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Main Walkthrough Sections:
Seek Hearts has an interesting concept – the main character is a robot and the customization is unlike other Kemco games I have played. There were many aspects of the game that I really enjoyed – but (for me) it falls short in a number of ways.
The story and characters are engaging; the factory locations are novel compared to many kemco games and there are a reasonable number of skills/abilities. Each character can be assigned a changeable ‘Title’, which endow various benefits.
The central character is Izen, a mechanoid, who embarks on a journey of discovery with Clara (a human & kinda ‘family’ member). Naturally, they pick up a couple of other companions along the way, each with their own peculiarities, skills etc. and set forth, with the ultimate aim of ‘saving the day’.
There is a good twist (well I didn’t see it coming anyway), decent range of weapons, effects, skills etc and the stocking fairies are a great way to gain items etc.
However, I was disappointed with Seek Hearts in a number of ways. Everything is pretty much centered around Izen – he is the only one with any customization (and that is limited), in battle he dominates – after a short time the others don’t get a look in and has a large number of Title enhancements, whilst the others have considerably less.
Seek Hearts is far too easy (I got platinum on lvl 240), and as a veteran jrpg player I grind for fun (sad I know) so you could probably finish on a lower level than that!
- Story & Characters
- Decent range of skills
- Robotic theme with suitable weapons, locations etc
- 10 shop currency for 3 battles
- The 'all-area' map is to large
- Very Limited customization
- Too much emphasis on main character at expense of others
- Far too easy
Its nothing special, really.
Anyone who played games like Wizards of Brandel and Fernz Gate will feel familiar with this game.
Story-wise, it has a good story about the adventures of a mechanoid and his quest for discovery. Its all filled with twists like Asdivine Cross, but it feels lacking compared to it.
The game has its own version of Gardening by feeding Fairies with various sweets, which give you stat boosters and other stuff.
Battle Mechanics have significantly changed (in my perspective anyway). You can only use spells and skills with 4 “Bullets” or charge, which you can manually charge 2 or wait 1 turn to charge 1 bullet. The assist move was removed and was turned into a chance-based occurrence (a chance to accelerate your turn, increase bullets, increase damage, etc.)
The only real downside for me is Izen’s ability to absorb weapons via Synthesize. For players (like me) who normally steal and loot from enemies every encounter, Izen can be powerful enough to sweep the mobs and leave other units starved. For a game that encourages you to repeatedly use a skill to reduce cooldown this could cause drawbacks to anyone who ain’t Izen.
- Quality Storyline
- Easy if you loot a lot
- Too Easy if you overdo said looting