EXE Robo Grand Tanker

  • This is something I don’t see brought up much in these parts, and I was a bit curious about your opinions on it.

    What do you think of the art designs that Kemco games in particular employ? Do you think its eye catching, or are they too cliche to really stand out from game to game? What about the designs each dev house (EXE and Hit Point) put out?…[Read more]

  • Alright, back on the Robo train!

    -Expert mode gives you a ton of experience and money for each confrontation, making it easy to be over leveled for later encounters, so I decided to start play the game on Normal, and start hiking it up to Expert for bosses. That way I don’t just steamroll through the game.

    -I’ve found that this game is oddly…[Read more]

  • There’s something to be said for familiarity. Kemco games for me have always been a sort of “guilty pleasure”, as most gaming folk shun them for their perceived blandness.  Said gamers, in the same breath, will go for Gacha games who’s only appeal is collecting cute girls, so I don’t feel bad for not heeding the taste of the majority. Still, I…[Read more]

  • What timing! Just as I was on a Monster raising kick with EvoCreo and Siralim 3.

    I may check this out, especially since HitPoint is at the bat again. I think EXE-Create needs a break for a time to get their Mojo back.

  • I’ve been playing around with this one recently.

    I like the ideas it brings to the table, and think it has potential. But unfortunately, I’ve gotten strong enough through normal play to steam roll most challenges. I’m still early on so this may change, but even hiking up the difficulty has made the game give me much push back.

     

    Also I think…[Read more]

  • Just picked this up yesterday, and realized it’s using Bump combat.

    I’m liking how quick it picks up and goes, but I can already see that the girl’s capabilities are going to be a problem, since I haven’t been able to damage enemies with her shots. I’ll speak more once I get more time in to the game.

  • Yes! I’ve been looking forward to them releasing this one! 🙂 Hopefully it’s a solid new step for EXE-Create.

  • Frankly I don’t mind Kemco taking a bit more time with their development cycle. Popping out a game each month required some heavy corner cutting, and we all know how much that shows. Perhaps if they give EXE Create a break, or some more time to really polish their stuff, we can get some better experiences from them, or even some stuff from other…[Read more]

  • I’m super happy that the Commander didn’t axe this board, because this game is great and I’d like to discuss it on this Kemco fansite.
    But seriously, this games has been a great time during the little I’ve played it. I don’t quite have the impulse to just play it purely for the combat like Mystic Guardian yet, but I do think this one had…[Read more]

  • The android handheld that probably should not exist but does, the GPD XD is a tablet with a 3DS form factor with a built in controller. As you would guess it is designed to play games, through both legal and less than legal means. Because I am a wierdo, and the rules of the land, I’m going to completely ignore the emulation side and instead write…[Read more]

  • Just picked this up. I’m tickled that the game takes minutes to go from zero to “Onii-chan~“. Big brother/little sister elements have been a thing in a lot of EXE Create games, examples being Alphadia Genesis (Where our main technically had two little sisters though one of them called him “Master” because clones), Fernz Gate, and to a lesser…[Read more]

  • @mastertrek
    The game requires an extra 50MB of space.

    One unfortunate element to this game is that the translation is way shoddier than what I’m used to from EXE. They were always a standout in that sense, with games like Asdivine Cross, Alphadia Genesis and Revenant Dogma reading nice and smooth.  But the work here is pretty weak. I didn’t…[Read more]

  • Wow, looks like you really went in with this game @mastertrek! I haven’t been on this one for the past few days due to being busy with other things and other games (Ys Origin). I believe I’m at lvl.215 right now, and I still have a lot of the extra dungeons to go.

  • @alfieri

    Phone works better for me, since I do all my gaming either on phone or on my Toaster of a laptop. Besides, much of the neat little QoL stuff is designed specifically for mobile play.
    Personally, I’m hoping for a super cross-over game. I know it’s really unlikely to happen, but it would be pretty neat to see. EXE games really seem…[Read more]

  • @alfieri

    Get your mind out of the gutter, Guillo! 😆  🙄

    EXE seems to be really pushing themselves with their Kemco stuff. It makes me wonder if they’re doing any other game dev work anywhere else, like with Across Age. I know Hit-Point did Neko Atsume, but I’m not sure if they’re doing any other work either.

  • @mastertrek

    You need to place the White Lily down to get the true ending. So I assume taking it back would affect that. Though I do not think the White Lilly is used for anything else in the game.

    Took a crack at the secret arena also. I was surprised how easily I breezed through it, only Maidame Curie gave me pause, but it’s to be expected…[Read more]

  • Finally brok through Dolly Forest!

    As stated in my previous post, my strategy consisted of focussing on a single enemy, namely the one in the back row, as it has most of the fire power. The higher level skills and unisons were useful here, as they allowed me to not only damage all enemies on screen, but often had nifty effects attached to them,…[Read more]

  • I found this particular Buddy quite “easy” while playing Fernz Gate, so I decided to draw her. I’m near certain that this character in Japanese was named something like “Madaimekkuri” (Madaime Curie + “Yukkuri”). It’s too perfect of a pun going by how they drew her here.

    For those who may be lost on the joke, The Madaime head buddy is…[Read more]

  • Alright, I’m only a few minutes in but there are some important flags I feel I must mention:

    1. The game has an vocal OP, though not a full animation (Yet).
    2. Random towns people now have portraits.
    3. Random towns people now have portraits.
    4. Random towns people now have p o r t r a i t s.

    It’s one of those games where the contractor either had…[Read more]

  • This one looked interesting, so I impulsed bought it. I haven’t played much of Dragon Lapis, but it seems this game is based on that one in ways. Not sure why but this one caught my eye when it was still called King’s Descent, and I actually dig the vertical orientation introduced in Lapis. Hopefully the gameplay will be nice and refined.

    Though…[Read more]

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