Download: Google Play | App Store | Amazon | Amazon Underground | Nintendo (US) | Nintendo (UK)
Main Walkthrough Sections:
- Dungeon Maps
- Hints and Tips
- Location Walkthrough
- Material List
- Monster List
- Crafting Recipe Locations
- Gatekeeper Guide
- Witch’s Request Boss Guide
- Bonus Material
Potential to be so much better!
This game really could have been a much better game, but it is plagued by several flaws. First and foremost, the user interface is not as intuitive as it should be. For instance, I didn’t find the sell button in shops until I was almost done with the game. In addition, the game’s battle system is not explained very well. Other issues include too long cutscenes (some take 30+ minutes to get through) and having bosses at random time intervals. This is especially problematic if the boss was preceded by a lengthy cutscene (and quite a few were), and if you died to the boss, you had to wade through the cut scene once more.
That being said, the game does excel in one area, and that is its story. The plot is absolutely amazing. You start out on a special mission, but due to circumstances along the way, you end up deserting your companions and helping a girl you meet. Gradually, the plot picks up in level of grandness, but it does so at the right pacing. You don’t immediately go from helping a friend to saving the world; each step follows from the previous. The plot also has many twists and turns along the way, and there is no way you will foresee every single one of them. Aside from instances where the developers decided to just cut off the music, the music does a great job of helping build the mood and is overall a positive to the experience. The one thing that I didn’t like about the story was the ending; it was too short and anticlimatic, which is surprising given the fac tthat this game sometimes has too much dialogue.
Overall, Justice Chronicles is worth a playthrough for the story alone, but if you are not interested in the story, I would suggest passing on the game. The gameplay is fine, but it takes time to learn, and the in-game help is almost useless.
- Awesome plot, best one I've seen so far from Kemco.
- Material collection is only slightly painful. You can buy some materials which helps a lot.
- Some good music (but most tracks are really short).
- Well-paced story.
- Poor user interface/nothing is explained well.
- No minimap and dungeons can be complicated.
- Some cutscenes are 30+ minutes long.
- Music "randomly" stops during some cutscenes, killing the mood. (It's not really random, but it might as well have been.)
- Significant difficulty jumps at certain points in the story; requires grinding for multiple hours.
- Random encounters are too frequent. (On the other hand, you need them to reduce the aforementioned grinding.)
- Game feels too "zoomed in".