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  • #47067
    Dekar
    Participant

    “Isekai Rondo: Otogi – I was reincarnated with the weakest stats, but I’ll exorcise both gods and monsters!” PV

     

     

     

    Best of Kemco: Legend of the Tetrarchs and Monochrome Order.

    • This reply was modified 3 months ago by Dekar.
    2 users thanked author for this post.
    #47071
    Victar
    Participant

    I recognize the four playable Isekai Rondo characters; the girl with purple hair is new.

    I greatly enjoyed Isekai Rondo and plan to play Isekai Rondo Otogi eventually.

    However, since brand new Kemco releases on consoles have gone up in price to $19.99 USD, I’ll probably stick to playing my Kemco backlog until Otogi gets translated and goes on sale for a discount.

    Victar’s Fanfiction Archive: https://www.vicfanfic.com
    Featuring “Memories of an Overlord”, a Journey to Kreisia fanfiction novel

    1 user thanked author for this post.
    #47075
    VertVentus
    Participant

    I don’t know Japanese, but I tried playing it with “Gaminik” phone screen translation app since I recently finished a 2nd playthrough of Isekai Rondo (got like ~400 uses on Shaw’s Picorn Bomb and ~500 on Viola’s Heroika Braver) and couldn’t wait. I’m starting post-game right now.

    With the app, I had to double tap the overlap button for every piece of dialogue, the translation did mix up names like Cello/Cero for Sero, sometimes couldn’t pick up the bottom text in the menu with a character reaction to each story scene, and could format the passive skill lists poorly, so I am waiting for the console port in a year from now to fully comprehend it. Given recent ESL translations by Andy Gerding (Alter Age, Alphadia 3, Isekai Villain, Asdivine Knot) though, I figure I got the same experience.

    1. Both Isekai Rondo’s post-game and Isekai Villain’s post-game are canon events, because each take place 6 months after the ending and each other, while Isekai Rondo Otogi is another 6 months after (so 1.5 years total).
    2. It uses the same party ranking & slightly randomized dungeon chest layout system as the original, but again gives you enough points through story feats and side quests.
    3. They’ve made it easier by placing a teleport straight to the boss, and you will actual be farming it for drops like accessories, materials, and key items to enhance your available list of craftable weapons/armor/accessories (uses more recent preset RNG effects like Isekai Villain/Asdivine Knot, so itemization isn’t as rich as it was in the original Isekai Rondo/Astrune Academy).
    4. You have the movement speed toggle and encounter toggle separate like recent games, unlike the original Isekai Rondo only letting you have half encounter rate via monster attractors, and a post-game movement rhythm to null encounters at default walk speed (pain when you’d want the movement speed rhythm).
    5. Instead of 10 main story dungeons where some guild ranks had 2 dungeons, there’s 7 in Otogi. You unlock a teleport to the next dungeon without having to backtrack through the previous with each guild rank, but some floors have an identical layout with 4 other dungeons you explore simultaneously, so that’s kind of annoying padding.
    6. They improve Shaw’s ailment resistance passives so you only need 10 procs than 50, 1 proc per level, but previously you had 2 equipment to automatically force an ailment (Blindess, Rampage) + arena condition for Curse + arena condition for RNG ailment, now you just have an auto Curse accessory. So if you see an enemy that can inflict ailments, consider grinding it out early than later.
    7. There’s anti-QOL by Viola’s 44 cursed objects giving you no guidance on where to find them. On localization launch around November 2026 or so, I will have a list of cursed objects, alongside a list of 12 rare articles, 30 accident insurance, equipment effects, and every passive skill list. Some require Drowt at low/1 HP or Shaw and his summons to die, so get those out of the way first.
    8. This is a 9999 HP and 999 stat cap game like Asdivine Knot, except you don’t have normal attack/Light magic turn delay to trivialize it. I initially found it difficult, Viola has a strong start due to Cursed Tool stat scaling on top of her SPD and multi proc skills, but eventually Shaw’s passives & 3 summoned allies are OP, so I’d prioritize his stat boosters. There’s also 2 story bosses where you fight solo Shaw! And an optional one with solo Viola. Shaw can double proc his skills with 3 active summons and tack on damage through passives + 2 accessory slots for each of his summons, Viola is primarily a turn accelerator for me (does have a final active skill for 1000+50x power in battle for every critical hit), Drowt has a niche as a tank who can heal to improve his HP cap in battle & party aura like Ruinverse Kit/Asdivine Knot Musika, Famin is de/buff and item support through her Frozen food (does have a passive for +1% damage per 35 KOs, I’m at 2000 in early post-game from all the passive grinding). Once you get to post-game, you can grind the arena for stat boosters (100k gold per match) like Isekai Villain/Asdivine Knot and just breeze through it.
    9. I did dailies since launch for ~900 starting IAP currency and purchased another 2600, I would recommend the following: [800] Season Pass because Lv. 30 Lucca summon is good for partywide half MP costs and -15% Rebound for Shaw, Lv. 48 accessory to 50% double proc skills (with INT+14%). [100] post-battle MP recovery due to skill spam needed to grind passives. [350×5] magic damage since many story bosses are phys immune until post-game, Shaw’s final skill is a really good mob clearer/boss killer. [150×1] JP up for stronger skills. [500] Crossover dungeon ticket. Unlike previous games, you can buy and traverse it before post-game for good Shaw/Viola weapons to use throughout the campaign, then get a new summon in post-game. [300] Gold isn’t as necessary since rare articles aren’t expensive; I ended with 2.7mil without any gold mods and just needed 900k for a rare article that -2 hours on Drowt’s planting system, compared to other games with rare articles (Astrune Academy, Alter Age, Isekai Villain, Asdivine Knot) needing like 2 million for +100% critical damage and 1 million for +15% damage boost. Not a bad idea to fund arena for accessories/stat boosters though.
    10. There’s the items to heal an ally by 70% HP/SP without consuming a turn, but now an item to accelerate 2 ally’s turn. There’s also an endgame accessory to use an item and act again once, which could be crucial to surviving the superboss.
    • This reply was modified 2 months ago by VertVentus.
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