Thanks for sharing your troubles. They remind me why Revenant Dogma is my least favorite Exe Create game. Though, I must admit that I wasn’t as much of a completionist as I am now when I played the game back in the days, so it didn’t occur to me that stats maxing is a viable (sometimes even necessary) strategy. If I remember correctly, most players just fought the Guild Boss on the lowest difficulty setting in order to farm stats boosters.
Instead of doing that, I thought I was well-prepared by using my equipment that had been imbuded with maximum damage reduction. What happened was that I nearly couldn’t finish floor 500 of Ethereal Est (two out of the three possible boss monsters at the end would one-shot me before getting a turn on the hardest difficulty setting despite being at level 999). Then I had an epic (read: long, boring and frustrating) confrontation with the Guild Boss on Hard, and after beating him once with the utmost effort, I never engaged him again.
Even nowadays, after having completed nearly all Exe Create games on the highest difficulty setting, I think Revenant Dogma is overall the most difficult Exe Create game. It’s like the training simulator shenanigans from Revenant Saga were made into a whole, totally unbalanced game. I’m really glad this is the only game that Exe Create more or less botched.
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