Seek Hearts

User reviews rating score:

3 votes
Battle System:
Skill System:

Download: Google Play [Premium] [Trial] | App Store

Main Walkthrough Sections:

User Reviews

There are 3 reviews for 'Seek Hearts'.

Sort By
Victar says:
Battle System:
Skill System:

Good story; fun gameplay. Pretty easy, even on Expert. Don't expect a sci-fi RPG; Seek Hearts is 90% fantasy.

This review is for the Nintendo Switch version of Seek Hearts. Console versions of Seek Hearts have a higher base price than mobile versions, but also give the player more Shop currency (quartz) for various tasks. The player can earn 90 quartz a day from Extra Quests, and 10 quartz every several battles (not counting battles versus weak enemies with the instant-win shortcut turned on). Also, console versions of Seek Hearts sell certain ultra-rare gacha-pull items for Arena currency.

Seek Hearts’ turn-based battle system will be very familiar to anyone who has played an Exe-Create RPG before. There are several battle statistics, but Speed is arguably the most important because more speed grants more turns in battle.

There is no “magic point” system or “cooldown” system; instead, skills cost 1-4 charges each. Characters naturally earn 1 charge per turn, up to a maximum of 4 charges. They gain two more charges on their turn if they use a “Fairy Charge” special move that leaves them temporarily vulnerable to taking more damage. Other items and abilities can also give or transfer charges.

Three of the four playable characters naturally gain higher battle statistics by leveling up. The main hero Izen is a little different since he’s a mechanoid, an artificial being who resembles a human. Izen’s stat growth from leveling up is very small, but he can gain statistics by consuming weapons, including weapons won from raffle tickets or purchased from shops. The player can choose which of Izen’s battle statistics to raise, and customize Izen’s stat growth to their liking.

Other stat boosters that work on any of the four playable characters exist, but they are sold only by the quartz Shop or the Arena. The party can’t easily obtain stat-boosters in large quantities until the postgame (when the party is strong enough to quickly grind or purchase in-game Arena currency).

Instead of a real-time garden that grows stat-boosting fruit, Seek Hearts has real-time “fairy stockings” that give random items – occasionally stat-boosters, but often something else – and sweets to attract fairies are in short supply. The real-time “fairy stockings” are much, much less important to overall character growth than the real-time gardens of other Exe-create games.

This doesn’t matter much because Izen is potentially a one-man powerhouse. Even on the highest difficulty of Expert, the player can customize Izen with weapons until he’s strong enough to destroy everything. The player can keep the game from being too easy by limiting how much they grind (every dungeon has a control box that lets the player adjust the encounter rate), or by not using the most broken overpowered items in the game.

All skills in Seek Hearts begin with a “wait time” percentage, which slows down the character’s next action whenever the skill is used. This “wait time” percentage can be permanently lowered to zero by repeatedly using the skill. Unlike other Exe-Create games, grinding skills in Seek Hearts doesn’t improve their damage/healing or make them cost less; the only benefit to grinding skills is to reduce their “wait time” percentage. Grinding skills is somewhat tedious, and the Shop items that reduce this grind are extremely attractive purchases.

The battle system is still fun, and boasts plenty of convenient options, such as the ability to raise battle speed up to x3 or turn visual effects off. There are also a wealth of optional challenges, including Arena battles, a postgame bonus dungeon, and a postgame bonus superboss.

The story of Seek Hearts is primarily drama, with a little bit of comedy here and there. Seek Hearts is set on a world inhabited by humans and fairies. Most fairies are small, appear childlike in body and mind, and are happy to help adventurers in battle. The Great Fairies are more intelligent, reclusive, and mysterious.

Three hundred years ago, “Iron Cradle” factories mysteriously appeared in the world and started creating mechanoids, artificial beings who resemble humans. Mechanoids are capable of developing emotions over time. The main hero Izen is reserved, but he does have feelings because he has lived among humans for roughly a decade, ever since Clara and her family took him in.

Seek Hearts begins with Izen’s decision to set out on a journey to learn more about himself – how and why he was created, and why he has a different appearance and abilities from those of other mechanoids. Clara joins Izen; during their journey, they team up with Lucca, a genius girl with a monstrous appearance, and Gantz, a wandering veteran adventurer.

The characters of Seek Hearts are likeable, and the intriguing story develops at a steady pace. Like other Exe-create games, there are moments of free time where Izen can interact with other party members. Saving and reloading is advised to see all the possible cutscenes, as some of them are quite funny.

One warning about Seek Hearts: don’t expect a sci-fi RPG. Seek Hearts is about 90% fantasy and 10% science fiction. The most science fiction-y aspects are combat elements, such as Izen’s lasers or various robot enemies among the world’s monsters.

Also, Marie and Jolie Curie are absent. The Arena and the bonus postgame dungeon are run by the dapper butler Jeeves (no last name given) and the cheerful yet klutzy Lucy Curie (her relationship to Marie and Jolie Curie is unknown). Jeeves and Lucy are not involved in the either the main story or any sidequest stories. I personally found Jeeves and Lucy bland and uninteresting, but Seek Hearts’ main story and likeable player characters made up for it.

Seek Hearts is worth playing for its story and its battle system. It’s not the best Exe-create RPG in any one aspect, but it’s pretty good overall.

  • Good story
  • Likeable player characters
  • Fun battle system
  • Optional Arena battles and bonus dungeon with superboss
  • Just don't expect a sci-fi RPG
  • Lucy Curie and Jeeves are uninteresting stand-ins for Marie and Jolie Curie
  • Grinding skills to reduce their "wait time" gets old, even with Shop purchases to speed it up
  • Battles are easy even on Expert, and certain shards are broken overpowered. Izen is also overpowered.
Gamingsince1977 says:
Battle System:
Skill System:

Seek Hearts has an interesting concept – the main character is a robot and the customization is unlike other Kemco games I have played. There were many aspects of the game that I really enjoyed – but (for me) it falls short in a number of ways.
The story and characters are engaging; the factory locations are novel compared to many kemco games and there are a reasonable number of skills/abilities. Each character can be assigned a changeable ‘Title’, which endow various benefits.
The central character is Izen, a mechanoid, who embarks on a journey of discovery with Clara (a human & kinda ‘family’ member). Naturally, they pick up a couple of other companions along the way, each with their own peculiarities, skills etc. and set forth, with the ultimate aim of ‘saving the day’.
There is a good twist (well I didn’t see it coming anyway), decent range of weapons, effects, skills etc and the stocking fairies are a great way to gain items etc.
However, I was disappointed with Seek Hearts in a number of ways. Everything is pretty much centered around Izen – he is the only one with any customization (and that is limited), in battle he dominates – after a short time the others don’t get a look in and has a large number of Title enhancements, whilst the others have considerably less.
Seek Hearts is far too easy (I got platinum on lvl 240), and as a veteran jrpg player I grind for fun (sad I know) so you could probably finish on a lower level than that!

  • Story & Characters
  • Decent range of skills
  • Robotic theme with suitable weapons, locations etc
  • 10 shop currency for 3 battles
  • The 'all-area' map is to large
  • Very Limited customization
  • Too much emphasis on main character at expense of others
  • Far too easy
RPG2000 says:
Battle System:
Skill System:

Its nothing special, really.

Anyone who played games like Wizards of Brandel and Fernz Gate will feel familiar with this game.

Story-wise, it has a good story about the adventures of a mechanoid and his quest for discovery. Its all filled with twists like Asdivine Cross, but it feels lacking compared to it.

The game has its own version of Gardening by feeding Fairies with various sweets, which give you stat boosters and other stuff.

Battle Mechanics have significantly changed (in my perspective anyway). You can only use spells and skills with 4 “Bullets” or charge, which you can manually charge 2 or wait 1 turn to charge 1 bullet. The assist move was removed and was turned into a chance-based occurrence (a chance to accelerate your turn, increase bullets, increase damage, etc.)

The only real downside for me is Izen’s ability to absorb weapons via Synthesize. For players (like me) who normally steal and loot from enemies every encounter, Izen can be powerful enough to sweep the mobs and leave other units starved. For a game that encourages you to repeatedly use a skill to reduce cooldown this could cause drawbacks to anyone who ain’t Izen.

  • Quality Storyline
  • Easy if you loot a lot
  • Too Easy if you overdo said looting

You must be logged in to post a review.