Yuinika

Written by 1oldtymer

Some style levels can only be reached in the post-game.

Beast-DragonFighter-GolemMage-PlantSkeleton-Thief
Style Lv Spell Power Description MP
Beast 1 Claw 200 physical damage 5
Beast 2 Cure Wounds 200 restores HP 3
Beast 3 Keen Claw 280 great damage 13
Beast 4 Howl may cancel ALL enemy's actions for this turn 16
Beast 5 Ameliorate 230 restores HP and clears abnormal except petrifaction 10
Beast 6 Twilight Howl greatly increases the speed of the attack of the allay following this spell 32
Demon 1 Terror Shock 200 distraction 7
Demon 2 Magic Shield raise magic defense 8
Demon 3 Portal creates a gate to/from dungeon and last settlement visited 30
Demon 4 Chaos Stigma 200 always inflicts magic damage of 666, with high probability of instant death 13
Demon 5 Super Magic Shield magic defense ALL 28
Demon 6 Hellflare 420 possible instant death 44
Dragon 1 Dragon Claw 350 great damage 22
Dragon 2 Dragon Scale greatly decreases all physical and magic damage from the following 3 attacks 20
Dragon 3 Dragon Blood clears all abnormal states for ALL allies 34
Dragon 4 Dragon Blaze 800 inflicts incredible magic damage on all enemies. It takes time before it works. 100
Style Lv Spell Power Description MP
Fighter 1 Assault Rush 220 line of enemies 10
Fighter 2 Brave increase attack and defense 18
Fighter 3 Duel Bash 290 high probability to cancel the enemy's actions for that turn 18
Fighter 4 Onslaught 330 line of enemies 23
Fighter 5 Battle Roar increase critical rate temporarily (self) 36
Ghost 1 Fear 200 may cause disarray 7
Ghost 2 Erase cancels effect of a physical attack (self) 5
Ghost 3 Life Steal 120 absorbs enemy's HP 15
Ghost 4 Stone Coffin 250 maybe petrifaction 22
Ghost 5 Reinforce magic attack up ALL 24
Giant 1 Crackash 250 possibly negating all of the enemy's status rises 15
Giant 2 Anchor temp protects against speed increases and decreases 12
Giant 3 Ruinswrath 400 decreases physical and magic attack strength 35
Giant 4 Vicious Power greatly increases power of next action (self). It takes a while to get started 40
Golem 1 Gigantic Press 220 might miss 12
Golem 2 Shield 220 physical defense 8
Golem 3 Stone Skin neutralizes all physical damage next sustained 18
Golem 4 Punisher 370 huge power; might miss 23
Golem 5 High Shield physical defense ALL 28
Style Lv Spell Power Description MP
Mage 1 Energy Shoot 210 magic damage ALL 15
Mage 2 Turn Undead chance for incredible damage on undead 6
Mage 3 Dispel clear status drops AND rises 6
Mage 4 Energy Blast 280 magic damage ALL 28
Mage 5 Rune Field neutralizes all magic damage next sustained 18
Mage 6 Zealous Regulus 400 big magic 50
Mimic 1 Paralyze Attack may cause paralysis 7
Mimic 2 Imitation greatly increases parry rate for a short time 14
Mimic 3 Mana Breaker 260 decreases magic defense 22
Mimic 4 Status Seal protects status drops AND raises both physical and magic attack & defense 20
Mimic 5 Purify clears status drops ALL 30
Mimic 6 Pandora causes many different (random) things to happen (magic) 80
Normal 1 Analyze reveals enemy's ability level 3
Normal 2 Rest 100 restores HP a little 3
Plant 1 Bind 190 damage, and may reduce enemy speed 6
Plant 2 Revive revive with small HP 8
Plant 3 Physical Cure clears poison, paralysis, blindness for one ally 5
Plant 4 Briar 280 line of enemies, may reduce speed 15
Plant 5 High Revive revies and greatly restores HP 25
Plant 6 High Physical Cure clears poison, paralysis, blindness, petrifaction ALL 18
Style Lv Spell Power Description MP
Skeleton 1 Poison Nail 230 poison 10
Skeleton 2 Enchanted Weapon increase phsyical attack of one ally 10
Skeleton 3 Poison Mist poison ALL 15
Skeleton 4 Regeneration restores HP little by little each turn 20
Skeleton 5 Weapon Enhance increase physical attack ALL 32
Slime 1 Dissolve 200 may reduce physical defense 6
Slime 2 Gel Body reduce physical damage and increases magic damage for next 3 attacks (self) 10
Slime 3 Power Steal reduce enemy physical attack and increases your own physical attack 20
Slime 4 Acid Cloud 280 reduces magic defense ALL 25
Slime 5 Malice Dissolve 350 may reduce enemy's physical AND magical defense 35
Spirit 1 Spark 190 pierces; magic damage 7
Spirit 2 Sleep sleep 5
Spirit 3 Heal heal HP 8
Spirit 4 Healing Stream heal HP ALL 28
Spirit 5 High Spark 370 pierces; great damage 30
Spirit 6 Sleep Cloud sleep ALL 30
Thief 1 Item Steal steals an item 3
Thief 2 Blind Attack 200 damage and chance of blindness 5
Thief 3 Quick raises self speed 10
Thief 4 Cloudball chance of blindness ALL 15
Thief 5 Brigand Rays 260 damage & steals an item 14
Thief 6 Rover Hands randomly steals items from the enemy 5 times, low probability 20