Forums Kemco Games Game Length Crystareino game length

This topic contains 3 replies, has 2 voices, and was last updated by  LemmyTheLenny 1 week ago.

  • #18699
    Travelman31
    Participant

    Odd spelling, odd game…but good! Once you get used to it, it is a blast. I beat this during a half day church thingy (ahhhh) ahha.

    Recently beaten since April 1: Sephirothic Stories (android, kemco), Soulblazer (snes, arpg), Seek hearts (android, kemco), Super Metroid (snes), Legend of Tetrarchs (android, kemco), Castlevania 4 (snes), Actraiser (snes), Demons Crest (snes, platformer), Holy Umbrella (snes, platformer), Arcana (snes rpg)
    (Updated May 6)

    Kemco games I still need to beat: (2) Dragon Lapis, Dimension Cross

    #18702
    LemmyTheLenny
    Participant

    Loved the idea but hated how it would kick out my party members so many times just to make room for useless ones. Also found the job leveling system a bit annoying.

    We don't make mistakes. We just have happy accidents.

    #18703
    Travelman31
    Participant

    Yes! I hated how inconsistent party members were. Ugh!

    Recently beaten since April 1: Sephirothic Stories (android, kemco), Soulblazer (snes, arpg), Seek hearts (android, kemco), Super Metroid (snes), Legend of Tetrarchs (android, kemco), Castlevania 4 (snes), Actraiser (snes), Demons Crest (snes, platformer), Holy Umbrella (snes, platformer), Arcana (snes rpg)
    (Updated May 6)

    Kemco games I still need to beat: (2) Dragon Lapis, Dimension Cross

    #43227
    LemmyTheLenny
    Participant

    Image

    Beat to normal end with all Sidequests done. I thought the bonus dungeons were just full of annoying spongy enemies that I didn’t feel like going through them and the grinding stopped being fun because of how slow it was even in the adventurer’s cave. Then there’s seeing how long the true final boss took and it just wasn’t worth it.

    TIPS:

    Keep everyone on their set job path and commit to the end so you don’t end up in an unwinnable situation like I did back when I f*cked up in 2015. As soon as you unlock class changes, set everyone on this path and make sure you use the CRP to buy Master Crests so you give them to Hero and Stacia:

    Hero: Fighter>Knight>Adv. Fighter>Adv. Knight>God of Battle>Sorcerer>Thaumaturgist>Holy Fighter>Magic Fighter> God Hand (Then you can choose if you wanna level up other classes)

    Stacia: Thaumaturgist>Adv. Thaumaturgist>Sorcerer>Adv. Sorcerer>Sage>Fighter>Knight>Magic Fighter> Holy Knight> God Hand. (She is the best healer in the game bar none and should be a permanent party member.)

    Will: Sorcerer>Thaumaturgist>Adv. Sorcerer> Adv. Thaumaturgist>Sage (You can go for God Hand if you want with a 3rd master’s crest)

    Yuni: Wanderer>Nomad>Seeker>Ancient King (then go for God Hand as with Will)

    Damia: Nomad>Bandit>Assassin>Samurai (Too late to grind for God Hand but you can try)

    Niecks: Knight>Fighter> Adv. Knight>Adv. Fighter>God of Battle (Too late to grind for God Hand but you can try. He’s fine as a God of Battle.)

    Pegoo: no

    Now with that game off my bucket list, Crystareino is an ok game. It’s basically Hit-Point’s take on the Dragon Warrior job system complete with needing you to advance the story so you can get job levels. Frankly, there’s nothing interesting about the game if I’m being honest besides the fact that grinding feels fun early on but once you hit the endgame, the grinding becomes a massive slog and just not worth it anymore. The story is nothing to write about with conflicts being resolved in just a single text box and nothing driving you to finish it even once you pass the climax.

    The gameplay is generic as well with the usual turn-based RPG fare but one thing I liked was that you could recruit regular people with their fixed jobs and skill sets to help you giving you variety and I wished Crystareino went all-in on this idea. The dedicated party members you get have the ability to choose new jobs but as you play the game, you find that they are set to follow a particular job path making customization meaningless as trying to make the squishy mage Will a warrior will get you a squishy warrior that has a poor weapon type, poor armour type, poor base stats, needs healing every turn and vice versa. It also dosen’t help that the party members you get after unlocking class changes have no classes mastered doubling the amount of grinding needed for no reason.

    Instead, the game should have just made the hero the only one who can change jobs and keep everyone on the predetermined job path they’re meant to be in changing jobs automatically once they master their current one and make their skills fixed. In addition, the party should be predetermined by the game allowing for particular characters to shine story-wise and forcing you to use the guest characters such that each dedicated party member gets their chance to shine multiple times in the story instead of just only in a few scenes. For instance, Will could start out as a Sorcerer when he joins you at the start but by the time Will rejoins you, he becomes an Advanced Sorcerer and vice versa showing that they’re getting strong enough to help you. Then at the end of the game where everyone is available for the final dungeon after the climax, they are all at the end of the job paths with Will being a Sage and vice versa. The hero’s ability to change classes and skills on the fly would have fit in much better with the game as the hero needs to change to fit the new party composition bringing variety to this already generic game.

    Overall, this game is definitely the point where Hit-Point realized they need to innovate a lot and step up their game because there’s nothing special about this paint-by-numbers game but had Hit-Point taken a page from the Grandia series, this would have been something to write about but as it stands, its painfully generic and short even by Kemco standards.

    We don't make mistakes. We just have happy accidents.

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