Skill List
Written by 1oldtymer
Some skills may be learned from multiple enemies, so your experience may differ from the list here. Although not perfect, this list is far more complete than my own version, thanks to help from 3beez.
MagicMeleeSupport
Skill | Description | MP | Learned From |
---|---|---|---|
Avalanche | Hits all enemies with water magic | 20 | Griffin |
Blackout | Blind enemies in 2x2 area | 8 | Geist |
Flame Bomb | Hits a single enemy with fire magic | 4 | Phantom |
Frozen Coffin | Hits a single enemy with water attack & lower SPD for 5 turns | 12 | Bloody Ball |
Ice Wave | Hits enemies in a vertical row with water magic | 8 | Slime |
Intense Heat | Hits all enemies with fire magic | 20 | Arc Demon |
Lightning | Hits enemies in a horizontal row with thunder magic | 5 | Chrome Gunner |
Mana Burn | Hits enemy with light magic that gains power with more remaining MP | 15 | Silver Lantern |
Mjolnir's Desire | Hits all enemies with thunder magic | 20 | Spark Star |
Sleep Mist | Put to sleep enemies in 2x2 area | 10 | Shadow Gel |
Spark Bind | Paralyze enemies in 2x2 area | 8 | Sonic Wing |
Thunderstorm | Hits random enemies with thunder magic | 14 | Guard Robot |
Volcanico | Hits enemies in 2x2 area with fire magic | 14 | Geist |
Skill | Description | MP | Learned From |
---|---|---|---|
Accel Edge | A double-edged but powerful melee attack | 12 | Titan |
Annihilate | Hit and cause instant unconsciousness | 18 | Melt Worm |
Arm Break | Reduces melee attack for next turn only | 12 | Griffin |
Backstab | Melee attack that can hit the back row for full damage | 6 | Serpent |
Blade Rush | Hit random enemies with melee attacks 4-6 times | 20 | ?? |
Break Rush | Skill that melee attacks enemies in a vertical row | 16 | Pteranoid |
Break Speed | Melee attack that causes a single enemy to go last | 10 | Metal Cactus |
Climb Revenge | Melee attack that gets stronger with less HP | 10 | ?? |
Crush | Hit enemies in 2x2 area | 18 | Dragon |
Delay Double | Melee attack that attacks again if not hit this turn | 14 | Dragon |
Dual Attack | Cut a single enemy twice | 10 | Giant Bee |
Execute | Deal heavy damage to humanoids Targets ninjas, goblins, etc. | 10 | Android |
Heavy Crash | A powerful melee attack executed at the end of the turn | 10 | Hobgoblin |
Hercules Blow | A melee attack that hurts you but inflicts heavy damage | 18 | Gogmagog |
Intersecting Impulse | Reduces melee attack power for the next turn only | 22 | Man Wyvern |
Magic Strike | A melee attack that gets stronger with MAG | 12 | Slime |
Mana Break | Reduces magic attack power for next turn only | 12 | Gargoyle |
Mighty Blow | A charged up melee attack | 8 | Goblin |
Numbing Blow | Hit and stun an enemy | 15 | Amphisbaena |
Panic Attack | Hit and confuse a single enemy | 6 | Serpent |
Poach | Deal heavy damage to beasts: Targets snakes, bats, chimeras | 10 | Giant Bat |
Poison Bind | Hit and poison a single enemy | 6 | Serpent |
Punishment | Attack is stronger if target has ailment | 14 | ?? |
Rapid Slice | Hit a single enemy with melee attacks 3-5 times | 15 | Hell Hornet |
Shield Break | Reduces melee defense power for next turn only | 16 | |
Sonic Boom | Hits all enemies simultaneously | 22 | Guard Robot |
Sonic Edge | A fast melee attack executed at the beginning of turn | 7 | Giant Bee |
Spell Break | Deal heavy damage to incanting enemies | 12 | Amphisbaena |
Steel Edge | attack and resotre a small amount of MP | 15 | ?? |
Stinging Gale | Hit enemies in a horizontal row; Damage to back row is not reduced | 10 | Dragon |
Stonecutter | Deal heavy damage to metallic enemies; Targets guard robot, titan, etc. | 10 | Guard Robot |
Sword Draw | A melee attack that gets stronger the earlier it is executed | 12 | Android |
Skill | Description | MP | Learned From |
---|---|---|---|
Charge | Next melee attack power is doubled | 5 | Lizardman |
Clear All | Cure all ailments and remove debuffs for one ally | 12 | Rafflesia |
Clear State | Cure all Ailments for one ally | 5 | Lantern |
Cover | Takes damage for one ally for one turn | 8 | Landcrawler |
Decoy Tap | Draw enemy attacks and increase evade; lasts 3 turns | 12 | Giant Bee |
Flame Aura | Increase fire resistance and counter melee attacks with magic; lasts 3 turns | 20 | Geist |
Fog Veil | Increase your evade temporarily; lasts 3 turns | 8 | Dark Spirit |
Heal | Restore HP for one ally | 6 | Lantern |
Heal All | Restore HP for all allies | 14 | Lantern |
Hi Heal All | Restore large amount of HP for all allies | 20 | Dryad |
Ice Aura | Increse water resistance and counter melee attacks with magic; lasts 3 turns | 20 | Shadow Gel |
Mana Guard | Halves magic damage for one row of allies for one turn | 15 | Dryad |
Mirage Bite | Increased evade and couter melee attacks. Lasts 3 turns | 18 | ?? |
Resurrect | Revives one unconscious ally | 18 | Rafflesia |
Shield Guard | Halves melee damage for one row of allies for one turn | 12 | Titan |
Taunt | Draw enemy attacks; lasts 3 turns | 5 | Goblin |
Thunder Aura | Increase thunder resistance and counter melee attacks with magic; lasts 3 turns | 20 | Guard Robot |
Trade Off | Lose 10% MP instead of damage to HP. Lasts 3 turns | 3 | ?? |
Trade Turn | Ally gets first move this turn | 15 | ?? |