Magic List
Written by 3beez
Luke and Estelle begin with all elementals at level 1. Vince's Fire, Water and Thunder begin at level 1, but Wind level is 11. Chelsea begins with all elementals at level 15.
Magic strengths & weakness: Water>Fire>Wind>Thunder>Water
Skill strengths: F<E<D<C<B<A<S<SS<X<XX
| Spell | SP | Target | Description | Level |
|---|---|---|---|---|
| Fire | 8 | Single | Fire attack (D) | 2 |
| Heat Transfer | 10 | Column | Changes elemental to fire for a short time. (No cast or rebound time. No robots.) | 6 |
| Boost | 14 | Single | ATK up | 11 |
| Flame Riser | 32 | Single | Fire attack (C) + DEF down | 18 |
| Heat Up | 28 | Single | Rage (Weak against bosses.) | 25 |
| Fire Arrow | 58 | Line | Fire attack (C) | 33 |
| Blaze | 122 | Column | Fire attack (B) + DEF down | 41 |
| Blast Cycle | 154 | Single | Fire damage equal to 2x user's current HP. Self: HP becomes 1. (Weak against bosses.) | 50 |
| Burning Soul | 66 | Column | ATK up | 59 |
| Pyro Line | 146 | Line | Fire attack (A) | 69 |
| Proximity Boost | 172 | Column | ATK up + DEF up | 79 |
| Corona | 255 | Single | Fire attack (X) + DEF down | 89 |
| Explosive Surge | 272 | Line | Fire attack (S) + DEF down | 99 |
Luke and Estelle begin with all elementals at level 1. Vince's Fire, Water and Thunder begin at level 1, but Wind level is 11. Chelsea begins with all elementals at level 15.
Magic strengths & weakness: Water>Fire>Wind>Thunder>Water
Skill strengths: F<E<D<C<B<A<S<SS<X<XX
| Spell | SP | Target | Description | Level |
|---|---|---|---|---|
| Heal Sprinkle | 10 | Single | Restores HP | 2 |
| Poison Bubbles | 32 | Line | Water attack (D) + Poison (No cast or rebound time.) | 6 |
| Water Cure | 20 | Single | Cures all abnormal status. (Except float, rage, or weak.) | 11 |
| Slowing Gel | 44 | Single | Water attack (C) + SPD down | 18 |
| Heal Rain | 48 | Single | Restores HP (C) + defense up during battle | 25 |
| Poison Shot | 72 | Line | Water attack (B) + Poison (Strength reduced against enemy rearguard.) | 33 |
| Reviver | 68 | Single Ally | Revives with 50% HP (No cast or rebound time.) | 41 |
| Heal Vortex | 74 | Single | Restores HP (B) + DEF up during battle | 50 |
| Slowing Shards | 132 | Column | Water attack (B) + SPD down | 59 |
| Deep Surge | 166 | Line | Water attack (A) | 69 |
| Gel Barrier | 138 | Column | No damage for 1 turn | 79 |
| Poison Torrent | 272 | All | Water attack (A) + Poison | 89 |
| Maelstrom | 356 | All | Water attack (S) + SPD down | 99 |
Luke and Estelle begin with all elementals at level 1. Vince's Fire, Water and Thunder begin at level 1, but Wind level is 11. Chelsea begins with all elementals at level 15.
Magic strengths & weakness: Water>Fire>Wind>Thunder>Water
Skill strengths: F<E<D<C<B<A<S<SS<X<XX
| Spell | SP | Target | Description | Level |
|---|---|---|---|---|
| Thunder | 10 | Single | Thunder attack (E) + Slow (Weak against bosses.) | 2 |
| Paralysis Annulus | 16 | Single | Thunder attack (D) + Paralysis (Weak against bosses.) | 6 |
| Voltage | 20 | Single | ATK down + Slow (Weak against bosses.) | 11 |
| Triple Voltage | 34 | Single | Thunder attack (C) + Confusion (Weak against bosses.) | 18 |
| Flash Veil | 26 | Single | INT up (No cast or rebound time.) | 25 |
| Charged Beam | 86 | Column | Thunder attack (C) + Paralysis (Weak against bosses.) | 33 |
| Electro Rush | 96 | Line | Thunder attack (B) + Confusion + Slow (Weak against bosses.) | 41 |
| Thunder Break | 128 | All | Silence + Paralysis + Confusion + Slow (Weak against bosses.) | 50 |
| Intelligence Flash | 62 | Column | INT up | 59 |
| Plasma Shock | 114 | Single | Thunder attack (A) + Occasionally swoon (Deals only damage to bosses.) | 69 |
| Falling Thunder | 152 | All | Thunder random atttack 5 times (D) (Strength diminishes per attack.) | 79 |
| Glimmering Light | 286 | All allies & enemies | Thunder random attack 1 time (XX) | 89 |
| Prism Blitz | 378 | All | Thunder attack (S) + Paralysis + ATK down (Weak against bosses.) | 99 |
Luke and Estelle begin with all elementals at level 1. Vince's Fire, Water and Thunder begin at level 1, but Wind level is 11. Chelsea begins with all elementals at level 15.
Magic strengths & weakness: Water>Fire>Wind>Thunder>Water
Skill strengths: F<E<D<C<B<A<S<SS<X<XX
| Spell | SP | Target | Description | Level |
|---|---|---|---|---|
| Wind Cutter | 30 | Column | Wind attack 2 times (F) (Strength diminishes per attack.) | 2 |
| Haste | 14 | Single | SPD up | 6 |
| Mind Gust | 22 | Single | Wind attack (D) + INT down + Changes float status | 11 |
| Quick Change | 60 | Single | Moves target to battle turn | 18 |
| Cutter Breeze | 68 | Single | Wind attack (C) + Changes target's direction (Ineffective agains bosses.) | 25 |
| Continuous Storm | 74 | Single | Wind attack 5 times (E) (Strength diminishes per attack.) | 33 |
| White Wind | 92 | Column | Restores HP (C) (Can only be cast during battle.) | 41 |
| Rising Squall | 104 | Column | Wind attack (B) + Changes float status | 50 |
| Sonic Range | 120 | Single | Wind attack (A) + Occasionally flying enemies are swoon. (Deals only damage to bosses.) | 59 |
| Breezy Wind | 188 | Column | Restores HP (B) + SPD up (Can only be cast during battle.) | 69 |
| Typhon Rage | 236 | Column | Wind attack (A) + Changes target's direction (Ineffective against bosses.) | 79 |
| Tornado | 224 | Column | Wind attack (S). Occasionally remaining HP is reduced to 20%. | 89 |
| Raging Storm | 327 | All | Wind attack 6 times (E) (Strength diminishes per attack.) | 99 |
Special magic is a combination of two or more of the elementals. For example, to get "Cluster Guard", both Fire and Water must reach level 22. If you want all the characters to learn all the spells, each character must level Fire, Water, Thunder and Wind up to level 99. Chelsea begins with "What just happened?" already learned.
Magic strengths & weakness: Water>Fire>Wind>Thunder>Water
Skill strengths: F<E<D<C<B<A<S<SS<X<XX
| Spell | SP | Target | Description | Elementals Required (Level of each)* |
|---|---|---|---|---|
| Cluster Heal | 172 | All | Restores HP (C) | Water + Thunder (16) |
| Cluster Boost | 206 | All | ATK up + SPD up | Fire + Thunder (18) |
| Cluster Guard | 206 | All | DEF up + INT up | Fire + Water (22) |
| Mass Heal | 288 | All | Restores HP (B) | Water + Thunder + Wind (28) |
| Breakdown | 224 | All | DEF down + INT down | Fire + Thunder (30) |
| Degrade | 224 | All | ATK down + SPD down | Water + Thunder (32) |
| Retard | 298 | All | Slow (Weak against bosses.) | Fire + Water + Thunder (24) |
| What just happened? | 50 | All | Who knows what will happen? | Fiire + Water + Thunder + Wind (10) |
| Attention | 291 | All | Changes target's direction. (Ineffective against bosses.) | Thunder + Wind (42) |
| Mindjack | 188 | Enemy Rearguard | Attack (B) + Confusion + DEF down (Weak against bosses.) | Water + Wind (44) |
| Heatwave | 362 | All | Fire attack (S) + DEF down | Fire + Water + Thunder + Wind (46) |
| Bubble Blast | 234 | All | Water random attack 6 times (D) (Strength diminishes per attack.) | Fire + Water (70) |
| Aeroscythe | 258 | All | Wind random attack 12 times (E) (Strength diminishes per attack.) | Fire + Water + Wind (66) |
| Aquapazza | 292 | All | Water attack (A) + SPD down | Water + Thunder + Wind (50) |
| Spark Bluster | 276 | All | Thunder attack (A) + Confusion (Weak against bosses.) | Fire + Water + Wind (54) |
| Storm Volley | 354 | All | Wind attack (S) + INT down | Fire + Thunder + Wind (58) |
| Electro Surge | 544 | All | Void attack (X) | Fire + Water + Thunder + Wind (77) |
| Astro Crash | 660 | All | Void random attack 8 times (C) (Strength diminishes per attack.) | Fire + Water + Thunder + Wind (88) |
| Elemental Destruct | 880 | All | Void attack (XX) | Fire + Water + Thunder + Wind (99) |
*Caveat: This was time-consuming and a bit complicated to figure out. (Do the math. There are a lot of possible combinations. Lol.) If it isn't 100% correct, it is darn close. However, if you discover something different, just let us know! 🙂