Dingo
Written by Deakin
LV | Name | Description | MP |
– | Steal | Steal items from enemies | 5 |
– | Quick Stab | Physical attack on an enemy with high speed correction. | 4 |
– | State Heal | Clears one ally's abnormal state. | 3 |
– | Backstab | Physical attack as strong on the rearguard as on the vanguard. | 5 |
– | Camouflage | Less likely to trigger random encounters (300 paces) | 10 |
– | Full Flight | Escape from battle is always possible. | 8 |
15 | Safe Pain | No damage taken from dangerous floors (300 paces) | 5 |
18 | Icicle | Water element damage to enemies in a line | 8 |
21 | Blitz Line | Physical attack damage to enemies in a line | 12 |
23 | Lightning | Wind element damage to enemies in a row | 5 |
24 | All Cure | Restores all allies' HP | 12 |
26 | Rapid Slice | 2-3 Physical attacks on the same enemy | 12 |
30 | Volcano | Fire element damage on enemies in a spot range | 14 |
32 | Sharp Thurst | Physical damage and 'Hemorrhage' to enemies in a row | 15 |
40 | Cross Slash | Physical attack damage to enemies in a cross. | 16 |
45 | Trade Step | Ally acts swiftly instead of yourself. Your action finishes. | 3 |
50 | Petrification | Inflicts 'Petrification' on enemies in a spot range. | 18 |
55 | Shadow Run | Attack 4-6 enemies randomly at once. | 18 |