Grace of Letoile
Download: Google Play | Amazon | Amazon Underground
A great story marred by Terrible UI/Controls, Aggressive IAP, and Slow Battle Effects....
Gameplay: Grace of Letoile is an incredibly linear RPG w/not much in the way of optional content except for 2 dungeons which are locked behind an IAP paywall and an arena that gives you special rewards for beating each of its difficulties. I also found the enemy encounter rate in this game to be absolutely atrocious, especially towards the end of the game, and there’s no way to adjust rate of enemy encounters unlike later Kemco RPG’s. Grace of Letoile also doesn’t have full screen support on newer Android phones, so you’ll be stuck w/black borders on both sides of your phone screen as you play.
Controls: Despite this being one of Magitec’s better Kemco RPG’s the controls here are absolutely terrible here on Android. The virtual D pad is pretty jank, as, for example, Vedley can start going off in a diagonal direction even if you were pressing down on the D pad. The UI of the game is also pretty terrible (Magitec put the menu options in an awkward wheel at the bottom of the screen, unlike Blood of Calamity where they at least put them in the bottom-right corner of the screen.) Also the button to get into the party menu is located RIGHT NEXT TO THE CONFIRM BUTTON on Android, meaning you can accidentally hit the menu button while trying to open a chest (happened to me several times throughout my playthrough.)
Story: Grace of Letoile’s story changes up things from your typical “save the world” JRPG story. Our main character, a boy named Vedley, is struggling w/many years of grief from the tragic loss of his parents when a mysterious man named Achietz appears before him and tells him about the “Letoiles:” human-like living dolls that can make their owners’ (Maschelles) wishes come true if they destroy the other 5 Letoiles and seize their cores, or Sertzes. Vedley is then thrust into an emotional journey that lasts around 16 or so hours w/the optional IAP dungeons and Arena completed. This story is pretty well-written and I like how it deals w/the stages of grief.
Battle System: Battles are your usual turn-based affair, but there is now a gauge that you can use to interrupt enemy turns w/your own (similar to the Xenosaga trilogy for PS2.) There are also field effects on certain turns that either your characters or the enemies can be affected by, such as lowered/increased stats, lowered/increased attack strength or lowered/increased MP costs, for example. The special gauge can also be used by characters to pull off powerful unique skills, too. Unfortunately battles play out at extremely slow speeds, even w/the battle speed turned up to “1” (the max speed) and the battle effects turned off in the options menu. This may have more to do w/Magitec’s terrible/outdated game engine, though.
Skill System: In this game, your party sets skill gems on a clock-like grid, where usable skills are set on the clock grids, if you use them on the appropriate clock position during battles, you’ll quickly fill up the special gauge that I’d mentioned in the battle system section earlier. Equipping certain skill gem combinations, or 2-3 of the same skill gem, gives you access to more powerful skills. Unfortunately the skill System has an IAP paywall, as you need to purchase at least 3 special keys from the IAP shop per character to fully open up their skill grid to set gems on.
- A great story that deals w/the stages of grief and loss
- Battle System reminiscent of the Xenosaga trilogy on PS2
- Very, very linear
- 2 optional dungeons, and skill gem slots on characters paywalled behind IAP
- Terrible controls and UI scheme
- No full screen support on newer Android devices
- Enemy encounter rate is atrocious w/no way to adjust rate of enemy encounters, unlike later Kemco RPG's
- Battles play out extremely slow even w/battle effects turned off and the battle speed set to max in the Config menu
Grace of Letoile - The Quest for a Wish
This story goes by the hero in search of obtaining the 6 setzers to grant his wish to travel back in time and save his parents, along with his twin sister he finds a Letoile (Automatas which stores the setzers) and together they go all over world looking for the ones, but why things seems so mysterious, and why does the father of letoiles looks to be exactly in the right place and at the right time always providing a information for the party?
- Enjoyable Skill System, Plot Twists
- No New Game+