Legend of Ixtona: Choices Matter

Legend of Ixtona: Choices Matter!

This is a mini-review of Legend of Ixtona in which my primary focus will be on the tactics and choices presented to the player.  Ixtona is a grid based tactical RPG.  There are no dungeons and no random battles, but instead individual arena-like battles against hordes of enemies.  You begin each battle with all values (HP, MP, etc.) restored, so there are no inns for healing needed.

Although there is some variety in the terrain, and quite a bit of variety in the capabilities of different monsters, the differences in battles are small.  The variety is considerably less than say Jeanne D'Arc (PSP) and even Onimusha Tactics (GameBoy), as the goal is always (one exception in the optional arena) destroy all enemies and/or the boss.  There are no turn count limitation battles (with the arena exception).

There are 9 required characters, and you can hire and use up to 7 guild members.  All characters have 4 possible classes which become available as the character gains experience.  At any time you can switch to any unlocked class.

Legend of Ixtona offers significant choices in the configuration of your party as the selection of guild hires actually makes a difference in your campaign.  In fact, I think the party selection matters more in this game than in almost any of the Kemco RPG.

However, I will qualify this by stating that this holds true only on the two hardest levels (hard and chaotic); on "easy" mode probably anything you do will work.  You will also manipulate player order in battles and carefully manage your tactics, although once you understand the capabilities of your party, you will probably use the same tactics over and over.  At least your tactical decisions will make a difference.

If choice matters, it is a good thing that the interface allows easy changing of equipment (which plays a minor role in some terrains), and you can always hire another guild member if you think you need a different character category.  (Of course you will need to grind to level that hire).

If you choose to struggle on the chaotic level, you will need plenty of grinding and items from the IAP shop.  I recommend you do a first playthrough on easy, and then repeat on chaotic.  You will gain lots of points for the shop, and you will need them.

In addition to useful items mentioned in some forum posts, if you want to farm unlimited amounts of elixirs (otherwise scarce in the game) and various items needed to create special weapons/armors, you might wish to use your points to get some of the IAP shop additional maps.  Nothing from the shop is needed for the easy and normal modes.

The story is slightly above average, the dialog is about average, and the graphics are at best routine.  There is however one of my favorite characters, Misha, who is like  a magnet for enemy attacks, but who is so evasive the monsters usually miss (and in so doing waste several turns when they could be slicing up your party).

I enjoyed Legend of Ixtona, as I like not constantly banging away in random battles, or getting lost in dungeons (or making maps to avoid getting lost!).  I felt, perhaps incorrectly, that my choices of guild hires made a significant difference in the difficult battles on the hard modes in Ixtona.

If absorbing punishment is your idea of a good time, try the optional "Twilight King" on chaotic mode, and don't feel bad when you surrender.  Look in the forum to see what pros like Cho and rimrazan say about this most difficult of monsters.   I didn't like all the grinding required for the hardest mode, but hey, that was another choice that made a difference.

Rating: +5. From 7 votes.
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Posted in Kemco Games, Reviews