Symphony of Eternity: This is NOT the Symphony of the Origin “sequel”
Symphony of Eternity is called by some the “sequel” to Symphony of the Origin, but I always felt that the story takes places before the one in Origin, which would actually make this game the “unofficial” prequel. The only thing that ties the two games together is that the Elf leader and the Dwarf leader are the same in both games, and in Origin they make reference the golems that appear in Eternity.
Either way, it’s a fun game, but compared to more recent titles like Alphadia Genesis or the Asdivine series, it may not hold the same appeal.
The graphics in the game are really low-quality; however, they still get the job done. Music and sound effects are okay. I think it’s cool that they have voice acting in the battles, but unfortunately it’s all in Japanese so I have no idea what anyone is saying.
The story in Symphony of Eternity is really good. You play as Kreist, a young man whose ultimate goal in life is to live a quiet, contented life in his old age - which actually sounds like a pretty good goal to me.
Kreist’s companion Dauturu is a proto-golem, and fought with other golems in the distant past to protect the lands from Grazard, a proto-golem turned bad. (Unfortunately there’s no Kemco game that deals with that story - if there were I’d buy it in a heart-beat.)
Throughout the game you meet all the other proto-golems and get just a bit of their back story; nothing really detailed, but enough to know that they all knew each other before. You also meet a young woman who claims to be the princess of Eashtend, and a girl who has a crush on Kreist and who travels with another proto-golem, Elestona.
The main plotline centers around Kreist’s search for Regatlute, an ancient artifact that grants great power to its owner, but there’s also a subplot revolving around Laishutia and the Kingdom of Eashtend that adds a bit of intrigue to the story, and an extra couple hours of game play.
Most of the random encounters are really simple; you can Auto quite a few of them, and the ones that you can’t don’t present much of a challenge once you know the enemy’s weakpoint.
Boss battles can be hard, especially if your party members aren’t a high enough level - but generally speaking when you reach a Boss battle, your party should be able to handle it. (And if they can’t, all you have to do normally is level up a few times or upgrade your weapons, neither one of which takes very long.)
You learn skills by equipping different “tablets.” As you master a tablet, you unlock new skills - and when you master a skill you keep it permanently, whether you’ve got that tablet equipped or not. Some tablets can be shared with other party members, and some can only be equipped to one person.
It’s a fairly long game, somewhere around 20 hours (more if you do the bonus material). Overall this game kept my interest, and I was pretty satisfied, but the very end of the game left me feeling like it was missing something, or like maybe there should have been a bit more to the story. Not enough to keep me from enjoying it, and I would still recommend this game; I just would’ve liked it more if they’d added a little more to the end.
Overall though, it’s a great game, and I definitely recommend it.Posted in Kemco Games, Reviews