Orb Crafting Guide
Written by 3beez
1-1314-2627-3940-54
| Orb 1 | Orb 2 | Result | Effect | Cost |
|---|---|---|---|---|
| Strength Orb | Strength Orb | Attack Orb | STR Up 14% | 3000G |
| Strength Orb | Vitality Orb | SP Orb | Max SP Up 12% | 3000G |
| Strength Orb | Intelligence Orb | Force Orb | STR, VIT, INT, SPD Up 6% | 3000G |
| Strength Orb | Speed Orb | Haste Orb | SPD Up 14% | 3000G |
| Vitality Orb | Vitality Orb | Defense Orb | VIT Up 14% | 3000G |
| Vitality Orb | Intelligence Orb | Invite Orb | Enemy encounter with every step | 3000G |
| Vitality Orb | Speed Orb | HP Orb | HP Up 14% | 3000G |
| Intelligence Orb | Intelligence Orb | Knowledge Orb | INT Up 14% | 3000G |
| Intelligence Orb | Speed Orb | Repel Orb | Encounter rate is halved | 3000G |
| Attack Orb | Attack Orb | Reraise Orb | Revives character once during battle with 30% HP | 20,000G |
| Attack Orb | Defense Orb | Immunity Orb | Prevents all abnormal status except float | 20,000G |
| Attack Orb | Knowledge Orb | Discovery Orb | Raises chance of encounters with red monsters | 20,000G |
| Attack Orb | Haste Orb | Chicken Orb | Normal attack strength increases the smaller the HP figure | 20,000G |
| Orb 1 | Orb 2 | Result | Effect | Cost |
|---|---|---|---|---|
| Attack Orb | HP Orb | Skill Orb | 10% of max HP restored each turn in battle | 20,000G |
| Attack Orb | SP Orb | Gauge Orb | Burst gauge fills at double the speed | 20,000G |
| Attack Orb | Force Orb | Brave Orb | Normal attack strength increases the larger the HP figure | 20,000G |
| Attack Orb | Repel Orb | Replace Orb | Swaps HP and SP in battle and SPD + 10% | 20,000G |
| Attack Orb | Invite Orb | Resurrect Orb | Revives character once during battle with 50% HP | 20,000G |
| Defense Orb | Defense Orb | Berserk Orb | Character can't be controlled in battle; STR + 30%, VIT - 30%, SPD + 10% | 20,000G |
| Defense Orb | Knowledge Orb | Guilty Orb | Swoon counts start at 2 or 3; STR, INT + 50%, VIT - 50%, SPD + 25% | 20,000G |
| Defense Orb | Haste Orb | Hi-Burst 3 Orb | When using burst skills, only last 3 in order will be used | 20,000G |
| Defense Orb | HP Orb | SP Vacuum Orb | 1/20 of damage dealt by normal attack is restored as SP for self | 20,000G |
| Defense Orb | SP Orb | All Vacuum Orb | 1/6 of damage dealt by normal attack is restored as HP and 1/30 as SP for self | 20,000G |
| Defense Orb | Force Orb | Drop Assist Orb | Normal drop items are always dropped | 20,000G |
| Defense Orb | Repel Orb | Attack Link Orb | Occasionally participate in combos. STR - 20% in combos | 20,000G |
| Defense Orb | Invite Orb | Next Link Orb | After defeating target with a normal attack, character will attack another in succession | 20,000G |
| Orb 1 | Orb 2 | Result | Effect | Cost |
|---|---|---|---|---|
| Knowledge Orb | Knowledge Orb | Deathless Orb | Cannot be swoon by damage in battle, but 20% chance of auto-swoon each turn | 20,000G |
| Knowledge Orb | Haste Orb | Gold Orb | Gold obtained in battle is doubled (effect is stackable) | 20,000G |
| Knowledge Orb | HP Orb | Revolution Orb | 1 hit by normal attack will be divided into 5 hits | 20,000G |
| Knowledge Orb | SP Orb | Life Orb | 10% of Max HP restored every turn in battle | 20,000G |
| Knowledge Orb | Force Orb | Experience Orb | Experience gained in battle is doubled (effect is stackable) | 20,000G |
| Knowledge Orb | Repel Orb | Decrease Orb | SP consumed for skills in battle is halved | 20,000G |
| Knowledge Orb | Invite Orb | Zero Rebound Orb | Eliminates rebound time after using a skill in battle | 20,000G |
| Haste Orb | Haste Orb | Beast Slayer Orb | Damage to beasts is increased by x1.3 | 20,000G |
| Haste Orb | HP Orb | HP Vacuum Orb | 1/3 of damage dealt by a normal attack is restored as HP for self | 20,000G |
| Haste Orb | SP Orb | Extra Hit Orb | When dealing damage in battle 1 hit is counted as 2 for the equipped character | 20,000G |
| Haste Orb | Force Orb | Airborne Orb | Always float status while equipped | 20,000G |
| Haste Orb | Repel Orb | Damage Orb | Damage dealt and received is double (effect is stackable) | 20,000G |
| Haste Orb | Invite Orb | Protect Orb | Damage dealt and received is halved (effect is stackable) | 20,000G |
| Orb 1 | Orb 2 | Result | Effect | Cost |
|---|---|---|---|---|
| HP Orb | HP Orb | Swap 1 Orb | Swaps SP and VIT parameters in battle; SPD - 10% | 20,000G |
| HP Orb | SP Orb | Swap 2 Orb | Swaps SP and SPD parameters in battle; STR - 40% | 20,000G |
| HP Orb | Force Orb | Pain & Gain Orb | 20% of damage received is restored as HP or SP | 20,000G |
| HP Orb | Repel Orb | Hi-Reraise Orb | Revives a character once during battle with all parameters +1 | 20,000G |
| HP Orb | Invite Orb | Hi-Resurrect Orb | Revives a character once during battle with 50% HP and moves up turn order | 20,000G |
| SP Orb | SP Orb | Acquire Orb | Character receives 1 experience for every step taken | 20,000G |
| SP Orb | Force Orb | Hominind Slayer Orb | Damage to hominids is increased by x1.3 | 20,000G |
| SP Orb | Repel Orb | Hi-Burst 1 Orb | When using burst skills, attack types are much quicker to unleash | 20,000G |
| SP Orb | Invite Orb | Hi-Burst 2 Orb | When using burst skills, the first will be unleashed continuously | 20,000G |
| Force Orb | Force Orb | Anger Orb | Begins a battle with rage status | 20,000G |
| Force Orb | Repel Orb | Dragon Slayer Orb | Damage to dragons is increased by x1.3 | 20,000G |
| Force Orb | Invite Orb | Evasion Orb | Normal attack evasion rate increases by 33% | 20,000G |
| Repel Orb | Repel Orb | Marine Slayer Orb | Damage to marine is increased by x1.3 | 20,000G |
| Repel Orb | Invite Orb | Accumulate Orb | Party receives 1 gold for every step taken | 20,000G |
| Invite Orb | Invite Orb | Final Strike Orb | Self-destruct skill can be used in battle. Self: HP, SP 1, Single: 12,800 damage | 20,000G |