides Rank 99 Light’s -2 ATK (you can buff cleanse any +2s), Water losing its MND debuff (Rank 36 Darkness, Compound magic, or items only), Earth losing its 80% charge & nerfed final damage skill, Wind’s double normal attack got changed to the “Twin Necklace” accessory & nerfed final damage skill, Compound magic damage nerfs (Omegadia’s 1500 > 850). I would also prioritize Rank 99 Earth because its +28% HP bonus alleviates the stat booster grind.
Throughout the game you can get 3 Energi Conversion Collars, which increases STR & MND by 10% and swaps ATK & MND in battle, so you can leverage the higher ATK stat after weapon synthesis to deal more Energi damage (the stat swap seemingly occurs before “One Pointer”, so you’d end up with like 1998 ATK, 1400ish MND, and 998 AGL). After maxing out your SP for 6 Rank 99 elements, you can opt to remove your equipped elements to enter a Pure state for 2x EP costs but access to all elements to free up a equipment slot from Full Release Ring/All-Intelligence Ring/All-Ability Ring. You’ll get 1 “Blank Plate” accessory (and can get more via post-game arena exchange) to +100% Energi Skill damage in this Pure state, essentially granting you 2x EP cost for 2x damage. “One Pointer” or “Top Star” can capitalize this, but sustaining the SP use is difficult especially in Arena. Post-game lets you get a Knife that makes the first 3 energi skills 0 EP cost though, so Enalia, Tetanya, and Sigurd should be your priority, with the ladies having priority depending on if you pull the gacha Staff/Scythe with +30% Energi damage or not.
The arena exchange lets you get a piece of armor that reduces physical damage taken to 1 but +100% energi damage taken. It doesn’t matter if you manage to pull up All Reflect in time and let the boss kill itself, so this is BiS. I’d keep 2 mages with Energi Conversion Collars, then 4 physical attackers with the Twin Necklace + Striped/Border for any physical bosses. Clearing Billionare Ambitions gives you an accessory that +% damage equal to 10% of your sum energi ranks, so (99 * 6 * 10%) = +59% and is stabler damage than Blank Plate.
For Compound magic, I’d prioritize Explode for bossing, all-target damage for mobbing, and all-target healing so you don’t need to sub Light element.
Fire Water Earth Wind Light Darkness Compound Energi Skill – 8 – 8 – – Freesia (EP: 133, Power: 400, Rebound: +25%) = Deals energi damage to an enemy row. Has a 33% chance to inflict Paralysis. – – – 9 9 – Wind Curtain (EP: 80, Power: —, Rebound: +25%) = Increases DEF of all allies by 1 stage. – 10 – – 10 – Tidal Shield (EP: 98, Power: —, Rebound: +25%) = Increases MND of all allies by 1 stage. – 10 – – – 10 Magna Fractus (EP: 74, Power: 300, Rebound: +30%) = Deals energi damage to all enemies. Has a 75% chance to inflict Poison. 12 – – 12 – – Flame Rondo (EP: 70, Power: —, Rebound: +25%) = Increases all allies’ AGL by 1 stage. – – 14 – 14 – All Cure (EP: 150, Power: —, Rebound: +20%) = Removes all abnormal states from all allies. – – 17 – 17 – Slow Dance (EP: 66, Power: —, Rebound: +25%) = Reduces AGL of all enemies by 1 stage. 22 – – – 22 – White Holiness (EP: 110, Power: —, Rebound: +25%) = Reduces ATK of all enemies by 1 stage. – 24 24 – – – All Regen (EP: 250, Power: —, Rebound: +30%) = Grants all allies an effect that restores 10% HP at the start of each turn. – – – 26 26 – Light Smog (EP: 100, Power: —, Rebound: +25%) = Reduces MND of all enemies by 1 stage. – 9 – 9 – 9 All Curtain (EP: 112, Power: —, Rebound: +30%) = Applies an effect to all allies that nullifies Energi Skills and support Break Skills (1 time). (Some support Break Skills are not nullified.) 10 – 10 – – 10 Flare Sonata (EP: 86, Power: —, Rebound: +25%) = Increases all allies’ ATK by 1 stage. 10 – 10 10 – – Burst Weapon (EP: 108, Power: —, Rebound: +25%) = Reduces DEF of all enemies by 1 stage. – 12 12 – 12 – All Heal (EP: 100, Power: 350, Rebound: +25%) = Restores HP to all allies. 13 – 13 – – 13 Defender (EP: 88, Power: —, Rebound: +20%) = Grants an ally an effect for 5 turns that reduces damage dealt and damage taken by 50%. 14 – – – 14 14 Explode (EP: 151, Power: 300×2~5, Rebound: +40%) = To 2 to 5 random enemies, deals energi damage. – 15 15 – – 15 Shadow Bomb (EP: 130, Power: 600, Rebound: +25%) = Deals energi damage to all enemies. 33% chance to inflict Blind. 17 17 17 – – – Paralysis Mina (EP: 112, Power: —, Rebound: +20%) = 60% chance to inflict Paralysis on all enemies. – 18 – 18 18 – Avenger (EP: 90, Power: —, Rebound: +20%) = Grants an ally an effect for 5 turns that increases damage dealt and taken by 20%. – 22 – 22 22 – All Healed (EP: 270, Power: 500, Rebound: +30%) = Restores HP to all allies. 23 – – 23 23 – Typhoon (EP: 138, Power: 650, Rebound: +25%) = Deals energi damage in a column. Applies Floating. If already Floating, the effect is removed. – 30 – – 30 30 All Reflect (EP: 268, Power: —, Rebound: +30%) = Applies an effect to all allies that nullifies Energi Skills and support Break Skills (1 time). 18 18 – 18 18 – All Healer (EP: 180, Power: 400, Rebound: +25%) = Restores HP to all allies. Increases MND by 1 stage. 22 – 22 22 – 22 Berserk (EP: 88, Power: —, Rebound: +20%) = Increases an ally’s ATK and AGL by 2 stages, and reduces MND and DEF by 2 stages. Also increases the next damage dealt by 50%. – 26 26 26 26 – All Healing (EP: 345, Power: 600, Rebound: +35%) = Restores HP to all allies. Increases DEF by 1 stage. 10 10 10 10 10 10 Thousand (EP: 76, Power: —, Rebound: +25%) = Deals 1000 damage to all enemies. 12 12 12 12 12 12 Etadia (EP: 112, Power: —, Rebound: +30%) = Increases DEF of all allies by 2 stages. 15 15 15 15 15 15 Zetadia (EP: 114, Power: —, Rebound: +30%) = Increases AGL of all allies by 2 stages. 20 20 20 20 20 20 Ipsidia (EP: 116, Power: —, Rebound: +30%) = Increases all allies’ MND by 2 stages. 25 25 25 25 25 25 Deltadia (EP: 118, Power: —, Rebound: +30%) = Increases ATK of all allies by 2 stages. 30 30 30 30 30 30 Gammadia (EP: 200, Power: 600, Rebound: +35%) = Deals energi damage to all enemies. 35 35 35 35 35 35 Betadia (EP: 250, Power: 700, Rebound: +35%) = Deals energi damage to all enemies. 40 40 40 40 40 40 Alphadia (EP: 404, Power: 750, Rebound: +40%) = Deals energi damage to all enemies. Lowers the target’s AGL by 1 stage. 45 45 45 45 45 45 Omegadia (EP: 464, Power: 850, Rebound: +40%) = Deals energi damage to all enemies. Lowers the target’s DEF by 1 stage. 50 50 50 50 50 50 Energidia (EP: 499, Power: 950, Rebound: +40%) = Deals energi damage to all enemies. Reduces targets’ ATK and MND by 1 stage. Dried Liver counts as Meat for Torte, Enalia, and Tetanya cooking. You can exchange 200 Arena Coins for Legendary Powder for a pre-post-game stat boost grind, where Enah does ATK/AGL due to her Seasoning preference. I got a lot from enemy drops though. Especially look into the all-target HP/EP/BG recovery ones, since you can’t use healing magic with All Reflect.
Ingredient 1 Ingredient 2 Result Meat Fish 1. Meat and Fish Stew = Restores 40% / 50% / 60% HP to an ally column. Meat Herb 2. Herb-Grilled Meat = Increases an ally’s / ally column’s / all allies’ ATK and DEF by 1 stage. Meat Vegetable 3. Balanced Meal = Restores 30% / 40% / 50% HP to all allies. Meat Fruit 4. Juicy Fruit = Has a 50% / 75% / 100% chance to inflict Poison on an enemy. If successful, also reduces ATK and DEF by 1 stage. Meat Dried Liver 5. Mixed Meat Plate = Removes all stat debuffs from an ally / ally column / all allies. Meat Seasoning 6. Tasty Steak = Restores 60% / 70% / 80% HP to an ally. Meat ⚠️Legendary Powder 7. Legendary Steak = Restores 1 BP to all allies. [A steak that tastes better than anything else.] Fish Herb 8. Herb-Grilled Fish = Restores 60% / 70% / 80% EP to an ally. Fish Vegetable 9. Veggie-Stuffed Fish = Grants an ally / ally column / all allies an effect for 5 turns that restores 5% EP at the start of each turn. Fish Fruit 10. Fruity Fish = Restores 40% HP to an ally. Restores 1 / 2 / all abnormal state. Fish Dried Liver 11. Smelly Dried Fish = Has a 30% / 50% / 70% chance to inflict Poison, Blind, and Confusion to an enemy column. Fish Seasoning 12. Fish Meuniere = Removes all abnormal states from an ally / ally column / all allies. Randomy increases 1 stat by 1 stage. Fish ⚠️Legendary Powder 13. Legendary Grilled Fish = Restores 30% EP to all allies. [Fish so delicious it makes your cheeks fall off.] Herb Vegetable 14. Healthy Salad = Restores Knockout and 30% HP to an ally / ally column / all allies. Increases DEF by 1 stage. Herb Fruit 15. Herbal Fruit = Removes 1 / 2 / all stat buff from an enemy column. Herb Dried Liver 16. Herb-Wrapped Jerky = Restores 1 / 2 / 3 BG to an ally. Herb Seasoning 17. Peppered Herbs = Has a 60% chance to inflict Blind on all enemies. Slightly slows / Slows / Greatly slows + enemy turn order. Herb ⚠️Legendary Powder 18. Salted Herbs = Has a 50% chance to inflict Paralysis and Sleep to all enemies. [A revolutionary dish too spicy to eat.] Vegetable Fruit 19. Fruit Salad = Restores 30% / 40% / 50% HP and EP to an ally column. Vegetable Dried Liver 20. Jerky & Veggies = Increases an ally’s / allly column / all allies ATK and MND by 1 stage. Vegetable Seasoning 21. Salted Cabbage = Increases an ally’s / ally column’s / all allies’ MND and AGL by 1 stage. Vegetable ⚠️Legendary Powder 22. Spicy Salad = Has a 50% chance to inflict Paralysis and Confusion to an enemy row. Reduces AGL by 1 stage. [A dish ruined by using far too many spices.] Fruit Dried Liver 23. Dried Goods Parfait = Reduces all stats of an enemy / column / all enemies by 1 stage. Fruit Seasoning 24. Danger Fruit = Shows the number of unopened chests remaining in the current area. / Also displays treasure chest locations on the minimap for a short while / a while. Fruit ⚠️Legendary Powder 25. Blazing Fruit = Increases a single ally’s Max. HP by 10, and Max. EP by 5. [A terrible fruit that’s both sweet and spicy.] Dried Liver Seasoning 26. Spiked Jerky = Shows hidden paths for a short while / a while / a long time. Dried Liver ⚠️Legendary Powder 27. Blazing Jerky = Increases an ally’s VIT and MND by 3. [A very spicy but very healthy snack.] Seasoning ⚠️Legendary Powder 28. Extra Seasoning = Increases an ally’s STR and AGL by 3 / 4 / 5. [A spicy dish made from a heap of seasonings.] (Dislikes) (Dislikes) Unidentified Solid = Restores 10% EP to an ally. (Dislikes) (Dislikes) Dark Matter = Deals physical damage to an enemy. Has a 50% chance to inflict Blind. Power: 200 Swords: Increases physical damage dealt by 5%. (-25% Physical Damage Dealt VS Floating)
- Hard Slash (BG: 1, Power: 120×2, Rebound: +20%) = Deals physical damage to an enemy 2 times.
- Quickdraw Slash (BG: 2, Power: —, Rebound: 40%) = Grants user an effect for 1 turn that reflects physical damage.
- Gamma Slash (BG: 2, Power: 450, Rebound: +20%) = Deals physical damage to an enemy row. If enemy is Floating, increases damage dealt by 50%. Only usable during Energi Drive.
- Fifth Divine (BG: 4, Power: 150×5, Rebound: +35%) = Deals physical damage to an enemy 5 times. [Overkilling replenishes back BG quickly?]
- Alpha Break (BG: 5, Power: 800, Rebound: +30%) = Deals physical damage to all enemies. Slightly delays the target’s action order. Only usable during Energi Drive.
Staves: 30% chance to halve EP cost. (-25% Physical Damage Dealt VS Floating)
- Wild Swing (BG: 1, Power: 200, Rebound: +22%) = Deals physical damage to a column. Has a 50% chance to inflict Sleep.
- Illusion (BG: 2, Power: —, Rebound: +25%) = Grants user an effect that converts damage taken into HP (1 time).
- Whirling Life (BG: 2, Power: 500, Rebound: +20%) = Deals physical damage to an enemy. Restores HP to all allies totaling 100% of damage dealt. Only usable during Energi Drive.
- Holy Curtain (BG: 3, Power: —, Rebound: +25%) = Grants all allies an effect that prevents abnormal states for 5 turns.
- Divine Breath (BG: 4, Power: —, Rebound: +20%) = Restores 70% HP and EP to all allies, and grants an effect that revives them once with 50% HP if Knocked Out. Only usable during Energi Drive.
Knives: Reduces skill rebound time by 5%.
- Steal Swipe (BG: 1, Power: 250, Rebound: +15%) = Deals physical damage to an enemy. Has a 50% chance to steal an item.
- Rain Shot (BG: 2, Power: 80×5, Rebound: +17%) = Deals physical damage to random enemies 5 times. Has a 33% chance to inflict Blind.
- Snatching Shot (BG: 3, Power: 600, Rebound: +19%) = Deals physical damage to an enemy row. Has a 30% chance to steal a rare item. Only usable during Energi Drive.
- Shimmy Dance (BG: 4, Power: —, Rebound: +25%) = Turns all enemies Back-Turned. (Excludes some strong enemies.) Lowers all targets’ stats by 2 stages.
- Unique Kindness (BG: 3, Power: —, Rebound: +20%) = Restores 5 BG to an ally. Only usable during Energi Drive.
Scythes: Increases energi damage dealt by 5%.
- Stun Slash (BG: 1, Power: 200, Rebound: +20%) = Deals physical damage to a column. Slightly delays the targets’ action order.
- Stigmatizer (BG: 3, Power: 400, Rebound: +23%) = Deals physical damage to all enemies. The lower the user’s HP, the higher the damage.
- Dead Symphony (BG: 2, Power: 450, Rebound: +20%) = Damages all enemies equal to 50% of their Max. HP. Some strong enemies instead take power-based physical damage. Only usable during Energi Drive.
- Sacred Range (BG: 5, Power: 700, Rebound: +35%) = Deals physical damage to all enemies. Delays the target’s action order.
- Soul Stealer (BG: 3, Power: 900, Rebound: +20%) = Has a 100% chance to instantly kill all enemies. Some strong enemies take physical damage instead. Only usable during Energi Drive.
Sword access applies to Leifer (Initial), Torte, and Sigurd (Initial).
Staff access applies to Torte (Initial), Enalia, and Skye.
Knife access applies to Enalia (Initial), Sigurd, and Tetanya (Initial).
Scythe access applies to Leifer, Tetanya, and Skye (Initial).
- Nothing is as broken as Alphadia II Myu or Alphadia III Alfonso’s Limit Breach unfortunately, but endgame lets you get Kresta Knives to half the BG cost of Shimmy Dance/Unique Kindness down to BG: 2.
- One interesting synergy I’ve found is Sigurd, who can equip the 0 EP cost knife + male Energi Layer armor for 0 rebound, as a good Energidia mob clearer. Gravity Orbs increase damage dealt +30% but also Rebound +30%, but this penalty is nullified and even reduced to -5% thanks to the knife.
- Otherwise, Skye can use a post-game staff that revives allies with +2 DEF & MND with a male Divine Armor that reduces damage taken by 15%, Guard Ring for -30% damage dealt/taken, then Blue Palm Cuff for -10% damage taken (55% total). The Defender buff would give another -50% for complete immunity seemingly.
If you have a game pad for your phone, you can hit the Start/Select button to view profile info and the Japanese-exclusive name change option.
- Leifer = Height: 180 cm, Weight: 82 kg, Likes: My friends!, Dislikes: Those who disturb the peace
- Torte = Height: 162 cm, Weight: Secret, Likes: Apple pies, Dislikes: Conflict
- Enalia = Height: 151 cm, Weight: Doesn’t know, Likes: Snowmen & meat (Liar), Dislikes: Bigotry
- Sigurd = Height: 198 cm, Weight: 120 kg, Likes: Smithing, Dislikes: Bullying the weak
- Tetanya = Height: 173 cm, Weight: Not telling!, Likes: Money, Dislikes: Arrogance
- Skye = Height: 186 cm, Weight: 76 kg, Likes: Don’t need to know, Dislikes: Fools
The Treasure Vault stuff is pretty bad. It’s a lot of stat boosters though.
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Treasure Vault
- Alexand City (SE) = Ether Recover x3, Alexandrite (200,000G), Ultimate Machina x3 (All Stats +30), Boost Sword (150) = Increases STR and MND by 10%. At the start of battle, increases BG by 1.
- Marsari (SE) = Ultra Machina x3 (HP +200, EP +50), All Ether Recover, Alexandrite, Boost Rod (135)= Increases STR and MND by 10%. At the start of battle, increases BG by 1.
- Radol Village (N) = Boost Knife (148) = Increases STR and MND by 10%. At the start of battle, increases BG by 1., Ultimate Machina x3, Ether Recover x3, Alexandrite
- Churo (SE) = Alexandrite, All Ether Recover, Ultra Machina x3, Frontier Coat (150) = Increases VIT and MND by 10%. When you have more than 1 HP, damage taken cannot reduce your HP below 1.
- Sarsu Village (SE) = Ultra Machina x3, Alexandrite, All Ether Recover, Tanzanite Knife (168) = Increases STR and MND by 10%. Increases elemental weakness damage by 35%. [Gacha]
- Wybird (SE) = Ultimate Machina x3, Life Armor (155) = Increases STR and VIT by 10%. At the start of each turn, user restores 10% HP., Ether Recover x3, Alexandrite
- Nothwan Village (W) = Tanzanite Sword (170)= Increases STR and MND by 10%. Increases elemental weakness damage by 35%. [Gacha], Ultra Machina x3, All Ether Recover, Alexandrite
- Natalia Castle (NW) = Ether Recover x3, Alexandrite, Ultimate Machina x3, Spirit Dress (145) = Increases VIT and MND by 10%. At the start of each turn, user restores 10% EP.
- Kresteria City (SW) = All Ether Recover, Alexandrite, Ultra Machina x3, Tanzanite Sickle (168) = Increases STR and MND by 10%. Increases elemental weakness damage by 35%. [Gacha]
Story Notes
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Story Notes
- Quest #1 = Teddy can be found at Alexand City’s inn.
- [Research Facility Tetanya Race] 4th up arrow from left, then right arrow to 2nd floor. / Right arrow, down, the left arrow. = STR Machina x2.
- Alexand City NW house stairs to 2F = Quest #14 when acquiring ship.
- Licker Rental Sarsu Village (destroyed Urud city) + Rock-Breaking Kit > boulder near Dragon Tower & Urud City > rock south of it via Licker (shallow water is rocks).
- [Sea] Kresteria City & Aput Shrine NW, island north of Shipwreck Approach is Metal Licker grind spot (“Near Somule Tower”), Alexand City armor and Natalia Castle weapons have +45% critical rate.
- Saving Elgrand at Kresteria’s City is 2x STR/VIT/MND/AGL Machina.
- [Ice Crystals (3 charges at Kresteria Castle)] Kresteria City SW ice rock, Radol Village NE ice rock, Reel Forest SE ice rock, Kresteria Castle two B2F ice rocks NW & NE.
- [Sky] (1.) Elite Area is various locations: mountain range NE of Wybird & SW pond N of Nothwan Village & NW small mountain clearing & NE grass area below snowy SOlume Tower. (2.) Licker Forest SW. (3.) Near Energi Road = center island.
- [Heavy Ring via Somule Tower] 1+2 chests earlier in tower, Research Facility penultimate floor 2 chests in SW&SE past arrow tiles (Blank Plate means 2x cost for 2x energi damage), Cognac Caverns NE floor tile chest (Fortissimo Brooch), Kresteria Castle central portal has south floor tile chest (Raising Heart), NE, 2 north.
- Final dungeon, enter SE portal for rock with 7026, you’ll need to beat 2nd optional boss to bypass the crystals in SW portal and backtrack.
- 🔹With post-game, I’d start by beating the superboss on Easy~Hard for various rewards listed in my post below, despite 6 legendary weapons, Licker Forest for armor, 3 Formation Sister snowmen, and 3 Q signs.
- 🔹”Q” Sign = south of Churo = Energi Ecology, NW of Sarsu (or SW of Urud) = Death Game, airship NE continent = Hyper Eagle
- 🔹Radol Caverns NW rock = Gold Locket, Guardian Dress (265)
- 🔹Radol Village Snowman (N)=Posia’s Blue Sky, Rado Village (NE) = Strata ‘s Charging Gauge (full BG to level skills but forced Sleep, better than 2x weapon skill), Kresteria City NW = Empress Tactica’s = Lunacy
- With Charging Gauge, I used Somule Tower to grind weapon ranks and it’s also good enemy quantity for the 1000 KOs needed for Missions.
- 🔹[all crystals for weapons) = Reel Forect (Light), Research Facility (Fire), Dragon Tower (Wind), Belfall Fortrsss (Water), Areth Tower (Earth), Somule Tower (Darkness)
- 🔹Research Facility’s Researcher’s Energy Cube for 5 million gold (optional, win it for free via superboss)
- 🔹Billionare Amibitons (999 stat cap = 3 mil) = Bouncy Pin Badge
Equipment (Men = Armor, Women = Dress):
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Equipment List
- [Alexand City, Masari] Short Sword (20) / Staff (15) / Small Knife (18) / Sickle (18) = Increases normal attack damage dealt by 15%.
- [Alexand City, Masari] Wood Mail (25) / Warm Vest (20) / Cotton Dress (15) / Iron Mail (28) = Increases VIT by 5%. / Increases AGL by 5%. / Increases MND by 5%. / Increases VIT by 10 and lowers AGL by 5. & Reduces Energi Skill EP costs by 20%.
- Shade Vest (25) = Increases AGL by 10. When using Defend, user restores 20% HP.
- [Radol Village] Mithril Sword (40) / Earth Wand (35) / Iron Knife (38) / Scythe (38) = When in front / back / middle / middle row, increases damage dealt by 10%.
- [Radol Village] War Mail (45) / Lined Vest (40) / Bright Dress (35) = Increases VIT by 5%. / Increases AGL by 5%. / Increases MND by 5% / Increases VIT by 5%. & At start of battle, increases DEF by 1 stage.
- Flame Sword (52) = Increses Fire Energi Skill damage by 30%.
- Shine Wand (47) = Increases Light Energi Skill damage dealt by 30%.
- [Women] Wool Dress (47) = Increases MND by 10. At start of battle, increases ATK and MND by 1 stage.
- [Churo, Urud City] Military Saber (60) / Cross Rod (55) / Cross Knife (58) / Zagnal (58) = Increases STR by 5%.
- [Churo, Urud City] Moon Mail (65) = Increases VIT by 5, and EP by 30. / Leather Vest (60) = Increases AGL by 5, and EP by 30. / Fairy Dress (55) = Increases MND by 5, and EP by 30.
- Romance Knife (73) = At the start of battle, has a 100% chance to inflict Blind on all enemies.
- [Sarsu Village] Falchion (80) / Light Mace (75) / Light Knife (78) / Iron Sickle (78) = Increases physical damage dealt by 5%.
- [Sarsu Village] Battle Armor (85) / Star Coat (80) / Sunlight Dress (75) = Increases VIT / AGL / MND by 5%. At the start of battle, grants an effect that increases next damage dealt by 10%.
- Active Sword (98) = Reduces Break Skill rebound time by 50%.
- Rune Rod (94) = Increases HP restored with skills by 30%.
- [Male] Solid Armor (104) = Increases VIT by 10. When a Break Skill is used, increases a random stat by 1 stage.
- Clonia Vest (98) = Increases AGL by 10. Dodges all enemies’ normal attack.
- [Female] Floral Dress (94) = Increases MND by 10. When an Energi Skill is used, increases a random stat by 1 stage.
- [Alexand City 2] Machina Blade (100) / Machina Wand (95) / Machina Knife (98) / Machina Zagnal (98) = Increases MND by 5%.
- [Alexand City 2] Plate Armor (105) / Scale Vest (100) / Slit Dress (95) = Increases VIT / AGL / MND by 5%. Increases critical rate by 20%.
- Sharp Knife (119) = Normal attacks lower a random stat of the target by 1 stage.
- [Wybird] Buster Sword (120) / Material Stick (115) / Deadly Knife (118) / Circle Edge (118) = Increases Break Skill damage dealt by 5%.
- [Wybird] Knight Mail (125) / Cricket Vest (120) / Frilly Dress (115) = Increases VIT / AGL / MND by 5%. Reduces physical damage taken by 5%.
- Gaudy Blade (144) = Increases physical damage dealt by 15%.
- Airrise Edge (142) = Increases damage dealt against Floating enemies by 50%.
- Wake Vest (144) = Increases AGL by 10. If the user’s remaining HP is 25% or less, increases damage dealt by 50%.
- [Wybird 2] Energi Bringer (140) / Energi Rod (135) / Energi Knife (138) / Energi Sickle (138) = Restores 5% of normal attack damage as EP.
- [Wybird 2] Silver Armor (145) / Hard Coat (140) / Scarlet Dress (135) = Increases VIT / AGL / MND by 5%. Reduces abnormal state chance by 30%.
- [Nothwan Village] Gaia Blade (160) / Gaia Rod (155) / Gaia Knife (158) / Gaia Sickle (158) = While Energi Drive is active, increases damage dealt by 10%.
- [Nothwan Village] Gold Armor (165) / Landis Vest (160) / Silk Dress (155) = Increases VIT / AGL / MND by 5%. Gain a 10% bonus to the Gold obtained from enemies user defeats.
- Warmth Rod (180) = When using a skill that targets an ally, randomly increases one of their stats by 1 stage.
- Wind Edge (184) = Increases AGL by 5%. 50% chance to instantly kill Floating targets.
- [Natalia Castle] Ivory Saber (180) / Ivory Mace (175) / Ivory Edge (178) / Ivory Zagnal (178) = Increases critical rate by 25%.
- [Natalia Castle] Energi Mail (185) / Energi Coat (180) / Energi Dress (175) = Increases VIT / AGL / MND by 5%. Reduces energi damage taken by 5%.
- Crimson Sword (209) = Restores 10% of damage dealt as HP.
- Guilty Scythe (207) = At the start of battle, increses user’s ATK and DEF by 2 stages, and reduces your AGL by 2 stages.
- 🏆Limitless Vest (270) = Increases all stats by 5%. [Expert Missions Reward]
- [Kresteria City] Mystic Blade (200) / Mystic Wand (195) / Mystic Knife (198) / Mystic Zagnal (198) = Increases Energi Skill damage dealt by 10%.
- [Kresteria City] Platinum Armor (205) / Linen Vest (200) / Fluffy Dress (195) = Increases VIT / AGL / MND by 5, and HP by 5%.
- Twist Knife (230) = Converts 1 Hit to 2 Hits.
- 🏆Victory Coat (234) = Increases VIT & MND by 5%. When using Defend, grants user an effect that increase next damage dealt by 30%. [Gold Cup Reward]
- [Kresteria City 2] Metal Sword (220) / Metal Rod (215) / Metal Knife (218) / Metal Sickle (218) = Increases damage dealt by 10%.
- [Kresteria City 2] Diamond Mail (225) / Modern Coat (220) / Pretty Dress (215) = Increases VIT / AGL / MND by 5%. Reduces damage taken by 5%.
- [Arena] 🪙Breaker Sword (230) / Breaker Staff (225) / Breaker Knife (228) / Breaker Scythe (228) = Increases Break Skill damage dealt by 50%. Reduces Energi Skill damage dealt by 50%.
- [Arena] 🪙Mercury Vest (225) = Reduces Physical damage taken to 1. Increases energi damage taken by 100%. [Get 6 copies for everyone.]
- Krest Sword (255) = Reduces BG cost of Break Skills by 50%. (BG cost cannot be reduced below 1.)
- Krest Wand (250) = Reduces BG cost of Break Skills by 50%. (BG cost cannot be reduced below 1.)
- Krest Knife (256) =Reduces BG cost of Break Skills by 50%. (BG cost cannot be reduced below 1.)
- Krest Scythe (256) = Reduces BG cost of Break Skills by 50%. (BG cost cannot be reduced below 1.) [Elite Area Drop]
- Excalibur (280) = Increases STR by 5%. When Energi Drive is activated, grants an effect that increases next damage by 50%.
- Raising Heart (263) = At the start of battle, increases BG to full. [Elite Area Drop]
- Purify Wand (275) = Increases MND by 5%. When Energi Drive is activated, removes all enemy special buffs. [Does not purge innate reflect magic like phase 1 of final boss or final Licker Forest boss.]
- Materia Rod (275) = Increases MND by 5%. When Energi Drive is activated, restores 10% HP to all allies.
- Carlisle Knife (278) = Increases MND by 5%. When Energi Drive is activated, reduces all stats of all enemies by 2 stages.
- Krest Scythe (256) = Reduces BG cost of Break Skills by 50%. (BG cost cannot be reduced below 1.) [Elite Area Drop]
- Ideal Sickle (278) = Increases STR by 5%. Reduces skill rebound time by 10%.
- Dark Slicer (278) = Increases STR by 5%. When Energi Drive is activated, slows turn order of all enemies.
- Wyvern Vest (230, 255) = Increases AGL by 10. When taking damage from an enemy, reduces a random stat of the target by 1 stage. [Radol Village Lantern Chest, Aput Shrine Chest]
- [Male] Dragon Armor (260) = Increases VIT by 10. 20% of damage taken from enemies is dealt back to the enemy.
- [Female] Shine Dress (250) = Increases MND by 10. Grants abnormal state immunity.
- Materia Coat (280) = Increases VIT & MND by 5%. While Energi Drive is active, reduces damage taken by 20%.
- [Male] Energi Layer (285) = Increases VIT, MND, and AGL by 5%. Reduces Energi Skill rebound time to 0.
- [Male] Lord Armor (285) = Increases VIT &MND by 8%, and reduces AGL by 5%. Reduces damage taken by 10%.
- 🔹Kusanagi (339) = Increases STR by 10%. For 3 turns at the start of battle, increases damage dealt by 100%. [Earth Trial Ground]
- 🔹Ragnarok (339) = Increases STR by 10%. Turns attacks into critical hits. [Light Trial Ground]
- 🔹Zeus Rod (334) = Increases MND by 10%. When you reover an all from Knockout, increases their DEF and MND by 2 stages. [Light Trial Ground]
- 🔹Cat Claw (337) = Increases AGL by 10%. When using items, increases a random stat of all allies by 1. [Wind Trial Ground]
- 🔹Air Ride Silver (337) = Increases MND by 10%. At start of battle, applies an effect that reduces EP costs to 0 (3 times). [Darkness Trial Ground]
- 🔹Demon Slicer (337) = Increases STR by 10%. At the start of user’s turn, reduces a random stat of all enemies by 1. [Water Trial Ground]
- 🔹🏆Champion Vest (260) = Increases VIT & MND by 10%. Has a 20% chance to nullify damage taken from enemies.
- 🔹Guardian Dress (265) = Increases VIT & MND by 10%. Grants immunity to stat debuffs. [1st ???, 2nd via Licker Forest boss]
- 🔹Divine Mail (346) = Increases VIT and MND by 10%. Reduces damage taken by 15%. [Final Licker Forest boss]
- 🔹Imp Dress (341) = Increases VIT and MND by 10%. At the start of battle, grants user an effect that restores 50% HP when Knocked Out once. [Final Licker Forest boss]
I got lucky with Pine Blade (+100% normal attack damage) and Coleus Wands (+30% Energi damage), so had those fill my other weapon slots.
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This reply was modified 1 month ago by
VertVentus.
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August 9, 2026 at 04:40 #47099Said previous thread was here, I didn’t want to include it initially since https links kill your post.
August 9, 2026 at 23:53 #47101Thanks for all the info and tips. It helps very much.
Quick question. I’m just now starting post game and came across a dude in the Research Facility entrance who will sell you an ‘Energi Cube’ for 5,000,000. The item description is less than helpful:
Event item. A mysterious object that drives evil away.
Any idea what this is for other than wiping out one’s gold bank?
Be silly. Be honest. Be kind.August 10, 2026 at 00:02 #47102In Alphadia III, do you remember how in post-game you could buy the 0001 Plate for like 12 million from an NPC in the very first dungeon, and having this would alter the ending? Instead of having to item exchange / rare drop stat grind and beat the post-game super boss for it?
It’s the same principle here in Alphadia F. In the final dungeon, there was a rock blocking a path right before the final boss. In post-game, this rock gets removed and lets you access the superboss, and beating him once lets you get the Energi Cube for free, then refighting the final boss with it carves a path to a happier ending. Surprisingly, you can then rematch him on every difficulty for various rewards like typical Ryuji Takumi superbosses.
- Easy: Lets you uncap sub element to Lv. 99, to level 2 at once.
- Normal: 5x your starting BG recovery value. [Both are doable at Lv. 99 with no stat boosters.]
- Hard: Lets you acquire another 10 Astral Stones after 10 battles. [You can beat this at Lv. 99 with no stat boosters with a solid strategy. You’ll need to go into the fight with Death Game (survive at 1 HP) or Chicken Force (halves Energi damage taken) because he’ll always outspeed with Energidia, then you switch to a damage formation and upkeep All Reflect for any future magic casts. At low HP, he’ll halve your max HP & EP.]
- Very Hard: 10x your normal Astral Stone acquisition rate (which is 3 every 10 battles).
You can’t grind Astral Stones with rematches after acquiring those 4 difficulty rewards. Beating him on Very Hard afterwards only yields 5x of the 6 stat-boosting Hi-Machina (All Stats +50, +300 HP, +75 MP).
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VertVentus.
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August 10, 2026 at 00:38 #47103Cool beans. I don’t remember the 0001 Plate at all. I blame Boomer brain. Totally sucks that you can’t grind the Astral stones. That’s half the fun for me. Lol I like to grind the gacha currency and clean out the lottery items for a new game OP playthrough. Yes I am weird.
But thanks so much. Your work is very appreciate
Be silly. Be honest. Be kind.August 12, 2026 at 05:45 #47106Hi guys, i suddenly got stuck in belfal fortress as i cant find the second crystal that needed to activate the middle door, i find one crystal which is in the room where i fought two enemies, can someone help out whete is the second crystal location?
August 12, 2026 at 05:53 #47107Sorry guys, already find it, there seems to be some glitch in the gane somehow as after a while the room that was empty suddenly has the other enemies with the crystal as well
August 12, 2026 at 06:22 #47108….. deleting screenshots…
Lol
Glad you found it though.
While I’m here and on a completely different topic…
Just wanted to mention that I found the attack item “Darkness Charge” (3-6 hits) to be very helpful for stacking hits quickly. All characters can use them; requires no EP.
First time I used them was post game on Infinite Ambitions, and hit the million plus damage needed for the prize on the first try.
Be silly. Be honest. Be kind.August 12, 2026 at 09:53 #47109Finished updating my post with info AFAIK.
- I’ll update this by saying the superboss on Very Hard with 2 max stat units & Top Star (I did Enah & Torte) was pretty easy, it took like 2 Catastrophes with Energi Drive and I outsped. I could’ve setup All Reflect before his turn 1 Energidia too. Finding out it was a faster stat booster farm than arena was terrible, since I spent the last few days preparing for it, even grinding at work.
- Weirder is that the post-game Licker Forest boss is ironically harder, but Nal Tauzent recommends you finish it to help you prepare for the superboss (I’d instead recommend beating up the superboss at least on Easy~Hard before tackling the rest of post-game, even Very Hard if you’ve stat boosted a single carry to accelerate the stat booster grind). This is because Forest Emperor Destiny reflects magical damage like phase 1 of the final boss, and even with Top Star I think it outspeeds so you have to tank a turn 1 Energidia with Chicken Force/Death Game… unless you outspeed with One Pointer to setup All Reflect. Then they’ll spam strong single/vertical column physicals attacks with the occasional Energidia, so that’s the reason you want the arena Mercury Vest to reduce the former down to 1 damage while you upkeep All Reflect.
- The strongest BG skills are like 800~900 Power, assuming a normal attack is 100 Power, then 800% damage for a BG cost you have to sustain with items & work around the Rebound. One Pointer for +100% ATK & AGL would then make sense for a single stat boosted unit, but if you’ve invested in Enah/Tetanya/Sigurd as a mage, then they probably don’t have the good Sword/Scythe damaging BG skills.
- My recommendation is the Lunacy formation for 4x normal attack damage. With the Striped/Border Scarf, you deal +25% normal attack damage. Then the Twin Necklace double procs your normals, so you get 250%. By quadrupling normal attack, you get 1000%, which is more damage per turn that’s faster than BG skill use (in theory).
- The armor you get from beating Licker Forest is 2nd Guardian Dress (ailment immunity), 1 Imp Dress (auto-revive at 50%), and 1 Divine Mail (-15% damage taken), but they’re inferior to the arena’s Mercury Vest because the superboss is also going to burst you with that vertical column physical attack, and you can’t survive it otherwise.
My final equip setup was:
- Tetanya: Carlisle Knife, Mercury Vest, Twin Necklace, Border Scarf (Earth/Wind for HP & Quick Speed)
- Enah: Air Ride Silver, Mercury Vest, Energi Conversion Collar, Bouncy Pin Badge (Earth/Darkness for HP & Catastrophe)
- Skye: Grape Zagnal (Gacha, turn delay did nothing), Mercury Vest, Twin Necklace, Striped Scarf (Earth/Wind)
- Leifer: Pine Blade (Gacha), Mercury Vest, Twin Necklace, Striped Scarf (Earth/Wind)
- Torte: Coleus Rod (Gacha), Mercury Vest, Energi Conversion Collar, All-Ability Ring (Gacha) (Earth/Darkness)
- Sigurd: Ragnarok, Mercury Vest, Twin Neckalce, Striped Scarf (Earth/Wind)
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This reply was modified 1 month ago by
VertVentus.
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August 15, 2026 at 02:14 #47116Hi guys, i already got to post game. However, i still didn’t have the bolder remover gadget or just something to remove those bolders. I might miss out on it, so can you guya tell me where can i get it?
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