Ghost Sync

User reviews rating score:

3.0
2 votes
Gameplay:
Controls:
Story:
Battle System:
Skill System:

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There are 2 reviews for 'Ghost Sync'.

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32%
Puff Puff says:
Gameplay:
Controls:
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An overly easy and sometimes just boring game (I played the Steam PC version)

Every *special* part of the game was mentioned in the 1st review.
Therefore, I will only report on my gaming experiences.
Like most other games from the same dev this an simple JRPG with the target group of mainly young or casual players.
In a nutshel: I had to run to dungeon A….fight the boss, go to town B getting instruction to go to dungeon B….fight the boss, go to town C…….
If only the dungeons or towns were interesting…but no apart from a few *hidden* paths for chests and simple puzzles
they are boring…even the content in the chests is boring.
From the beginning I got an interesting Sword (a carrot!!!) for my main character…and used it till the end.
Yes, later in the game there are better weapons/armor in chests…only at that time you have merged your equipment
so many time that everything new is just for selling/forging.
Fighting is so simple….summoning, skills….for most part I just used automatic fight from the start…I only switched to manully in bossfights (played on hard).

One of the biggest mistakes (not only in this game) of the dev is that they only use different pictures for certain npc.
For all otheres (children, old/young men, women) they are the same…in every town/city.

No sorry, this game is not worth playing.

Pros:
  • No bugs
Cons:
  • Boring towns
  • Boring dungeons
  • Boring fights
  • NPC looking the same
88%
Victar says:
Gameplay:
Controls:
Story:
Battle System:
Skill System:

Ghost Sync features a female protagonist and a good story. The battle system is fun but pretty basic and somewhat easy. The ability to force encounters with each step is gated behind paid DLC.

Ghost Sync is a “shoujo” RPG, a game intended especially for girls. It features a female protagonist (Lily, who dresses like she’s from a “magical girl” anime), and three of the four party members are female. Although battle-ready maids staff the Guild and the Arena, no members of the Curie family are in Ghost Sync; there are no butlers either.

Bernard, the male party member, is the titular ghost of Ghost Sync – he doesn’t have a physical body, and has to possess either friendly spirit-beasts (such as the wolf-spirit Hachi) or hostile monsters to interact with the world. When he first encounters Lily, he is surprised that Lily can see and talk to him, since most people can’t.

Bernard and Lily decide to team up since they share the desire to protect the world’s people from monsters. They are joined by Gwen, a foreign warrior on a mysterious mission, and Lupy, an unusual fairy spirit capable of absorbing monsters’ power.

Although Bernard is a major character, he is clearly not the protagonist because Lily leads the team. Character development and character-based plot twists are major drivers of the plot, and keep the story interesting.

The player will see some plot twists obviously coming. Others just might be a stunning surprise! I was genuinely taken aback by some revelations that, I realized, had been foreshadowed all along. Despite the story’s slow start, iffy English localization, and sprinkling of overused tropes (the most cringe-inducing is the “girls compare their chest sizes” trope), it’s quite good overall.

The battle system is primarily standard, turn-based Exe-Create fare. It’s a little on the easy side, and simplified in several ways – buffs and debuffs only have one rank, there’s only three difficulties instead of four, erasing effects applied to weapons/armor doesn’t cost anything (other Exe-Create games require rare Delete Fossils), Shop options are limited, and postgame challenges are extremely limited. The toughest postgame challenges can be cleared on the highest difficulty with a party that doesn’t have anywhere near max levels or max stats.

Ghost Sync tries to spice up its basic battle system with various features. The results are mixed. Weapon and armor customization offer many options for enhanced offense and defense, although the best customization materials take time and effort to get. Skill trees allow the player to experiment with giving different abilities and roles to the party members, especially since resetting a skill tree costs only a modest amount of gold.

Other features are a wash. Bernard’s ability to possess enemies is paired with several drawbacks – he can’t be resurrected like the other characters, he uses harder-to-restore AP instead of MP to use spells and skills, and he has the lowest natural INT (making him vulnerable to magical damage and bad at casting attack spells). Worst of all, Bernard loses access to the Unique skills in his skill tree when possessing an enemy. Instead, Bernard can only use the enemy’s Unique skills until he lets the enemy go (which can be done in-combat by choosing to possess an allied spirit, or out-of-combat from Bernard’s Equip menu).

Possessing enemies is still advantageous in that enemies shield Bernard, and in that possession can potentially remove an enemy from the battlefield. But Bernard can’t possess certain strong enemy species, and enemies on par with Bernard’s level need to have their HP reduced or Bernard’s chance of successfully possessing them will be low.

Perhaps the most useless battle feature is the Summon ability. Only three party members (not Bernard) can do it, and only once per battle per summoner. If the summoner has a low Summon meter then the Summoned creature will have low hit points. Summoning requires equipping a ring that takes up a precious accessory slot. Summoned creatures stick around for three turns at most. The powerful skill enabled by Summoning is only available while the creature is around, and the creature can be killed before its three turns are up! The upshot is that Summoning usually isn’t worth the equipment and turns sacrificed to use it.

An irritating thing about Ghost Sync’s battle system is that the only way to force encounters with every step is by buying paid DLC to control the encounter rate. Most dungeons have Attract Pillars that will immediately start a set of three battles for free, but to trigger encounters on the surface world (including islands with metal or gold monsters!) the player has to either wander around, or pay up. This makes getting all the “catalog” rewards for defeating dozens of each type of monster annoying. However, the catalog rewards are never anything unique or special, and can be completely ignored.

Overall, I recommend Ghost Sync. It’s a fun game with a good story. There are ways to make it more challenging despite its relative ease, such as “try Arena battles when the party is below the recommended level” or “limit purchases from the Shop”.

Just be prepared to either pay up or do without the ability to force encounters with every step. Another convenient feature, the complete restoration of MP/AP after every battle, is gated behind a Shop purchase, although Shop currency can be earned from random battles on console versions. And S-Rank Guild Missions are gated behind a grind for Guild Rank Points, which is just stupid even though the grind can be as short as 20 minutes if done efficiently.

At least features like increasing the battle speed, turning battle effects off, autobattle with various Tactics settings, the battle shortcut to instantly win against weak enemies, and the ability to teleport in dungeons or around the world map are all included with the base game. Also, no dungeons are gated behind Shop currency, unlike a number of other Exe-Create RPGs.

Pros:
  • A "shoujo" RPG with a female protagonist!
  • Good story with character-based plot twists
  • Weapon/armor customization and skill trees (which can be reset as needed) enhance the battle system
  • No dungeons are gated behind the Shop
Cons:
  • English localization is a little off at times, making the story slightly hard to follow
  • Battle system is pretty basic. Monster possession is so-so; Summoning is nearly useless
  • Gating the ability to force encounters with every step behind paid DLC is obnoxious
  • Gating S-Rank Guild Missions behind a Guild Rank Point grind is stupid

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