Well, so far, Perdition seems to be saying “hold my beer” on the “this dungeon is really long” topic. I mean, the last two weapon bosses could be closer together than the first two, but if not, whoa.
Is so long that it actually became kind of hilarious by the time I reached the final boss. Not the first two plot bosses. Or the four treasure chest bosses guarding great weapons. Or the boss guarding all the great armor. Not that I mind super-long dungeons (heck, that’s how every SNES Final Fantasy ended — a super-long dungeon with a lot of…[Read more]
As an RPG fan, I love how other genres are embracing RPG elements to the degree that I’ve lately found I prefer those sorta-kinda RPGs to actual classic-style ones. I can get into Kemco and 8/16-bit ones because those games tend to be shortish, but longer modern ones just feel so bloated I have trouble maintaining interest.
As for trying to…[Read more]