When I played Infinite Dunamis on the 3DS, my impression was that the cash shop was completely removed from the game; all cash shop items were inaccessible. It was one of Exe-Create’s first 3DS ports, if not the first, released about a year before Journey to Kreisia.
The 3DS version of Journey to Kreisia let the player grind “Kreisia points” to buy overpowered cash shop items (like, say, a ring that lets a character act twice whenever they get a turn). Unlike Journey to Kreisia and many, many later 3DS or console ports of Exe-Create games, the 3DS version of Infinite Dunamis doesn’t let the player grind a special “points” currency to buy cash shop items.
I’m told the optional superboss in Infinite Dunamis basically requires maxed out stats to beat, so I didn’t try. Just grinding levels was tedious enough.
Favorite RPG of all time: Journey to Kreisia (by Exe-Create)
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