Dingo
Written by Deakin
| LV | Name | Description | MP |
| – | Steal | Steal items from enemies | 5 |
| – | Quick Stab | Physical attack on an enemy with high speed correction. | 4 |
| – | State Heal | Clears one ally's abnormal state. | 3 |
| – | Backstab | Physical attack as strong on the rearguard as on the vanguard. | 5 |
| – | Camouflage | Less likely to trigger random encounters (300 paces) | 10 |
| – | Full Flight | Escape from battle is always possible. | 8 |
| 15 | Safe Pain | No damage taken from dangerous floors (300 paces) | 5 |
| 18 | Icicle | Water element damage to enemies in a line | 8 |
| 21 | Blitz Line | Physical attack damage to enemies in a line | 12 |
| 23 | Lightning | Wind element damage to enemies in a row | 5 |
| 24 | All Cure | Restores all allies' HP | 12 |
| 26 | Rapid Slice | 2-3 Physical attacks on the same enemy | 12 |
| 30 | Volcano | Fire element damage on enemies in a spot range | 14 |
| 32 | Sharp Thurst | Physical damage and 'Hemorrhage' to enemies in a row | 15 |
| 40 | Cross Slash | Physical attack damage to enemies in a cross. | 16 |
| 45 | Trade Step | Ally acts swiftly instead of yourself. Your action finishes. | 3 |
| 50 | Petrification | Inflicts 'Petrification' on enemies in a spot range. | 18 |
| 55 | Shadow Run | Attack 4-6 enemies randomly at once. | 18 |