Journey to Kreisia is at the top of my list because it’s “my” top 20, not an objective top 20.
Games after the top few aren’t necessarily ranked in order of preference.
- Journey to Kreisia
- Final Fantasy X
- Paper Mario: The Thousand-Year Door
- Super Paper Mario
- Arc Rise Fantasia
- Grandia 2
- Legend of the Dragoon
- Dragon Quest…
Victar started the topic Thoughts on basic combat strategies in Infinite Dunamis in the forum Infinite Dunamis 1 month ago
After playing through Infinite Dunamis on Normal difficulty, then replaying it for the True End, I thought I’d list some very basic combat strategies. I say “very basic” because I didn’t play the game on Hard, or attempt its optional superboss/arena challenges, and I only grinded up to level 99.
There are about 2 lines of text buried in the…[Read more]
30 hours 54 min for the True Ending, on Normal difficulty. All sidequests are complete.
Very little time was spent in arenas.
Fighting enemies on the Metal Monster island with a Tick-Tock Hoop made the postgame level grind from 60+ to 100+ VERY fast.
Thank you for the review. I was wondering how much level grinding was required for the Infinite Dumanis optional superboss; apparently it’s “a ton more than the final boss”, and “grind until all your stats are maxed out”.
I also see you recommend Asdivine Cross. Interesting…
Victar replied to the topic Legend of the Tetrarchs is getting a Limited Run physical release for PS4 in the forum Legend of the Tetrarchs 2 months ago
…and it’s sold out. That was fast.
Victar started the topic Legend of the Tetrarchs is getting a Limited Run physical release for PS4 in the forum Legend of the Tetrarchs 2 months ago
Limited Run games has announced a PS4 physical release for Legend of the Tetrarchs.
Limited Run will make it available to order on January 31st, 2020. It will cost $30, until it’s sold out (limited to 1,500 copies).
I’m not buying…[Read more]
Journey to Kreisia started to spike in difficulty before the halfway point, and was definitely harder overall.
However, the final boss of Infinite Dumanis is absurdly powerful when compared to every other storyline boss in the game. My team got slaughtered at level 60, on normal difficulty.
On the positive side, the “bad ending” of Infinite…[Read more]
Victar started the topic Kemco officially has strict guidelines for streaming & fan-works of its games in the forum Kemco Chat 2 months ago
Today I browsed Kemco’s official website, and learned that they have a moderately strict set of guidelines for Fan Activities, Gameplay Videos, and Streaming. It’s in multiple languages; this link connects to the English version:
The one that stood out the most is “Gameplay videos or streaming of…[Read more]
Victar started the topic Thoughts on Dragon Wars for PC/DOS (and a Kemco Famicom port) in the forum Kemco Chat 2 months ago
Dragon Wars is a fantasy role-playing game developed by Interplay Productions, and originally released for PC/DOS and a host of other ancient computer systems in 1991. Today, this classic can be purchased for $10 from Steam or Good Old Games.
Kemco released a console port of Dragon Wars… but only for the Famicom (Japan’s version of the NES).…[Read more]
Imagine hating an Exe-Create game…
Nope. Can’t do it.
However, this one does have the “uncanny valley” art style for the animated battle sprites of its playable characters. I don’t like that art style very much, so the odds that I’ll buy or play it are low.
It’s a new year/new decade! What are you hoping Kemco will deliver in 2020?
I worry that the ephemeral nature of digital-only games could render some of their back catalog impossible or nearly-impossible to obtain. So, I’m hoping for more physical copies/collections of Kemco games (not just “Limited Run” physical copies), especially in the…[Read more]
I can’t say much about games I haven’t played and finished, which is why it could be a while before I have anything to share about Deja Vu II, Uninvited, or Dragon View.
As for the Kemco games that aren’t RPGs or point-and-click adventures… I think they’re best left to someone else. Here’s the list if anyone’s got a…[Read more]
In 1991, after the rousing success of their port of Shadowgate, Kemco ported the point-and-click adventure game Deja Vu (developed by ICOM Simulations) to the Nintendo Entertainment System. Today, Shadowgate, Deja Vu, and Uninvited are most easily obtained as the MacVenture trilogy on Steam, PS4, or other platforms.
Deja Vu had a direct sequel,…[Read more]
To follow up on what Lemmy was saying…
I’ve also noticed how similar the core gameplay systems of Exe-Create games are. No matter which Exe-Create game you start with, I recommend browsing its in-game “help” section in the menu. The “help” section is essentially a digital instruction manual.
90% of the “help” section will describe basic RPG…[Read more]
In 1989, Kemco-Seika ported the point-and-click adventure game Shadowgate (developed by ICOM Simulations) to the Nintendo Entertainment System. This port was so successful that ICOM Simulations had Kemco follow up with NES ports of the point-and-click games “Deja Vu” and “Uninvited”. Today, all three games are easiest to acquire as the…[Read more]
I purchased digital copies of Illusion of L’Phalcia and Legend of the Tetrarchs on the PS4 – both are currently on sale, and Legend of the Tetrarchs in particular is a favorite of some folks on this site. That’s reason enough to get the game while the getting is good.
I played Chronus Arc on the 3DS and can’t recommend it at all, mostly because…[Read more]
Victar started the topic Thoughts on Drakkhen (SNES Western RPG port developed by Kemco) in the forum Kemco Chat 3 months ago
In 1991, Kemco developed and Seika published an adaptation of the western RPG Drakkhen for the Super Nintendo System. Drakkhen was originally a computer game, made for PC and other archaic hardware (Atari ST, FM Towns, Amiga, and Sharp X68000 according to GameFAQs).
The Kemco version of Drakkhen on the SNES looks drastically different from the…[Read more]
- Load More